The importance of a fantastic concept cannot be denied. A developer that does its damndest to scare the ever-loving crap out of you, and utilizes multiple successful methods to do so, deserves credit. For these reasons, Shinji Mikami’s The Evil Within is a laudable effort with plenty of thrills and chills, and survival/horror veterans will appreciate such effort. Unfortunately, without the requisite execution, you end up with a somewhat disappointing and ultimately frustrating production; all the more frustrating because you know what it could’ve been.
I have to say, I expect more from a PlayStation 4 title. On the plus side, there’s plenty of amazingly freaky and grotesque imagery, and the detailing found in certain demonic foes is mighty impressive. The backdrops and environments aren’t as slick, though, and the cut-scenes aren’t as polished and refined as I would’ve anticipated. The effects are appropriately gory and in-your-face but again, there’s an inexplicable roughness to these visuals that drags down the overall presentation. I won’t discount the atmospheric efforts, though, because these drive the experience forward and have the most significant effect on the player.
The sound is hit or miss. The music is fittingly creepy but too often, we’re wandering about in almost complete silence. One could argue that this silence increases the fear factor but I believe a carefully selected score contributes to the tension and sense of urgency (or hopelessness). The effects are definitely on-point, as the gut-wrenching sound of a knife plunged into decaying flesh or the terrifying screams of your hellish enemies continue to prick your ears. The voice performances are uneven; the main character is pretty good but the rest are decent at best. Japanese games are getting better in the acting category but they’re not quite there yet.
You play as Detective Sebastian Castellanos, who first investigates a psychiatric hospital. Unsurprisingly, Castellanos encounters some otherworldly mystical force while he’s in the hospital and when he leaves, all hell breaks loose. After that, you’re embroiled in a dark, sinister plot that will test your mettle (and your patience). It’s a well-paced adventure that doesn’t rely on the same scare tactic over and over, as you’ll be exploring both outdoor and indoor environments and facing off against a wide variety of foes. Some can be killed easily while others require a fair amount of strategy, and still others can’t be killed at all.
It’s what you want from a game in this genre. The boss battles are a big highlight, as you might expect, and they’re hardly all the same. For each, you’ll be tasked with using the environment, the tools in your bag, and your own ingenuity to bring down the intensely horrifying opponent. Throughout, you will sneak around, gathering as many useful items and tools as possible, seeking ways to pass through the rampaging hordes of freaks without getting slaughtered. We’ve got everything from full-on action scenes to cerebral puzzles and other adventure elements so in this respect, you’ll be more than satisfied.
But as I indicated in the intro, the execution just isn’t there. We can’t look the other way just because of who Mikami is; we can’t simply embrace his legacy and give him and his team at Tango Gameworks a free pass. The game plays much like the Resident Evil s of old and from a conceptual standpoint, that’s great. From a mechanical and control standpoint? Not so great. In fact, this is by far the game’s biggest downfall, as it seems as if all the strides we’ve made in third-person video games have disappeared. The eccentric kinks we often saw in the genre a five, ten, even fifteen years ago are here, and you just can’t defend that.
The AI is old-fashioned and inconsistent. Sometimes, enemies are completely oblivious to your presence while other times, they’ll suddenly and inexplicably sense you creeping around behind them. In facing the first chainsaw-wielding boss-like creature, he got stuck in a corner when coming after me, and couldn’t move thereafter. The basic control and combat system is unrefined and even clunky, as stealth is simplistic but unreliable and the weapons can be difficult to use. I don’t mind if the hero is more human than superhero (in fact, I prefer it), but as a hotshot detective, Castellanos should be a lot handier with a firearm.
The one thing I really didn’t want to see in this game was cheap deaths. And lo and behold, they’re here. Instant-death traps are no fun and avoiding them relies almost entirely on trial-and-error. If you’re not immensely careful, you’ll find yourself in an almost impossible situation, facing a boss with little health and few tools. The game might even lock you into a checkpoint area, leaving you totally screwed. I’m not a fan of handholding or lengthy tutorials, but at least give me some idea of what I can and can’t do. For instance, tell me I have to be standing to disarm this trap and that if I get too close while crouching, I’ll simply set it off.
Now, let me add this: In the review packet I received from Bethesda, they recommended that critics play the game on Casual, which is basically Easy Mode. On top of which, I got this Survival Guide that admittedly came in awfully handy. In reading through that guide, I had to ask myself: “Why am I getting this? I’ve played games before; I’m sure I can figure it out.” Then, when playing, I realized why such a guide was so useful; it’s because the game doesn’t really tell you anything . Giving the player the freedom to discover the game on his own is one thing; tossing the player into a meat grinder and expecting him to emerge clean on the other side is just plain cruel. It’s also poor design.
