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Aquarist (PS4) Review

My guilty gaming pleasures tend to fall into three categories — cozy simulators that you can just turn your brain off and play, absurdly complex sims that test your will to live, and schlop thrown together to make a game that tricks people into thinking it’s a halfway decent game worth a couple bucks. To me, this is what the console version of Aquarist is. 

Aquarist, in its simplest form, is a simulator all about caring for sea creatures in an aquarium. You have to keep up with their hunger, the temperature of the container they’re in, the PH balance, etc. All the things that fish owners need to be aware of before going off to buy their first scaly friend. It’s a concept that I didn’t realize piqued my interest until this game popped up. 

The concept intrigued me and here I am reviewing the first game in a fair while for PSX Extreme. This game caught me off-guard, I knew the developer was known for — I’ll be polite — subpar games that seethe just shy of total asset flip cash-grabs. But, they wouldn’t send codes to an outlet with a game that is borderline unplayable, right? Surely not…

Of Course It’s Made In Unity

Texture-wise, nothing feels right, the character models look like beta builds and often clash with each other, the “child” character seen in the second level in the Campaign looks like a sized-down, poorly dressed “Hey there fellow kids” parent, and the overall layout of the game makes it hard to tell what you can and cannot step over.

Glub Glub

The gameplay combines the royalty feel cozy game soundtrack and feeling alongside the more hardcore simulator complexity, but it’s packaged so poorly that I couldn’t really catch myself sitting back and enjoying the sight of the fish swimming about the fish tank. The monotony, which I sometimes enjoy in these games, failed because of bad controller layout and sensitive default controls. 

Even when I changed things up, it still felt way too sensitive. It doesn’t help that it’s clear the developer didn’t take any time to modify the game to be more console friendly — you purchase stuff with a sluggish cursor that takes forever to move around as it has no snap to buttons, has to be very precise, and just brushing the touchpad throws the cursor to the corner of the screen, forcing you to move the cursor all over again. It also just stays on-screen sometimes even when you’re not on a buying menu. It’s weird.

It pains me to know this game is as subpar as it is because it has the ideas of a great game — it’s simple and it can be endless.

This Game Is About Fish Not Bugs

Bugs were all over my playthrough of what I could take of this game, these glitches ranged from small graphical imperfections to stuff that actually stopped from completing the game. 

Chief among the bugs was one that flat-out halted me from progressing at the start of the fourth level in the campaign. I picked a required item and it just disappeared. I went to where I had to thinking it was still in my inventory, but the required prompt just didn’t appear. I tried reloading the game at least five times and even tried a new playthrough, but nothing worked. 

The real moment I realized just how bad this game actually is on consoles was as early as level one. When cleaning your father’s fish tank, it gives a ton of tasks to complete, with some of them overlapping the menus to turn on the thermometer, filters, and all that. I had to basically complete tasks like dropping the fish in before even turning on the thermometer because the task menu overlapped that much.. I’m sure it’s better on PC in the most general sense, at least on that platform, its cursor might feel more at home. On PlayStation, though, it just doesn’t.

To top that off, in its second mode — Designer — the Main Menu button just flat out did not work nine times out of 10 This is the first game I’ve played that forced me to go onto the PlayStation dashboard and manually close the game. This isn’t a matter of a small issue, this was something that felt like they just didn’t test the game whatsoever.

Additionally, when I tried to turn on the filter in the tank, as I was trying to start things off with happy little fishes, Decoration mode just wouldn’t let that happen, no matter how hard I pressed the right button, it just kept doing nothing.

Bad Fish, Good Fish

The true beacon of hope for this game is Decoration mode, while it’s just as janky as the Campaign, it’s at least off-set by the “do this, do that” monotony of the story. I did have some fun designing the fish tank (especially after turning off the “Realistic” option). I went with a saltwater-based tank with an octopus, some jellyfish, and random fish that I thought looked cool.

It was nice to just sit back and drop some seaweed onto the bottom of the tank, resize rocks, and look over the roster of oceanic creatures at my disposal to drop in a fish tank to watch for my amusement.

Fishy Conclusion

If this were an early access game, I’d probably give it some leeway, but Aquarist isn’t in early access — it’s a full release on PlayStation that overcharges for the buggy mess that it is. It has the potential of being a fun guilty pleasure game, but it’s bogged down by the crazy bad bugs and game halting glitches. Even if it manages to fix the big stuff, it still leaves the unoptimized control scheme, sluggish cursor, and clashing graphics. This is the definition of sleeping with the fishes, something no one wants to do.

