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King’s Quest: A Knight to Remember Review

Replay Value:
Overall Rating:
Online Gameplay:
Not Rated
The Odd Gentlemen
Number Of Players:
Release Date:
July 28, 2015

If you’re old enough, you well remember King’s Quest . One of several classic Sierra adventures released during the early days of gaming, it opened our eyes to a fantastical land of mystery and danger. Complete with the appropriate amount of whimsy and charm, we enjoyed every step of our challenging quest. Now, developers The Odd Gentlemen have resurrected the old-fashioned adventure title, and the first chapter in the new episodic series has arrived. Called A Knight to Remember , gamers once again set out to discover and explore in King Graham’s footsteps. It’s a faithful, playful and ultimately enjoyable effort, with only a few minor outdated drawbacks.

Graphically, the game really thrives on character design and animation. This is where adventure games have often shined, especially because such a premium is placed on the narrative. Without wonderfully drawn and animated characters, any storyline is going to suffer. Thankfully, this colorful cast is beautifully created and presented, as the creators paid attention to every tiny detail. There are a few small flaws in the technical presentation but these are quickly overshadowed by excellent expression and emotion. From the facial expressions to Graham’s flowing scarf, you really feel as if you’re part of a remarkable medieval adventure with unique, memorable characters. Perfect for the genre.

As expected, the sound excels thanks to a star-studded voice cast. Christopher Lloyd (“Back to the Future”) voices King Graham, Wallace Shawn (“The Princess Bride”) lends his considerable skill to the knight-in-training, Manny, and we even get Zelda Williams (the daughter of the late great Robin Williams). The young but very effective Maggie Elizabeth Jones (“We Bought a Zoo”) voices Gwendolyn, and veteran voice actor Josh Keaton ( Call of Duty: Advanced Warfare , Lego Batman 3: Beyond Gotham ) brings the flashback scenes to life. Strangely, not all the lines are delivered with perfect poise and aplomb and I wanted the great, classical soundtrack to play a bigger role but otherwise, this is a fantastic-sounding game.

The premise is simple and admirable: Graham’s lifelong goal was to become a knight, and he relates the tale through a series of flashbacks. Players take control of a young Graham, who is simultaneously bumbling and stalwart, and they explore everything from magical forests to deep dank caves. Bear in mind that most old-school adventure games were of the point-and-click variety and in fact, we have seen recent games adopt this outmoded control scheme on consoles. It doesn’t work that well, honestly. Perhaps that’s why in this updated version, we control Graham normally, by using the left analog stick. For the most part, control is simple, straightforward and responsive.

From the start, I suppose some gamers might complain about the game’s linear structure. After all, “linear” is now a universally bad word in the industry, as the overwhelming – yet still false – consensus is that open-world games are inherently superior. However, as King’s Quest isn’t likely to appeal to those who aren’t familiar with the classic IP (unfortunately), perhaps this won’t be much of an issue. I imagine most fans of the genre would expect a 100 percent linear experience and in fact, A Knight to Remember isn’t completely linear, even if it hardly qualifies as open-world. In fact, a large portion of Daventry is explorable; the player can check out shops and some of the areas surrounding the town.