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New Mighty No. 9 Stretch Goal Includes Vita, 3DS Versions

With every new stretch goal hit, Keiji Inafune's latest project comes to more platforms.

We knew that if the Kickstarter campaign for Comcept's Mighty No. 9 hit $3.3 million, it would be released for the PS4 and Xbox One. But if they can earn just a bit more, the anticipated game will be available for the Vita and 3DS as well.

The Vita/3DS stretch goal is $3.5 million but with only 3 days left and the take coming in at about $2.7 million, they might not make it. The good news is that Mighty No. 9 has satisfied other stretch goals, such as the one that will bring the title to current-gen consoles. A 2D side-scrolling platformer that looks a lot like Mega Man (Inafune created the Blue Bomber, anyway), Mighty No. 9 should be loads of fun, and well worth our time and money. It could be really cool as a handheld experience, too.

You planning on giving this one a try?

Related Game(s): Mighty No. 9

Mighty No. 9 Hits New Stretch Goal, Headed To Consoles

Woo-hoo!

The Kickstarter campaign for Keiji Inafune's brainchild, Mighty No. 9 , has been doing very well, and it has hit yet another significant stretch goal.

The latest is a big deal for console owners: The campaign has passed the $2.2 million mark, which means the anticipated Mega Man -like side-scroller is headed to the PlayStation 3, Xbox 360 and Wii U. Currently, Mighty No. 9 has nabbed $2,258,718 from 39,485 backers and those numbers will continue to grow until the campaign ends 13 days from now. If they can bring in $3.3 million (and that seems likely), the title will also be released for the PlayStation 4 and Xbox One.

We could definitely use a game like this, don't you think?

Related Game(s): Mighty No. 9

With Enough Funding, Mighty No. 9 Will Come To PS4, Xbox One

Mega Man creator Keiji Inafune's Kickstarter campaign for the project called Mighty No. 9 is doing quite well.

As of now, the project has received over $1.9 million from 33,455 backers, and there's still plenty of time left. What further goals could it reach…?

Well, according to the latest update, if the campaign hits $3.3 million, developer Inti Creates will bring the game to the PlayStation 4 and Xbox One! The title isn't scheduled to ship until 2015, anyway, and as the update reads- "…many of you will be proud owners of one next-gen system or the other." And if they add the PS4 and Xbox One to the list, the confirmed platforms will include PC, Mac, Linux, PS3, Xbox 360 and Wii U.

For now, there's no stretch goal for any portable iteration of Mighty No. 9 , but they're not ruling it out:

"Handhelds are still a possibility. Just because you don't see them in this next set of goals doesn't mean we aren't working on this. We know many of you have been asking about the possibility of Vita and 3DS versions of Mighty No. 9, so now we know the desire is most definitely there–what's left is to figure out if the money and production realities can make this possible."

Sure, it looks a lot like Mega Man , but aren't we in the midst of a retro rejuvenation of sorts? Especially in the digital world? And Kickstarter is the perfect place to give such projects the chance to exist.

Related Game(s): Mighty No. 9

Inafune: Japanese Gaming Has Declined, But It Isn’t Hopeless

Keiji Inafune always speaks his mind, no matter what.

One of the first well-known game developers to call out the Japanese industry for its perceived decline, Inafune isn't happy with his countrymen's progress. During a PAX Prime panel, the former Capcom executive and Mega Man creator said things in Japan have only "gotten worse."

On the plus side, Inafune said that designers still have "options" that can be pursued. He cited Kickstarter as being one such excellent option, which isn't surprising, as he has started his own Kickstarter campaign for Mighty No. 9 , a retro-style side-scrolling adventure. The project has already earned $650,000 of its intended $900,000 goal so that may actually happen. Inafune believes Kickstarter can "show other Japanese indpendent developers that there is a way."

He also said game makers will require "great content" in order to receive lacking consumer support. Do you think certain Japanese developers and franchises can reclaim lost former glory in the new generation?

Inafune: Japanese Developers “Still Don’t Really Get It”

Former Capcom boss and Comcept founder Keiji Inafune has always spoken his mind. And when it comes to the subject of the lagging Japanese video game market, he's always candid and even brutal.

During a recent IGN interview , Inafune said that on the plus side, Japanese developers are starting to recognize the problem, but there's still a ways to go. He said they realize they have to learn from the western market, but "they don't know what to do or how to do it." This has been an issue from the moment Japanese game makers began attempting to appeal specifically to the continually expanding Western audience.

So is it a lack of talent or understanding? In fact, Inafune argues that it's more about pride:

"Even worse, their pride gets in the way, preventing them from learning from overseas developers. As a result, they end up staying in the domestic market rather than going global."

In recent years, some Japanese publishers have sought Western assistance, even for the biggest and most iconic franchises. For instance, Capcom turned to Slant Six for Resident Evil: Operation Raccoon City , and opted to let Ninja Theory produce the Devil May Cry reboot. As for whether or not Japanese designers truly understand what's necessary in the near future, Inafune says it's just "wishful thinking."

"So we much appreciate the fact that the world is concerned, however, [Japanese developers] still don’t really get it. Some developers are saying [the] Japanese game industry is still doing fine, but that's wishful thinking. Words are not enough, we must act and prove it. Unless at least a few titles from Japan make it to the top 10 games of the year worldwide, we won’t prove it."

He does have a point. But what can Japanese developers do to return to their former glory? Perhaps nothing; the industry is a very different place these days, after all…

Inafune: Technology Has Become Too Big A Focus In Games

So many want better and better technology. But some, like former Capcom boss Keiji Inafune, believes we've actually gone too far.

In speaking to Play Magazine (as cited by NowGamer ) about Inafune's latest title, Soul Sacrifice for the PlayStation Vita, Inafune expressed his indifference toward more technological advances.

"In the 25 years of gaming history that I have witnessed, there have been many technological revolutions and evolutions in the creation of games. However, recently the specs and technology have become too advanced, and I feel that the element of surprise is lost.

When thinking about the next level of creativity, I thought that I could implement emotion in to the game system, such as 'emotional conflict', 'doubts' and 'the suffering of having to make the ultimate decisions' therefore taking a challenge with Soul Sacrifice that no-one has taken before."

You know, this isn't the first time we've heard a similar set of statements. Quantic Dream boss David Cage believes we need to put emotion and innovation ahead of power ; Inafune seems to also want "emotional conflict" rather than prettier pictures. And to some extent, one can't help but to agree with both these guys.