Publisher:
Ultimate Games
Developer:
FreeMind Games
Genre:
Simulator
Release Date:
April 25, 2024
Final Rating:
2.8


Forgive Me Father (PS4) Review

Forgive Me Father

Forgive Me Father is a great run ‘n’ gun shooter, which, despite its highs, can really overstay its welcome. Throwing you into a very unique world inspired by the works of HP Lovecraft, it will charm you quickly. However, as you enter the latter stages, the attempts at variety fall flat, and you’ll find yourself more frustrated than anything. 

You can choose to be either a journalist, which I picked, or a priest. This is where the game offers some realism — the journalist has two abilities that involve smoking. They drink a lot and also say one-liners that they think are hilarious but aren’t remotely funny. The game has a gentle introduction and drip-feeds new weapons and abilities as you progress through the stages. 

The options are there in combat, you have a wide variety of weapons, and they can all be upgraded alongside the four abilities. The expansion is exciting, but if you’re clever with abilities, you’ll effectively be done with the skill tree by the middle or latter stage of the game. 

Easy does it. Forgive Me Father starts off extremely well.

HERE’S TO BRILLIANT AND BLOODY BEGINNINGS

It starts off well, a tutorial stage that ultimately does the job, before leading you into shorter stages, and importantly, you’ll find where you are in terms of the difficulty. Now, this is a port of a PC game and the developers here provided an admirable amount of options to compensate for the lack of a mouse, with five different difficulty modes and four levels of aim assistance. And make no mistake, this game is difficult.

A tidy results screen at the end of each stage encourages replaying, highlighting what secrets you discovered or missed, how many enemies you killed, and oddly but amusingly, whether you destroyed a certain amount of barrels. The middle stages are comfortably where the game is at its best — the early stages are pretty brief, but the 10-minute mark is where the level design shines brightest. You’ll relish the chance to have a huge firefight where the balance of frantic and fairness is accomplished with finesse. It is so much fun.

You’ll be running through stages, enjoying the boss fights when they arrive, and finding the sense of progression by upgrading guns to be really satisfying. At this stage, I loved the game.

The middle stages are comfortably where the game is at its best — the early stages are pretty brief, but the 10-minute mark is where the level design shines brightest. You’ll relish the chance to have a huge firefight where the balance of frantic and fairness is accomplished with finesse. It is so much fun. You’ll be running through stages, enjoying the boss fights when they arrive, and finding the sense of progression by upgrading guns to be really satisfying. At this stage, I loved the game.

Yet it starts to throw just a bit too much at you, and it becomes a slog. It is confusing when a game that has very floaty movement decides it wants to be a platformer when it just isn’t built for it. Stages become a bit too long, and you’ll find yourself wanting a map function on a few levels, which do become poorly designed. A section later on has a particularly cruel area that throws far too many enemies at you, your resources will become stretched, it introduces conveyor belts, which the physics of the game do not handle well at all, and it still has another particularly rough section almost immediately after. The charm wears off.

Just a flesh wound! A rather unforgiving section of the game
Just a flesh wound! A rather unforgiving section of the game in which everything on screen is trying to kill me

BOLD CHOICES, MIXED RESULTS

As for graphics, well, they work for the art style. It aims for a dark horror fantasy approach, mixing a lot of 2D within 3D spaces. It works for what it is, but honestly, you’ll know from the pictures you’ve already seen in this review if the art style is for you or not. It worked for me, but I can see why it might not for others.

Musically this really depends on your opinions of the hard rock genre, as when you are getting swarmed with enemies this will kick in with quite some force. I didn’t mind it personally, and it does compliment the game well.

The only consistent time I noticed a performance issue with the title is when, not long after loading, you will get one moment where the game will freeze for a second, but sometimes for closer to five. This, of course, does not help when a save point is close to a precise jump, which thankfully only happens on two occasions.

If you are looking for the plot to drive you through these difficult last stages, then you are out of luck. It is lackluster and tough to put together where you find disparate notes spread around stages that you’ll need an extremely strong memory to confidently put the pieces together. For those of you who played Nintendo’s Metroid Prime series, it is similar to that, and the approach works in that franchise, but in this run ‘n’ gun, it doesn’t help carry the game at all. 