That all being said, there’s still a lot to like. The upgrade system works extremely well and rewards those who diligently explore their surroundings. Locating jars of green gel allows you to power up in a strange limbo-like area, where you strap into a chair that looks like a torture device and amp up. The only downside is that upgrades become very expensive very quickly and you really need those upgrades for certain weapons. However, if you’re careful about exploring, you should be able to get enough gel to remain competitive against the freaks of nature. Plus, there’s my personal favorite: The Agony Crossbow, which is arguably the most useful weapon in the game.
I should also reiterate the game’s dedication to remaining fresh. It’s very easy to fall into the repetitive scare trap in horror productions, and Mikami and Co. work hard to keep throwing new stuff at the player. Some sections are more irritating than others (invisible enemies come rapidly to mind) but once they’re cleared, you know you’re moving on to something new. Tango really does a great job keeping you involved and interested in the dark, often sadistic environment and you never feel shortchanged in regards to imagery. There’s some seriously freaky sh** in this game and horror aficionados will love it.
I must also point out, however, that many of the game’s more challenging parts aren’t scary; they’re merely aggravating. Furthermore, because you invariably have to attempt them multiple times, they get less and less scary with every new attempt. If it didn’t start off that frightening to begin with, this becomes a big problem. There are too many things that seem impossible to avoid, virtually nothing in the way of instruction, and above all else, an outdated system of control and combat that bogs everything down. Toss in a mediocre camera and you’ve got all the good and bad from old-school horror games.
The Evil Within is an example of a great idea that lacks execution. There are scares a-plenty and very often, the fear factor is sky-high. The pacing and variety we see in this adventure are worthy of praise as well, and I appreciate how the atmosphere continually drags you into the experience. But with a decidedly outdated feel, difficulty that too often feels cheap rather than fair, old-fashioned AI and a sub-par camera, one can’t help but be moderately disappointed. Developers have long since mastered the third-person viewpoint and we’re not seeing a mastery of that here. We’re stepping back in time and that includes both nostalgia and frustration.
The Good: Ghastly visual effects and creepy, effective audio effects. Good pacing and plenty of variety in the adventure. Forces you to think from start to finish. Upgrade system encourages exploration and strategy. Agony Crossbow = Bad-Ass.
The Bad: Overall graphical presentation is underwhelming. Spotty voice acting. Outdated control and combat mechanic. Questionable AI. Too many parts aren’t actually scary; they’re just annoying.
The Ugly: “A wonderful concept lost in a 2004 construct.”
No words.
It's more than a 7, I assure you. But its your opinion.
If you are a fan of GOOD games, with challenge all around it, and not in the form of an action adventure like Dead Space, get The Evil Within.
Its what Resident Evil should have continued to be. That's all I have to say.
A 7… Are you high? I just can't.. Nah. I think I'm done here. I think this review killed any desire of mine to continue to be active on this site. I seriously cannot believe that review score. Normally it wouldn't bother me but this seriously is the most bogus thing I've ever read of yours.
Whatever. Stay safe everyone.
Take a breath. It's not personal.
Just don't look at Joystiq or Polygon or places that scored it much lower than me. The game is averaging about a 7.5 right now…and that shouldn't somehow offend you.
played a bit of this game at a friends saw the ending, this game is booty hole compared to what i thought it'd be, this review is spot on, was one of those over-hyped things, reminded me of Haze, the graphics disappointed me the most, i swear the ps3 launch games had better graphics than this, next gen my balls, I think it's save to say the horror game genre is just as dead as the movies.
Stay for the fun if you don't agree with the reviews.
IGN gives it a 8.7 and in a strange twist the text of the review is actually close to my own thoughts.
Agreed this game is more then just a 7 imo it aleast a 8. Ign gave it a 8.7 and its the most accurate and spot in review for this game. I encourage everyone to go out and buy this.. once again ben your review is dead wrong.
I'm proud of you Ben. That was an awesome reply. Faith restored.
KnightZane, there are many of us who only come to PSXE for the community, and not the content. You also have to come to realize that review's and their scores are that reviewers personal take on the game. You have your opinion that this game is great, and Ben has his, at the end of the day, we all don't have to agree with each other to enjoy this community together.
I've had numerous disagreements with many people here, we all do from time to time. But everyone one of us regular's are a part of this community, and without people like you, Killa, World, LV, Beam, Temjin, Xenris and the many many other regulars (you know who you are) the community wouldn't be the same. And every time one of the community leaves, they take a piece of it with them.
I also, continue to highly disagree with Polygon being referenced as a credible source of quality content.
Last edited by Akuma_ on 10/16/2014 12:25:32 AM
Seriousely Knightzane? You think all reviews should be >8 just because you like the game?
