Dying Light isn’t quite done. It needs to go back in the oven for another ten minutes or so. It’s not cooked all the way through; nothing is raw but many ingredients simply aren’t complete. It’s one hell of a recipe, too: An open-world survival-based action game, featuring a robust character advancement system, a focus on strategy and timing, and a compelling (albeit predictable) narrative with lots of great side dishes. Developer Techland, while not novice chefs, still aren’t quite to the level of elite designers in my eyes, simply because their meals and presentations are always just a tad disappointing.
Take the graphics, for example. Now, there’s a lot to like here; the post-apocalyptic setting is rife with horribly transformed humans that now thrive on flesh and blood, and the crumbling structures and improvised shelters are atmospheric. The detail you find throughout the suffering city of Harran can be borderline exquisite and some of the bosses are beautifully drawn and defined. The animations are pretty cool, too, although I think we should be beyond rag-doll physics at this point. Then there are the downsides: The lighting can be erratic, the special effects aren’t always spot-on, and the overall world design has some serious flaws. Like I said above, incomplete.
So many times, Techland was on their way to video game nirvana. But each time, they fell short due to a variety of technical, artistic, and/or design issues that never fail to rear their ugly heads. For instance, while we get fantastic voice performances and a pretty solid soundtrack, I’m just not a fan of the effects. The environmental effects are decent but the combat effects are just plain strange in my eyes; they’re brutal without being realistic and both gut-wrenching and comical at the same time. It’s as if the team wasn’t quite sure of the direction they wanted the audio to take. But like everything else in the game, there are lots of quality pieces to enjoy.
If you’re familiar with Techland’s previous efforts – the Dead Island franchise, for example – you’re probably willing to forgive the technical hang-ups that seem evident in all their productions. Dying Light is definitely a step up in terms of ambition and design, because it’s not about slashing through hordes of zombies with increasingly better weapons. It’s about surviving in an intimidating, forbidding world where zombies have taken over, and nobody is ever safe. You start your adventure as a trained military individual but you’ve still got a long way to go before you start to feel powerful. It’s this sense of build-up and progression that lies at the core of the game’s entertainment.
At the beginning, you must be cautious. Equipped with nothing more than a random blunt object (that will likely break in only a few strikes) and little else, you’re faced with a wide open vista of death and decay, and hundreds of zombies are in your way. If you wish to survive, you really need to stick to the rooftops; zombies suck at climbing, as you’re told early on, so if you’re off the ground, you should be okay. That’s not always true, as the game becomes more hectic and dynamic as the adventure progresses, but escaping with your skin usually means going up. Just get up; get on a car, climb a pole, leap atop a lean-to shed; anything to get away from your attackers. And you better be nimble and quick to react, especially at night.
Okay, so the story is loaded with clichés and the main villain seems a lot like the villains in the Far Cry franchise; i.e., colorful yet totally psychotic. The strange part is that some of the best mini-stories can be found in some of the side missions, several of which are excellently produced. They really give the game that necessary dark, edgy vibe, while more of the main missions feel too…directed. I guess that’s the right word. There are just too many times when the developers don’t let the game’s inherent systems work for themselves; they try to direct the player and force him to do something he shouldn’t have to do. If you’re going to let me off the chain, let me off the chain .
Really, though, the heart that beats at the center of Dying Light is the combination parkour/first-person control scheme that really is unique. It doesn’t move quite like Mirror’s Edge (and there’s more of a focus on combat) and it’s not really like any FPS you’ve played. The controls are solid, even if there’s a bit of a learning curve at the start, and climbing becomes second nature after several hours. Still, it’s just not fluid enough. No matter how quickly and easily I clambered atop structures and raced around to avoid the zombies, it always lacked an intuitive smoothness I crave. It’s great that there are so many things to climb, and I love some of the views you get from atop various buildings, but it just doesn’t work as fluidly as it should.
What I most enjoyed is the stark contrast between day and night. During the day, the zombies just sort of wander about and really won’t bother you unless you get close. At night, however, they become downright vicious and they’ll hunt you mercilessly. They just don’t stop, which means you can’t stop, either. You either need to locate a safe zone or you’re likely gonna die; those rampaging hordes don’t lose your scent easily. This gives the game an entirely new dynamic and you begin to fear sunset. You also sort of anticipate it, knowing that in a short while, you’ll be running for your life. In this game, that’s not an altogether unappealing prospect.
