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Need for Speed Heat Review

Despite its seemingly unwavering, and unending, popularity the Need for Speed franchise has really fallen off my radar since 2012’s Most Wanted. The further the franchise strayed from the stripped down thrills of earlier entries into attempts at recreating the Fast and Furious universe, the more my interest waned, especially as Forza Horizon jumped into the fray and quickly became king of the arcade racing hill. So it wasn’t with a whole lot of excitement that I dipped my toes back into Ghost Games and EA’s latest addition but, for the most part, Need for Speed Heat has done an admirable job of bringing me back into the fold, despite making some pretty bad first impressions.

KICK THE TIRES

On the surface, Heat looks like a pretty shallow makeover of previous games that uses neon lights and 80s vibes to gloss over any lack of ambition in game design, and the first hour of the game did nothing to allay those suspicions. I spent much of those first 60 minutes watching boring cutscenes, following brain-dead NPCs and fighting the urge to throw my controller as I searched in vain for even some basic control options.

The story in Heat is abysmal, let’s just get that out of the way. You’re likely to hate every minute you’re required to watch these characters awkwardly trying to connect with each other over the thrill of illegal street racing, as if you haven’t seen this plot done better half a dozen times. I hope, if EA goes this route again, they just bite the bullet and license Vin Diesel and Dwayne Johnson’s talents; at least then it would be entertainingly stupid, instead of just aggravatingly boring.

The default control options in this game infuriated me. The steering sensitivity turned my allegedly nimble Nissan 180SX into a boat, and I could find no place in the options to even adjust it. The default drift method made absolutely no sense to me (my 11 year old, however, had no issue with it, so perhaps this is just a case of Old Man Yells at Cloud) Turns out that’s because you’re not even given the option to adjust those controls until you’ve completed several races, for some reason. It’d have been nice to know that going in, so I didn’t waste so much time feeling old and blind. The end result was almost demoralizing as this racing junkie retried the tutorial race repeatedly, wondering why I couldn’t even break into the middle of the pack. Eventually I took the L and just moved on; by then even more story was starting to sound appealing.

LIGHT THE FIRES

Once the game stops bothering you with its undercooked plot, takes the training wheels off, allows you to tailor your controls to your specific tastes and lets you loose on the streets of Palm City, things change for the better in a hurry. I was able to tweak not only my steering sensitivity but also the amount of downforce my car was allowed to endure. More importantly I was allowed to swap out drift styles and go back to the tried-and-true method of mashing your Square button to get sideways in an instant. Soon enough I was putting opposing crews in my rearview with regularity, and having a damn good time doing it. I’ve never liked the way NFS does boosting, though, and unfortunately this game is no different. Boost takes forever to build and is largely ineffective in its use, especially since your AI opponents seem to “anticipate” your use of it by matching with their own boost, regardless of track position or circumstance or whether it makes any sense for them to do so. More importantly, the core thrill of arcade racing that made this franchise so popular feels like it’s back in form for the first time in years. Heat, more than any arcade racer I’ve played in recent memory, delivers a true sense of speed and danger, especially when you’re weaving through oncoming traffic at high velocity; there’s a genuine sense of the displaced air and that momentary sway of your car before you course-correct that lends a surprising amount of authenticity to a game that otherwise plays fast and loose with the laws of physics.

HOT FUZZ

You split your time in Palm City in a revolving day/night cycle trying to do two disparate but equally important things: earn Bank and accrue Rep (because this is Need for Speed and normal words for things don’t apply). Bank is money you earn during the daytime to buy new cars and upgrade existing ones. All the classic toys are back, such as radar jammers, and a few new additions and surprises. Rep unlocks new Night events, as well as new customization options for all the cars in your garage. It can only be won at night, when the cops apparently finally wake up and decide to chase you after everyone’s gone to bed and the streets are empty of pending civil lawsuits. Rep can be earned simply by winning races, but to really rack up the points you’re going to need those cops, and lots of them. Every Heat level you earn (up to Level 5, similar to previous games) while being chased by cops acts as a Rep multiplier, so if they’re going to be chasing you anyway, you may as well knock a few cruisers into the water or smash them into buildings on your way.

The higher the Heat, the more aggressive the cops get, the more potential rewards await. It’s a classic gameplay loop, but it’s executed incredibly well in Heat, such that I honestly spent most of my time in game simply cruising around town at night looking for cops to antagonize, just begging them to come get some. After particularly strong showings against them I’d run back to my garage or safe house to call it a night, because Rep can only be successfully and permanently earned at the end of a night cycle; get busted at any point before that and Ghost Games forces you to watch as the police gleefully strip you of all your hard work.

LOOKING SLICK

Need for Speed Heat’s visual aesthetic also won me over eventually, if only because it so earnestly tries to recreate Miami nightlife, or at least the Hollywood ideal of it. There’s more pink neon than you can shake a fist at, and it always seems to be raining at night no matter what, but it’s a killer retro look for children who grew up on Miami Vice reruns. The car models could use work, however, not necessarily because they’re bad so much as they simply pale in comparison to other games out there such as Forza Horizon 4 or Gran Turismo Sport. When you’re blitzing through downtown at 100mph, though, it’s kind of hard to care.

HOT LAPS, BUT NOT MUCH ELSE

Ultimately my biggest complaint with the gameplay in Heat is the lack of variety and options. Outside of your basic circuit and sprint races, there’s not much to do. There are billboards to smash and collect, and speed traps to set off among others, and completing each of these little side missions can reward you with seriously impressive machinery, but coming off the heels of Forza Horizon 4’s big British playground where the fun is mostly limited to your imagination, Heat feels a bit confining.