Spoilers? One of the frequent notes throughout stages that form the central plot

I’LL ALWAYS REMEMBER THE GOOD TIMES

That latter section of the game killed my interest in the title, I still completed it, but only for the sake of this review. I really liked this game, until it tried its level best to get me to hate it. It succeeded in both in equal measure.

They have already announced a sequel to this title and it definitely warrants one. With some smarter storytelling, better stage design, and variety, this could be a 10/10 game, but instead, this falls considerably. It punishes you a lot in the second half of the game, but you won’t forget how much fun it had been up to that point. 

You can buy Forgive Me Father on PSN here.

Developer:
Byte Barrel
Publisher:
Fulqrum Publishing
Genre:
FPS, Action
Release Date:
September 28, 2023
Final Rating:
7.0


Totally Accurate Battle Simulator (PS4) Review

Totally Accurate Battle Simulator

It’s funny, I remember being among those people who played Totally Accurate Battle Simulator when it was in its demo phase, I found it fun, but ultimately lacking in stuff to do — because it’s a demo — and my dinky little laptop couldn’t run it all that well. Now, though, I’m on bigger, better hardware — a PS5… running another PS4 game.

No Story, Just War

One of the fun things about TABS is the fact there’s no story, sure you can formulate one, but in the end it’s just a game about two sides clashing. Nothing more, nothing less, and it’s great.

I’ve expressed how originally, I was a gameplay fanatic and didn’t care about the deeper story in games, but as I grew older I realized not just how important story is to a game, but also how it can even be the selling point of an interactive title.

Moving from Red Dead Redemption to this was jarring to say the least, but a refreshing reset in my mind. So many games are story-heavy that finding one that’s quality where it’s just half-mindless fun is a treat.

[Insert Unit Scream Here]

Like I said, I played the demo of this and did end up with it on Steam, but I never really dug into it. When booting it up, I was pleasantly surprised by the wealth of content. Last I played, there was no “Good” or “Evil” or “Pirates” or any of that, so seeing the game getting updates and new unit types is fantastic. 

What’s more, there is so much outside of these new factions to keep you invested — multiplayer, map creation, unit creation, and a sandbox that lets you, within reason, create your own army to clash. This isn’t even mentioning the silly nature of the game itself. Sometimes you can find your side or your opponent’s with some wacky disability like oversized eyes or a small head.

I particularly liked the absurd physics of the Jouster and the power of the Ballista. But, watching the Minotaur plow through halflings was fun too… so was watching Zeus get dogpiled by the little buggers and yet still come out on top.

Modest Army

Unfortunately, Totally Accurate Battle Simulator suffers from something that it has to — limitations. Even the last-gen is powerful, especially with more stylized games that aren’t trying to be realistic or pretty. However, one of the drawing points of this game is creating a real army, while on PC you can make as large of a crew as you want, on console, you’re only capable of 30. Because of this, it loses some luster, as it’s just better to play on PC if you want to get real wacky with hundreds of spearmen getting assaulted by thousands of halflings or one jouster mowing through a football field’s worth of halflings.

Obviously, this isn’t something exclusive to PS4, all console versions have some limitations as things get choppy and unplayable real quick when too many units are on the screen. So, obviously, the TABS team had to pull the reigns back a little.

The other thing that is hard to get over is the controls. This game wasn’t really meant for using a controller and it’s not easy to get the hang of. The center button is toggling battle on and off. I was close to winning a few times, only to accidentally reset the battle by grazing my thumb on the button. It’s not the absolute worst controls, it’s just the default controls feel a bit different, and I don’t like it. 

Googly Eyes Make Everything Better

Totally Accurate Battle Simulator ticks a lot of positive boxes for me — it’s content-rich, it’s cheap, and it’s silly fun, but it’s weighed down by console limitations and wonky controls.

You can buy Totally Accurate Battle Simulator on PSN here.

Developer:
Landfall Games
Publisher:
Landfall Games
Genre:
Simulation
Release Date:
September 5, 2023
Final Rating:
7.6


Red Dead Redemption (PS4) Review

Red Dead Redemption (PS4)

May 18, 2010, was the date that Rockstar thrust us into the Wild West with Red Dead Redemption on the PS3. Filled with Spaghetti Western tropes and the Rockstar patented open world, it was quite the release, and after over a decade, they’ve decided to bring us back into the lives of John Marston and his family… as lazy and pricey as it may be.