Once again, though, we come back to a few problems with the main campaign. You spend too much time doing silly missions that involve fetching something, flipping a switch, checking out this location, etc. And at some point, you just start to get tired of all the zombies, which never want to leave you alone. The parkour elements can’t be the entire purpose of the action for extended periods of time, especially because these elements aren’t perfectly honed. Plus, there are lots of design concepts that just don’t work as well as the developers intended. You sit there, staring at the screen, wondering why in God’s name they would ever implement such a thing; that wonder is often followed by death, which is no good.
Boomeranging back to the fun stuff, the game does indeed get better with time. There’s the grappling hook along with a slew of other abilities you can learn, all of which makes your adventuring easier and more entertaining. Weapons can be upgraded, skill points can be strategically allocated, and blossoming out of this system is a quest that continues to challenge and satisfy. You just have to accept the design deficiencies, some of the minor control eccentricities, and the clichéd nature of the story. If you can do that and press forward enough to the point where your character finally feels capable, you’ll start to enjoy yourself a lot more. Slicing enemies in half with an electrified machete never gets boring.
If you grow weary of striking out on your own, you can always recruit a few friends to play alongside you. The game supports up to four players, so you can tackle some of the bigger beasties with allies, if you so choose. The Be the Zombie Mode is pretty cool and a nice twist on the standard concept, but there’s not much to it. It’s more fun to experience the suspense of being hunted and when playing with others, that suspense is shared. It turns into a quest filled with fast-paced vim and vigor, and it helps if your buddies are tactful and competent. In many ways, the game shines brighter when playing with others, although it does nothing to solve some of the core issues facing the game.
Dying Light has its moments. It has a great concept and that concept is executed relatively well, with a few minor drawbacks. I still say the villain seems awfully familiar and the story is just way too predictable, and some of the main missions feature design choices that are definite head-scratchers. But the day/night cycle is invigorating, the parkour elements – despite a lack of refinement – add a sense of urgency to the game, and playing with others definitely amps up the tension and enjoyment. I also really like the progression mechanic, mostly because it challenges you to be cautious and strategic throughout. That all being said, it’s a missed opportunity on a number of different levels.
The Good: Great overall concept. Some really excellent lighting and shadows. Top-tier voice acting. Day/night cycle adds urgency and contrast. Progression system rewards the cautious and tactful. Many atmospheric and entertaining side quests. Multiplayer can be lots of fun.
The Bad: Effects aren’t anything special. Narrative is predictable and uninspired. Parkour elements aren’t perfect. Some main missions are just plain frustrating. Not the best world design.
The Ugly: “So close to a masterpiece and yet…so very far.”
Very fair score Techland is always so close to perfection but don't seem to have the skill to quite pull it off I really wish they could do a collaborative effort with a more experienced studio and give us true greatness. As you said Techland has great concepts and ideas just never quite cooks their dish to perfection.
Definitely looks like it is a game worth picking up once it drops a bit in price though seems like plain fun.
Don't go by any reviews. I really dont understand what hell is going on with reviews towards Dying Light.One example is the graphics are damn near the best ive seen this gen so far and for it to get a 7.5 in graphics makes absolutely no sense. It would be exactly like scoring Crysis graphics that, when Crysis came out in 2007 a 7.5. Graphics in Dying Light are incredible period.Regardless if you have a selectivness to reality or not. Its the pure whole truth unequivocally.
Last edited by Lone Wanderer on 2/2/2015 10:11:02 PM
Graphical problems/hitches like screen tearing, stuttering, and pop-in go into the graphics score.
Lone Wanderer: Don't tell people not to go by reviews. It's just insulting to everyone who works in the field and comes across as a "they're all wrong and I'm right" mantra.
There's a reason the game is averaging a mid-6 for PS4. There are lots of reasons, actually. You can ignore those reasons all you want and if you enjoy the game, great. Have a blast. But don't try to tell people the flaws don't exist just because you're having fun. It's not fair to them.
Last edited by Ben Dutka PSXE on 2/3/2015 1:38:10 AM
Lone Wanderer: With all the graphical issues (I am now talking about the pc version) it does not deserve high praise for the graphics.
They simply push the engine too far. The graphics would have been nice (especially the lighting is great) and the frame rate excellent had it been smaller maps (ie a traditional linear game) but it's not. That means that your framerate drops like a stone if you turn certain directions outdoor, it's unstable like crazy.