Chances are you already know if this game is for you. It’s Need for Speed through and through, for better or worse, but the execution is far better here than the last few attempts I’ve made to dive back in. If you’re looking for classic, core arcade racing without a lot of frills and don’t mind a story mode that is distracting at best, you could do worse with your $60 than Need for Speed Heat. Problem is, you can also do better.

Publisher:
Electronic Arts
Developer:
Ghost Games
Genre:
Arcade Racing
Platform(s):
PS4 (Reviewed)/XB1/PC
Release:
November 8 2019
Final Rating:
7.5


EA Claims New Need For Speed Looks “Spectacular”

For the first time in over a decade, we didn't get a new Need for Speed installment in 2014.

But expect the franchise to make a triumphant return this year. EA has offered gamers some encouraging – albeit relatively vague – news concerning the new title's progress.

During a recent earnings call, EA CEO Andrew Wilson confirmed the game in question will indeed launch this year, and it's "already looking spectacular." Last year, developer Ghost Games promised they'd listen to all the racing fans, and they're going to "give you the game you've been asking for." But because they plan to do this, they needed a little extra time.

Thus far, we've really only heard rumors, but we're hoping NFS returns with a vengeance.

No NFS In 2014, But A “Highly Innovative” Entry Is Coming

Man, doesn't feel right without expecting another Need for Speed .

As part of a recent report to investors (as cited by GameSpot ), Electronic Arts has confirmed that for the first time since 2001, the iconic Need for Speed franchise will skip a year.

Developer Ghost Games is working on a new installment but they need more time, so it won't be ready until 2015. The team is being given an "extended development window," and studio general manager Marcus Nilsson said they're "already deep in development:"

"We are already deep in development on our next game and want to make this promise to you: we will listen to you. We're going to give you the game you've been asking for. It will be the game you deserve, but to do that will take us some time."

Nilsson further described the new NFS as "highly innovative" and that sounds encouraging. Not sure just how "innovative" you can get with a racing game but hey, we look forward to any fresh ambition.

Criterion To Need For Speed Franchise: “You’re Mine!”

Oh come on. Who didn't picture Shang Tsung saying this to Liu Kang in the first "Mortal Kombat" movie during the final confrontation? You all did.

Anyway, various development studios have taken a crack at EA's vaunted Need for Speed series over the years. Burnout designers Criterion delivered 2010's Hot Pursuit and are currently working on a new Most Wanted , but Black Box stepped up in between to give us The Run . Well, no more trading off. NFS is Criterion's baby now.

As reported by Game Informer , Criterion vice president Alex Ward revealed that from here on out, his team will be charge of making new Need for Speed experiences. He says it's "entirely a Criterion gig now," although this doesn't necessarily mean the team won't ever utilize outside help. Said Ward:

"Going forward now, with Most Wanted and what we'll do in the future [will have], shall we say, a strong Criterion involvement. I'm personally involved in how the cars drive, how the game will play out, how connected they are, and what the features are."

He also added that it would be "amazing" if a big title in the future encompassed several previous NFS titles ( SHIFT , Most Wanted , Underground , Hot Pursuit ); having all such elements in one racing game should be pretty freakin' epic. And if there's one studio that can pull it off…yeah, we'll side with Criterion.

Developers Offer Details For Need For Speed: The Run

We've seen a teaser trailer for Need for Speed: The Run and now, developer Black Box has offered to answer a few questions.

New information on the game can be found at the NFS Blog and first and foremost, we get an explanation as to why they chose DICE's Frostbite 2.0 engine (the one powering the very promising Battlefield 3 ). Here's the reply-

"One of our goals with Need for Speed The Run was to set the bar for visuals higher than any previous Need for Speed, and working with DICE’s revolutionary Frostbite 2.0 engine, we’re able to do that. The visual quality in Need for Speed The Run is unmatched among action racing games."

They also address a question concerning the three NFS games on the slate, what we can expect from that sweet Autolog feature, and a small story hint: "you’ll be drawn into an illicit, high-stakes race with no speed limits, no allies, and one goal: making it to New York first." As for something to mull over, they were asked what it means when they say this year's NFS "goes to the next level:"

"This year, we’re pushing the limits of everything you’ve expected from a Need for Speed game, with a gripping storyline, awe-inspiring visuals, and the most intense racing experience you’ll find anywhere."

Related Game(s): Need for Speed: The Run

Autolog Combined With Customization In SHIFT 2

The Autolog system in Need for Speed: Hot Pursuit was both a fixture and a highlight, so it's no surprise to see it arrive in SHIFT 2: Unleashed .

If you're unfamiliar, the Autolog is a feature that puts you in constant contact with your friends. In addition to the game's standard targets and goals, you can also know how your friends fared on each race or event, thereby generating a lot of competition. You always want to set the mark for all your friends to beat, right? But due to the simulated nature of Unleashed , we can take another step… Check out this new video:

Yep, customize your vehicle in a way that lets you top the competition…the human competition, that is. EA describes the addictive element as follows:

"The revolutionary Autolog system lets you keep the Driver’s Battle raging by dynamically tracking your career progress, personal best times, and how they stack up against your friends. Amp up and enhance the social competition and compare driver profiles and career stats both online and through the Autolog iPhone app. Then share and comment on pictures and videos of your biggest wins, hottest cars, and most twisted crashes."

Okay, we need an Autolog feature in GT5 now.

Related Game(s): SHIFT 2: Unleashed