Saddle Up

I’ll be real honest, I played the original version as a kid, and coming back to it with a more critical lens, a better grasp of enjoying the scenic route, and a lot more interest in a good story over mindless fighting, it’s better than I remembered.

Putting on the boots of John, we’re supposed to face his past actions and former colleagues to save his family, is a noble cause — you feel for him. At first, you don’t know why you’re after Bill Williamson and members of the Van der Linde gang, which you formally ran with, but it quickly hooks you regardless, and you feel like you have to keep moving forward. You want Marston to succeed in his quest of rescuing his family from a corrupt government only interested in using you for your past.

The Real Wild West

This might be a surprise… or not, but I am often not impressed with open worlds. I can tolerate them, and even some of my favorite games operate in an open world, but new open world games are a different breed. They excessively pad out the playtime with useless junk missions that feel absurdly rushed and copy and pasted over and over. Plus, they often hold no real value and is only there to not make you board out of your skull as you make your way from Point A to Point B. A pretty world can only take you so far.

The random encounters you find as you traverse the barren yet pretty Wild West are fairly run of the mill, so clearly they’re something I can’t stange, right? Not quite, they’re engaging enough that I hardly kept going, I would often help the citizens in need rather than take the NPC route and ignore them because I have better things to do. Sure, I’ve ignored them before, but oftentimes, it’s simple to deal with and can net you some quick cash or favor among the townsfolk, which can lead to rewards like discounts at the local shops. 

There are even mini-games sprawled across the map, from playing poker to standoffs, horse wrangling, and night watching, there’s plenty to do even after the main story is over.

That is to say, seeing Red Dead Redemption make a return to PS4, introducing this to a new generation, makes me crave more games like it — ones that aren’t so reliant on nothing-burger side missions to mask its middling story.

Whoa Now

Now, I’ve purposefully left the controversial release opinions aside — this isn’t a remake or remaster, this is a direct port produced by Double Eleven. Nothing big changed from its 2010 release, it’s not been upscaled or offered a good ‘ol FPS boost, even when playing on PS5. It’s a straight port with stretched assets that Rockstar felt comfortable releasing for $49.99. Sure, it has Undead Nightmare, which is a nice touch, but that’s more or less just adding content to make up for doing away with other content.

This wouldn’t be as much of a sting if it had all the content from the original release, but it lacks features, namely its multiplayer and while I won’t dwell on it for too long, that’s a feature that is prominent in the game, complete with trophies associated to it, so while Strauss Zelnick assets that it’s an “economic price,” I can’t fathom why they couldn’t sell it for $39.99, I’d argue that is a much better price… though, you can get the original version for like $30 and continue on with the OG multiplayer.

Yee-Haw!

Red Dead Redemption as a game is still a fantastic romp that any cowboy or open world fan should experience. Meanwhile, playing it on my PS5 (via backwards compatibility) is a treat, even if it doesn’t change how the game runs or looks. It has one of the best open worlds you can ask for and a compelling story to boot. But, it’s bogged down by its lazy cash-grab nature, with the Rockstar team opting to do away with content and instead do the absolute bare minimum.

You can buy Red Dead Redemption on PSN here.

Developer:
Double Eleven, Rockstar San Diego
Publisher:
Rockstar Games
Genre:
Action-Adventure
Release Date:
August 17, 2023
Final Rating:
8.0


Tales Of Symphonia Remastered Review

Tales of Symphonia Remastered

Namco’s Tales series is probably one of the better-known RPG series that isn’t Final Fantasy. First, let me get this out of the way, yes, the story of Tales of Symphonia — and by extension Tales of Symphonia Remastered — is nothing special, you are a student at a public school named Lloyd Irving, whose best friends are a short albino baby-faced kid who is cheerful and loves to play games, and a girl named Collete, who is the apparent “chosen one” from your village.

As cliche as it may be, the game’s presentation made the story palatable.