Crysis had *fluid* gameplay through and through. They pushed the visual boundaries but never threw too much at the engine. *That's* codework and design worthy of a high score.
Last edited by Beamboom on 2/3/2015 3:17:50 AM
Ben people most def. Should not go by reviews, i for one think if you review games for a living atleast finish the games, how can i or anyone else agree with a review if you did not finish the game.
And I for one think that if you had any experience at all reviewing games, you'd know such a demand is not only completely unrealistic but also completely unnecessary.
There is also a reason it s getting an average of 80'ish from user reviews and they actually paid for the game .
Just trying to say people should look both side before making a decision .
Last edited by berserk on 2/3/2015 4:39:40 PM
What does paying for the game have to do with it?
People need to justify their purchase so they give it a higher score than what it might actually deserve?
Also yeah what are the point of reviews if you don't go by them? If there is a really great looking game I want no matter what, for example Bloodborne, I will preorder or buy it day one blind but for the majority of games I am unsure about I will ALWAYS wait for reviews if a game doesn't average about an 8.5 I won't rush out and pay full price when I could easily wait a month and pick it up for $40 and not miss out on anything.
Dying Light looks like a "fun" game not a great game hence me being in no rush to go grab it for I feel I am not missing out on the next Last of Us GTA V. I will have just as much fun playing this game a month or two from now as I would today and the fun factor isn't heavily focused on the story so it is not like I would be ruined by spoilers such as for a game like The Last of Us or a major linear RPG.
Oh and graphics wise have you seen the funky water issues and the absolutely horrible facial animation? I have been watching A LOT of streams of this game.
Last edited by Shauneepeak on 2/3/2015 5:49:55 PM
Easier to be harsh when you paid full price and in a lot of the case it s the only game you can afford this month or maybe for a longer period of time .
I thought I was just going to test Dying Light out and go back to DA:I then start DL when I finished DA:I. I soon found out I couldn't put DL down and havent since its release! The atmosphere,lighting,tone,absolute terror during the night its just all so overwhelmingly incaptivating. The parkour is intense and smooth,gameplay responsive and addicting.Its like Destiny if Destiny had a story and no grind,grind, and grind. Its a 9.2 to me.
"it's a 9.2 to me"
–> Frankly that's all that matters because you're enjoying it.
–> Awhile back I played a game titled Chaos Legion (who remembers that game?) and I loved it but it got mediocre scores at best. That's the beauty in games and pretty much with most things in life. Some games touch the hearts of others while others barely liked it.
CHAOS LEGION! I played the demo for that 100x over.
Lone Wander said it. The graphics are freaking amazing, how are they rated so low?
I have ZERO issues with the parkour elements and I've had no issues with being unable to enjoy exploring the well designed map. One part of the map is like running around Venice in AC2. Seriously, it feels like a FP Assassins Creed game in that area. The story is utter garbage though, which is no surprise.
I R8 8/8. G8 job M8. (godamnit youtube.)
You can't compare this to any AC game. They all operate on a much smoother free-running mechanic as compared to Dying Light. Spending two seconds with one franchise and screaming about how much you hate it doesn't really make you an expert on that franchise.
The graphics aren't even remotely impressive, which you may have noticed other critics say as well. There are highlights but it's hardly anything special.
Again, there are reasons this game is scoring the way it is, whether people like it or not.
Techland, why do you release these games when they are not done? Arg.
I'll wait for a sale.
I would not exactly call it "not done" – it's just not polished. Their skills doesn't quite match their ambitions yet. They aim high, know what they want to make, and try their darnest to reach that goal.
I kinda like them. But one must be prepared for what they are likely to get when they buy stuff from them.
It's just hard to imagine how incredible Dead Island could have been if they had finished it but then my opinion of a finished game has more than polish, it includes creative and tonal flourishes that twist a common theme up into a genius experience.
Ok by that definition there's hardly a "finished" game released then. 😀
It kinda nullifies the entire word.
Ouch. I though this game was at least gonna pull down a 9 when they first showed the game. But then again Dead Island looked awesome based on that first trailer they showed. Look how that turned out.
Yeah I thought Dead Island was gonna be super good. Seems like these guys are really trying to create the next big zombie game and are going to struggle themselves into a hole if they don't change it up.
this game is very subjective, i personally love it but its kinda dragging now that im towards the end.
The graphics are starting to look like true next-gen, although i do notice a few low-res spots in places they probably dont expect many people to go.
