Horizon Forbidden West

Horizon Forbidden West art director, Jan-Bart Van Beek, explained why the water looks as good as it does in the game.

A fan shared a clip of the water waving during their playthrough, eliciting a response from Van Beek about the system over on Twitter. Apparently, the water system is the most complex system the studio had to build to make it look the way it does. He then goes on to explain how it uses images and “3D vector displacement” to overlap and fold into itself.

Some compared the system to other games like The Last of Us Part II, which includes water that can break up when hitting rocks, making it give a level of realism. What’s more wild is Horizon Forbidden West isn’t just on the PS5, but rather a cross-gen title you can pick up on the significantly under-powered — comparatively — PS4. Yet it seems the game works just fine with the systems it has in place on the less powerful machine, but it also is noted as something that was rather hard to do.

Gabriel's the main news man and manages all coverage for PSX Extreme. With nearly half a decade of news writing experience, he enjoy all forms of gaming and entertainment. Twitter

Subscribe
Notify of
0 Comments
Inline Feedbacks
View all comments