A HO-HUM STORY THAT PRIORITISES ITS CHARACTERS

After an investigation of a foreign nation reveals that they are evil, you are chased out and run back to your village. Due to some treaty that your town signed with said foreign nation, you find yourself banished from your village, and armed with nothing more than your wit and best friend, Genis Sage, you set off on a life-changing quest for redemption and freedom. Now as interesting a premise as this may be, Tales of Symphonia stretches its subject matter to a point where it feels like the crew over at Namco just wanted to rush you into the game’s world without even giving you much of a reason beyond the oh-so-common narrow-minded black and white good guy bad guy routine. Most of the game’s cutscenes are played out from the perspective of your protagonist, so we never truly manage to indulge ourselves in an engrossing story that puts us in the shoes of both hero and villain.

Though the game’s story never felt to me like it was anywhere near bad, the in-game cutscenes can feel trivial and meaningless. In-game events never drag, I felt as though the skits that occur on a whim’s notice were completely unnecessary. A few full motion video segments add color and diversity to the motionless figures, though the number of FMV scenes is fewer than 10, and all of them are at most two minutes, save for the ending. TOS maintains a consistent pace and does not waste time moving to the next event. This should not suggest that the game is short, as it is roughly 60 hours long, not including any side quests.

After finishing each battle, the characters will often give uplifting speeches.

REAL-TIME COMBAT HELPS TO ADD VARIETY

The gameplay is incredibly diverse yet easy enough to master after a few short minutes. The battles are fought in real-time, which may come as a breath of fresh air compared to all the turn-based garbage being released at the time. Fights start with you and your teammates on one side of a two-dimensional plain where you control Lloyd or one of his friends. Your attacks are conducted using precise button controls that depend on what direction you tilt the analog stick in, as well as the face buttons you press. As you level up, you will be given more techniques that are added to your skill list. At any point in the game, you can swap out one attack for another that uses the same button presses. Say, for example, one of your attacks requires you to press up on the right analog stick while holding down a particular face button then you are given a choice between which attack suits your preference.

Some attacks also drain energy from your stamina bar that can be replenished by selecting the right equipment in your inventory. Each time an item is used, there is a bar over the character’s head that uses it that takes time to go away. Until the bar vanishes completely, that character cannot use an item. Thankfully you can command up to three other people in your party to use items on either themselves or you, allowing up to four items to be used at once. Each character has a specific attack pattern. One may be quick and nimble, while the others are stronger and more durable.

A lot of on-screen action that would look better with a higher frame rate.

THE CEL-SHADED VISUALS HOLD UP WELL EVEN AFTER 19 YEARS

The graphics are gorgeously detailed and easy on the eyes. The only time when the graphics ever feel like they interfere with the gameplay is when I couldn’t identify a hill that I could walk on, from something that I couldn’t. This happens rarely, but when it does, it can be annoying. Other than that, the cell-shaded visuals are nice and colorful, and while stiff, they have a unique charm to them that will immediately tell you whether or not this style of character design is for you.

TOS is one of the few RPGs of the time it came out to provide actual replay value. Aside from different difficulty settings (which you can change at any time), you get a cool feature that allows you to change how you play when you start a new game+.

Apparently not eating, sleeping, or feeling anything anymore.

THE LACK OF EXTRAS AND A LOCKED FRAME RATE ARE PUZZLING

As for Tales of Symphonia Remastered, the lack of extras and the locked 30FPS rate might be a turn-off to some people considering that the GameCube version, which came out back in 2003, was playable at 60FPS. I also should mention that Symphonia’s sequel Dawn of the New World, which was remastered for PS3 back in 2013, is not present here.

Also, while I enjoyed the visual upgrades, sometimes the characters in the backgrounds during cutscenes mesh horribly with the characters in the foreground since the main characters have a much shinier coat of paint around them. It would have been nice if the developers had done what Halo: The Master Chief Collection did and let you choose between the new and classic visuals. It could provide the option to play with classic visuals and a 60FPS frame rate. I’m not a developer, so I’m not sure why the PS4 isn’t capable of running this game at 60 FPS while the GameCube is, but I imagine it has something to do with the graphical fidelity.

Certain cutscens look better while others can look out of place thanks to the enhanced visuals

STILL WORTHY OF BEING CALLED A CLASSIC DESPITE ITS FLAWS

Tales of Symphonia Remastered is an RPG worth your while. While the lack of extras and a locked 30FPS frame rate might deter series veterans from giving this game another go, the heartwarming story and colorful visuals still hold up well and is worth recommending even after nearly two decades.

You can buy Tales of Symphonia Remastered on PSN here.