The gameplay is probably my biggest gripe, its pretty much the same thing over and over again. Very repetitive. But i keep finding new weapons that keep it somewhat engaging while i find new way to demolish zombies,
The sounds are by far the highest point of the game, love the soundtrack, in some of the tense moments it adds to the urgency and makes your heart rate skyrocket. The voice acting is great for the main characters but i noticed some of the non-important characters leave something to be desired.
The parkour has a serious learning curve but once you pick it up it becomes second nature which makes night time chases survivable and pretty fun.
Another mediocre first person zombie game from Techland, they never learn don't they, and they fan will defend this game like a mindless zombie…
Last edited by FAREEZ on 2/3/2015 2:11:43 AM
I've gotten a few hours in now, and while I'd probably rate it a bit higher than Ben it surely belong to the "70'ish rating range". Had I reviewed the game for PSX I'd probably rate it around 7.5-7.7 somewhere.
I'd say it's worth playing if you like the setting, but if this is no genre of particular interest to you, there are other open-world and/or survival games you'd rather play before this one.
But as for me, this is my favourite single player(!) zombie game. My favourite coop zombie game is still Left4Dead2.
Last edited by Beamboom on 2/3/2015 3:25:49 AM
Are you going to get Evolve for co op? I'm on the fence. I had myself talked into it but I'm afraid it will begin to not feel fresh after only a couple of rounds. It could be great for the first week but begin to feel "samey" after.
I never played Left 4 Dead and a lot of people are comparing the two although I'm not sure how similar they really are.
I need to read some reviews first cause I'm not totally sold on the concept of a player controlled "boss".
There's something about a pve based coop game… It's less competitive and more focused on experience instead. And that's what I'm after.
Well I was watching some videos and you can choose the boss to be an NPC and they were raving about how good the ai is… Idk I'm only on the fence because that's how I'd play most of he time and once you beat the boss once well it won't be as satisfying the next. At least that's how I think it will turn out. However I guess that's why they also give the option to play pvp so it mixes it up.
I believe that this review is beyond fair. This game has plenty of flaws, but the effort invested into it pays off. I really wish it was third person, personally, but i get that it would detract from its uniqueness. For me, I feel like the first person view slows down the pace of the game when you start thinking about working your way vertical. Just not enough field of vision for something that should be of a greater pace.
As much as I enjoy this game, it seems to be a daily trend where I shut it down to avoid getting way too upset with it. The combat's mechanics and balance, graphical handicaps (smoke, mostly), and parkour seem to religiously upset me to the point where I have to throw in the towel.
It's still a lot of fun and think anyone interested in zombies should give it a shot.
Edit: the penalty system. Relentless and a bit heavy on the cost.
Last edited by DemonNeno on 2/3/2015 7:36:31 AM
As always, I respect your opinion Ben, but I have a question pertaining to the graphics grade.
What type of T.V. do you use to review games? Mainly interested in the resolution and refresh rate?
And I am having a surprising blast with this game. Like someone else said, I haven't been able to put it down since it launched. DL has the same effect on me that Shadow of Mordor had last year…a sleeper gem.
Maybe its because of the lack of new releases and the need to utilize my ps4? I don't know…but I think anyone looking for a genuinely fun game to play should pick this one up if its in your budget.
Going back to the review, I agree with most of the criticism against DL, but for some reason I enjoy the hell out of this game and don't really notice the problems.
If you enjoy over-leveling, this game has plenty of that. I just maxed out my power level last night and don't even bother running away any more because I make short work out of any enemy I come across.
My TV is more than up to par (1080p LED, 240Hz, 3D, etc.). The graphics simply aren't that great.
Last edited by Ben Dutka PSXE on 2/3/2015 11:12:41 AM
Reviews are always opinion, i forgot what game it was that he reviewed but he said he knew the game wasnt perfect but still gave it a 10 cuz HE enjoyed it. God forbid we enjoy a game and not agree with his score.
Ben,
Gotcha, just checking.
Big boss,
Seeing as Ben rarely gives 10's, I don't recall a time he did such a thing that you mentioned. But i've said in the past that reviews are an archaic idea that really don't cut the mustard.
Look at movie reviews (rotten tomatoes, imdb, metacritic etc.) that list both user and critic review scores simultaneously. Hell, i'd even use xfinity on demand as an example. A vast majority of the time, critics rate any given movie significantly lower than actual movie goers/viewers. The so called "professional" reviews pick apart every piece of movies and games, almost to the point where its like the FORGOT that it exists as ENTERTAINMENT.
