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Kiefer Sutherland Impressed With Cutting-Edge Game Tech

At least one accomplished actor is suitably impressed with the technology that goes into modern video games.

"24" actor Kiefer Sutherland is on board to voice the iconic Snake in the upcoming Metal Gear Solid V . And during a recent IGN interview , we find out that Sutherland is just blown away by the process:

"You know, I've got, like, 50 metal dots on my face, 50 cameras recording my every facial movement. The process and the technology and what I have to go through just to do a line, and what the engineers and technicians have to do, it's unbelievable."

Sutherland mentioned one scene that was so impressive that he was actually able to see his character's ears move. Hell, he could even detect a pulse based on how Snake's throat moved. …that's pretty insane, by the way. As for a comparison to the film industry, Sutherland says in fact, this is how Hollywood is going to do things in the future.

"This is how they're going to make movies soon. They're halfway there now, you know, but they're going to make films like this. This is not far off."

I know the long-time MGS fans were sad to see David Hayter go, but I've said it from the start: I think Kiefer will do a bang-up job.

Kojima: The Phantom Pain Will Require “Much More Time”

We'll get the prologue early next year, but we might have a long wait for the main course.

Hideo Kojima recently told Famitsu (as cited by Siliconera ) that due to the "enormous volume" of Metal Gear Solid V: The Phantom Pain , that project will require "much more time" than the initial offering, Ground Zeroes .

The latter is being prepped for a spring 2014 launch and it'll be a budget-priced, relatively bite-sized introduction to the new world of Metal Gear Solid . Kojima did say it "would've been better" to release the game all at once but as The Phantom Pain is just nowhere near ready, it unfortunately couldn't be done. Said Kojima:

"If I were to put it in Hollywood movie terms, the prologue, that is Ground Zeroes, would be similar to the first 10-15 minutes that are meant to ‘captivate’ [the audience]. At first, something will happen, then the title will appear like 'bam!' and then nine years later, a big event will be the start [of Metal Gear Solid V]. That’s how the story will be connected."

The Phantom Pain is set in an "immense open world" while Ground Zeroes doesn't feature the same breadth and scope. The prologue will be available for all consoles, but the PS3/360 iterations will be $10 cheaper ($20) than the PS4/Xbox One versions ($30). Here's hoping that aforementioned main course isn't too far off.

Related Game(s): Metal Gear Solid V: The Phantom Pain

Kojima: “Shocking” PS4 Announcement Coming Soon

Is your mind prepared to be blown? Hope so.

During Spike TV's special PlayStation 4 launch broadcast from New York City, we will hear a "shocking" announcement, or so says Metal Gear Solid creator Hideo Kojima via Twitter .

The announcement will "blow your mind," he said, but he offered no further clues. Currently, Kojima and Co. are working on Metal Gear Solid V: The Phantom Pain for current- and next-gen consoles, as well as Metal Gear Solid V: Ground Zeroes , which will act as a prequel. Kojima revealed yesterday that the PS3 and PS4 versions would receive exclusive content . Could this "shocking" news have something to do with that?

Nah, it'll probably be that MGS6 will be exclusive to PS4. MGS comin' back to the PlayStation family for good! …okay, maybe not.

Is Oversexualization Ever Detrimental To The Games Themselves?

It's the one topic that just refuses to go away, sticking to headlines like bikini glue (that's a real thing btw).

It's sex, or more specifically the oversexualization of characters in video games. People are titillated by the possibility of an NC-17 rating on the film adaptation of Fifty Shades of Grey , partial nudity is of course cool on magazine covers, and you won't catch any self-respecting beer commercial on air without its bikini babes. But as soon as a video game tries to cash-in on sexuality it's all hands on deck.

People against gaming automatically use it to say how sleazy and juvenile this artistic medium is and gamers themselves align with one of two camps. Those camps seem to carry the titles “This is an outrage!" and “Everybody should get over themselves.”

Recently we've seen a lot of buzz over the . . . proportions of the Sorceress character in Dragon's Crown , some varying opinions about gigalo missions in Killer Is Dead , and even knee-jerk reactions to Square-Enix's decision to increase the bust size of Lightning in their new Final Fantasy effort. Perhaps the most interesting news on this front of late is Hideo Kojima's stroll down sexy lane with the character Quiet in Metal Gear Solid V: The Phantom Pain .

While I'm not one to force my views on anyone I do think I understand that there is a stark difference between how the west and how Japan views the topic and we should respect that when talking about Japanese games. More importantly though I'd just like to ask if you all think that oversexualization of characters (men or women, both are prevalent) ever actually act as a detriment to the video games that host them?