Publisher:
Bandai Namco
Developer:
Bandai Namco
Genre:
RPG
Release Date:
February 17, 2023
Final Rating:
8.2


NBA 2K23 Review

Some things never change… and some things do. NBA 2K23 encapsulates this topsy-turvy sentiment. New features and improvements include a cool new Michael Jordan mode and some gameplay balancing. However, the MyGM mode, reskinned Neighborhood map, and parasitic microtransactions somewhat let it down.

Haters gonna hate

In MyCareer mode from the previous game, there was a rise-to-fame story. It consisted of getting your player through college basketball and eventually drafted into real league teams. Naturally, your player character — MP — is already established in the sport. After you pick your team, you are immediately drafted in. Fans of your team reject this decision, as they wanted another player to join the team — Shep Owens. As a result, your reputation is somewhat ruined, and you’ll have to gain the approval of the basketball-loving public. I like the idea of everyone hating you, and there are some amusing cutscenes of your rival and fans talking smack about your protagonist. But you’ll be able to prove them wrong by winning matches, picking the right press conference dialogue choices, and gaining fans along the way.

GOAT BOAT is the new Neighborhood map, a place to pick up quests and play on-the-fly court matches with other players. Quests are unremarkable, usually consisting of “talking” to other NPCs and simply winning games on the different court-filled decks that make up the cruise. But how is this different from 2K Cruise AKA Cancha Del Mar? Well, it is pretty much the same. Sure, it’s a bit bigger, but it just feels like NBA 2k22’s map but reskinned. It still controls clunkily and the novelty of an open map has already worn off. Besides, next-gen’s The City is a lot more impressive for its fully-fledged quests and livelier atmosphere.

VC 3: The Return

Virtual Currency is back and with a vengeance. Because you can’t play certain modes without establishing an Internet connection, like MyCareer, you will be facing players paying to win. MyTeam doesn’t fare much better — be prepared to be destroyed by other formations unless you are extensively grinding. Regardless, I still liked leveling up my character attributes and building my team, despite the insurmountable odds of defeat. And I’ve always enjoyed roaming around and buying clothes in MyCareer and unpacking the occasional card pack in MyTeam.

In-the-air Jordan

All the modes you expect are here. To name a few major ones: blacktop is still unadulterated fun, WNBA still feels fresh, and MyGM is what exactly it was last year. There is a new mode and it’s called Jordan Challenge — a fantastic new addition that takes you on a journey through Michael Jordan’s career, allowing you to play his most historic matches. It’s awesome to see how much care went into this mode — from the fun 3-star scoring system to the wonderful retro filters used to emulate the aesthetic of watching a match from earlier decades.

Unfortunately, last-gen is playing catch-up with other features and modes. For one, NBA 2K23 finally has the player build system absent from the last one, replacing the pie chart format. However, it does not have the Core Badge system in last-gen. While this isn’t too bad, the exclusion of MyNBA and its new Eras mode kinda sucks. But I believe the Jordan Challenge mode will scratch your itch for vintage greatness.

Simulation time

The gameplay evolution is the opposite of what WWE did with their most recent entry. NBA 2k23 is more realistic than its predecessor, not more “arcade-y.” Doing out-of-court shots is a lot harder to pull off now, which I think is a good thing. I hated how many three-pointers were scored in matches, but now that is fixed. There is also the new feature Adrenaline boosts which will preclude cheap overdribbling and slow down the possessing player. There are also new Pro Stick motions to pull off cool new moves, and newly refined shooting and dunking meters so it is easier to hit the green to perform a successful shot. I somewhat miss the faster pace of the previous NBA, but ultimately, NBA 2k23 offers a more accurate basketball experience.

On last-gen, NBA 2K23 runs at 1080p at 60 FPS.

We’re all Ballers

NBA 2k23 is more of the same thing, but refines the formula for fans of more realistic sports gaming. While its microtransactions are obstructive as ever, Jordan’s Challenge is a labor of love for basketball fans. You’ll get to play moments of history with an authentic flair to it thanks to some beautiful old-school filters. And while the graphics are slightly inferior and it lacks The City, last-gen is still a viable option to experience this brushed-up basketball simulation.

You can buy NBA 2K23 on PSN here.

Publisher:
2K Sports
Developer:
Visual Concepts
Genre:
Sports simulator
Release Date:
September 9, 2022
Final Rating:
7.0