I say reviews are archaic because this day and age, and with the advent of Lets plays and game broadcasting, all it takes is a moment to watch the actual game in question to decide if its a go or a pass. Maybe I might check out a review if I hear any rumblings of technical issues or to get a basic idea, but I rarely ever agree with thw reviewer's OPINION, and thats all it really is…an opinion…subjective and all.
I've been gaming since the intellevision II, and can form my own opinion on if a game consists of elements I find entertaining. And I totally, get that for some people, reviews make or break a purchase. But doing so might pass up the chance to play an awesome game that you might have actually enjoyed.
Just don't digest everything a reviewer says and you'll be ok. That goes for the video game and movie industry. Just watch actual gameplay… because most of the time, average viewers/gamers love the stuff critics hate or say is so-so.
"Reviews are always opinion, i forgot what game it was that he reviewed but he said he knew the game wasnt perfect but still gave it a 10 cuz HE enjoyed it. God forbid we enjoy a game and not agree with his score."
No, reviews are not always opinion. Wrong.
And I don't really give 10s. I think I gave one to TLoU: Remastered but that's about it.
God forbid you should get your facts straight before opening your mouth.
Im thoroughly loving Dying Light on every level.
I have been playing DL since day one and I love it. I see the problems it has and I feel that Ben was very fair with this review. I play it about 2 hours per day and when I start to get frustrated with fetching, I switch back to GTAV. Great review and if you haven't tried this game, Give it a chance.
Very few games out there that let you co-op the entire story so for me that's a plus. Just be aware there are some motion sickness issues with the game so purchase at your own risk.
The graphics are amazing.That is the truth, the whole truth, and nothing but the truth.done.
Well, it's a good thing we can all learn from your boundless wisdom. Make sure to email all the other critics on earth with your godly opinion.
Haha ben please i got my facts straight, i will look up that post and show you word for word what you said. Its mind blowing how you get so pissed when someone disagrees with you. Anywho i have a life to live… people learn none shall disagree with ben the god of game review and everything gaming.
You don't disagree. People saying nobody should read or trust reviews is not "disagreeing." You haven't disagreed once. You just insulted me (which is pretty much all you ever seem to do) and then claimed I gave a 10 just because I liked a game and no other reason.
Idiotic? Sure, but aren't you like 11 years old or something? Maybe I should cut you some slack because you haven't grown up yet.
Haha you wish a 11 year old with a wife two kids and a life maybe you should get one. Ben how serious do you think the gaming community take you??? I know the anwser, not too serious i have done my research on you and yes you are very well known, but not in a good way. To them your just some guy trying to be something your not, all you are is a fanboy that insults everyone and anything that you dont agree with, and dont try to say you just read some of your comments. I gave my opinion on how i think reveiw should be done by finishing the game and you insult me saying that have no experience and such. I bid you farewell sir
Oh, sorry, you admitted you were 13 years old a few years ago in a post. Guess that makes you 15 or so…a wife and kids? Sure, okay.
You didn't give any opinion. You said don't trust reviews (including this one) and implied I shouldn't be trusted because I gave a game a 10 "just because I liked it." Still waiting on the evidence of that, by the way. You're also dead flat wrong in thinking reviews are all opinion. You're not disagreeing. You're just wrong. And acting like the teenager you are.
Just drop it, kid. Take the posturing elsewhere.
Would you like a pic of my wife and kids because i can provide??? If you must know iam 24 years old.
Iam going.to be the bigger man here and say that i respect what you do, i dont take any review serious unless the person beats that game case and point. That is my opinion, And im sure others aswell, if you dont agree fine but dont insult or disrespect me because you will get the same.
Last edited by Big_Boss90 on 2/3/2015 7:14:03 PM
You're 24 and you act like this and write like that? AND you procreated?
How depressing.
Wow Ben you are disrespectful. I know this is old, but wow
Huh. He then opens his mouth and says a disrespectful comment. Even more depressing is that.
Last edited by Lone Wanderer on 2/3/2015 11:07:17 PM
Disrespect me, get disrespected right back. Act like an ass, get treated as such.
Want to act like an adult? Give it a try. You might like lit.
yeah i thought i looked like an alright with mixed reviews, as for the whole review i will give my final thoughts later but thats it for now
happy gaming
I am an adult. You however are acting like anything but. Quit your sanctimonious malarkey, swallow your pride, and realize you are wrong.