Do the bouncing bosoms of DOA5 detract from the solid fighting mechanics? Did Juliet's hyperactive sexuality drag down the fun factor of Lollipop Chainsaw ? Did the sale of swimsuits for Final Fantasy XIII-2 's heroes cheapen the game? Maybe you thought Bayonetta herself could have been more suggestive and less blatant and that would have made it an even better game.

Personally I find that more often than not the highly sexual components of video games are just another part of their charm. Whether it's adding to the over the top nature or the distinctive character design it may not be necessary but since when were games about necessity? Just as you are unlikely to find a man or woman in a fantasy film wearing sensible armor over their chest or a female FBI agent in much more than a tank top on prime time TV you are also unlikely to find the goods on display in a game completely in line with reality. Are those pieces of entertainment any worse for being unrealistic?

Some might say that things just go too far in games, but I think what we see is in proportion to the medium. In other words since the characters are made by artists from the ground up instead of culled from casting couches you tend to get somebody's fantasy person. Most importantly though I can't think of many times when it just damaged the game.

Feel free to disagree with me in the comments below. Tell us if you think all this sexiness can be detrimental to the games themselves. Oh yeah, and check out the full picture of Quiet, you might want to see the bottom half before you respond.

Related Game(s): Metal Gear Solid V: The Phantom Pain, Killer is Dead , Dragons Crown

MGSV To Feature User Generated Missions A La inFamous 2

With online being so important to gaming these days you really can't expect a big game to release without the component. The only question is “What will it look like?”

Metal Gear Online sort of faded away, but fear not, new information from Kojima-san confirms that Metal Gear Solid V will join the online fray. This particular addition will focus on fan creativity.

Kojima told Official Playstation Magazine that MGSV would allow gamers to create user-generated missions. If that reminds you of the UGC in inFamous 2 it should, Kojima mentions the game and hopes that his version of UGC will be even more successful. He also says that we will be able to create missions on tablets and smart phones.

In addition to user created missions we can still expect traditional multiplayer modes, which are being handled by Kojima Productions new L.A. studio so the main team can get the single player campaign just right. It sure sounds like an ambitious endeavor, but who would expect anything less from Kojima-san?

I recommend fans read the full interview as it touches on other topics as well.

Related Game(s): Metal Gear Solid V: The Phantom Pain

Are You Happy With The Direction Of Your Favorite Franchises?

This is a question we tend to only ask ourselves when things go horribly wrong.

Maybe it's a decent question to apply to more franchises than just the ones that are floundering though. Despite the picture I've chosen I swear I'll leave the whole Final Fantasy thing alone for at least a week. 🙂

This week I picked up the Mortal Kombat reboot (finally) for a heck of a price on PSN's Summer blowout sale. I immediately set to work dispatching foes and laughing maniacally just like 20 years hadn't passed. Then something occurred to me, these characters are very comic book-y, and they have been for awhile. The first two titles delivered some of the most realistic fighters we'd seen in an arcade game at the time. They were actual digital captures of real actors instead of digitized drawings.

Maybe the gore was cartoony and the characters themselves weren't based in reality but I couldn't help wondering what Mortal Kombat would be like or look like if it had followed the path of gritty realism and perhaps some better scripting. While I have no problem with where the franchise is it could have been an amazing direction.

There are plenty of other franchises that don't get much press which you may or may not be happy with. My brother has switched to Forza over Gran Turismo , that kind of broke my heart but a lot of gamers prefer that kind of more accessible thing these days. Maybe you're pleased as punch that with new technology Gran Turismo has only become a better simulator, and aims to again with the sixth entry..

How about Metal Gear Solid ? Do you trust the move to open world? Same question for Mirror's Edge . Does the serious crime drama of Grand Theft Auto get you down or amp you up? Maybe Saint's Row has gone too far with the aliens?

It's all well and good to complain now and again but I've got some praise to spread around I think. While I'm not sure if Max Payne will return I must say part 3 really surprised me with how great it was, they even managed to streamline those clunky controls.

Bioshock Infinite was somehow the same but totally fresh. InFamous just keeps getting better in my opinion, and Second Son seems to solidify that trend. Dead or Alive 5 proved to me that the fighter still has plenty of life in it. Finally, while Silent Hill: Downpour may not have been the greatest in the series, as a big fan I was pleased to see that it didn't try to become an action game like some other franchises. Maybe the success of something like The Evil Within can re-energize the Silent Hill franchise.

How would you gauge your favorite series as doing? What kind of directions might be better?

Related Game(s): Grand Theft Auto V, Dead or Alive 5 , Mortal Kombat, Metal Gear Solid V: The Phantom Pain, Mirrors Edge 2, Gran Turismo 6 , Saints Row IV , inFamous: Second Son,