This is such egoistic thinking you know.
Umm 7 isnt even bad,,,,, its not like he said 5 or less…
Good riddens to Knightzane. Leaves because he dont like bens review score. How about this Knight if you still come to this site dont let the door hit u where the good lord spilt you. Have fun over IGN.
Knightzane, it's ok to like a flawed game. You don't need reviews to justify your purchase. If you have fun with it, that's all that matters.
But don't think that just because you like it, that it's not without flaws or that your love for it means that it deserves higher scores.
I mean, I really like Driveclub, but there is no way I could give that game anything outside of the 7.0 – 8.0 range. And that's fine, I still like it! Just got to be honest with yourself.
Be it a 7, 8 or 9, I'm not getting it anyways.
Fans of this kind of game will enjoy it no matter the numbers (I secretly enjoyed Knack to death)
BAHAHAHA Knight you can't be serious!!??
You act like Ben reviewed your child.
I'm going to shut off my internet & throw my laptop into the river because i don't agree with this random persons opinion which has an enormous impact on my life.
The review copy must not be done or something. There's a lot more follow-through here than I'd hoped. It's not actually a PS4 game though so maybe you expected too much Ben?
The third person play is no Uncharted but it is more polished than some others, I love the smart camera that knows what you're up to and leads out to assist. I also like being tossed in the mix and left to figure things out and finding I have all these options.
The AI doesn't exist though, I'll give ya that.
I haven't played long enough to attach a score but I'm loving it. As a survival horror lover I proclaim this conglomerate of Resident Evil 4, Outlast, and Call of Cthulhu: Dark Corners of the Earth to be a must play.
Thanks for the review Ben. This one is a little out of date but that's a good thing in every way.
I honestly can't think of a high-profile third-person game produced in the past two or three years that's less refined.
Sadly it's become common place for games to release with issues that will be later addressed with DLC.
Not trying to start a dispute but out of curiosity what about the TP setup is bugging you as you play?
All of it. The movement, camera, actions; it's just plain clunky.
That's too general to dispute, the only clunk I noticed was in enemy encounters.
Games get hyped far to much just sayn
Metro: Redux is giving me much more fun from the survival horror genre.
and its not really even in the genre.
Damn Mikami with a 7'ish game again, guy was at his best on Capcom.
Dude this game rocks dont base your purchase on reviews, if i based my purchases on reviews i would have like 10 games for real. You want the real and spot on review go to IGN.. they were very fair…
If we're not supposed to base our purchases on reviews, why are you telling people to read a review?
Yeah big boss your comment is a bit contradicting 😛
I liked IGNs review, I think this game is one of those games that you either love or hate the out dated feel to it.
The only fair review for someone, is the one that caters to this person feelings about the game. In other words – if you love the game and would give it 9, anything lower will be wrong for you. It works also the other way.
Simple as that.
Really, people are getting reviews to personal. Just do the important and enjoy your time with the game if you like it!
I've only played the first chapter so I'm still at the VERY VERY beginning. Basically just past the intro.
For those that have played more of it, it seems to me that it's more Texas Chainsaw Massacre or House of 1000 Corpses than Resident Evil in the style of horror. Is that pretty much how it is throughout?
Yup. And don't try and fight the chainsaw wielding guy, won't do you any good. 🙁
No that's not how it is throughout. Dismael lost his mind. Sneak by that lunatic and it becomes more like Resi4.
Nah I haven't lost my mind, that's just what can happen. You really can't fight him. If you are seen you are dead pretty much. No where near like Resident Evil 4.
He's asking if that's how the whole game is man, it's like not.
Got it, thanks World.
I couldn't believe Gametrailers had given the game a 9. I love me some horror games, especially the old Resident Evil, but I expect to be scared when playing them. This game is fun granted, but it's far from scary and it really doesn't look too good. I quite enjoyed Alien Isolation for my thrills and the graphics of that game far surpass The Evil Within. I will say this, it's good that we got a Resident Evil 4.5 game, lacking what the RE4 has, I just think Mikami lost it with this one.
i love how everyone just ignores the technical flaws like the frame rate and AI issues, the poor id tech 5 implementation and low texture quality, the voice overs are really bad and poorly translated and the game brings no new elements that haven't been done in several other horror games. even the story has been done a million times where its about events at a mental hospital that went wrong.. What it does do well, such as atmosphere and some sound effects is what gives it the 7. 7 is just above average quality. stop acting like this is far cry 4 or uncharted 4. This game feels like a PS3 game that was ported over to PS4
Last edited by Palpatations911 on 10/16/2014 12:36:27 AM
This game IS a PS3 game that was ported over to PS4. Why did everyone forget it was cross-gen?
Ben because if he is going to base his purchase on a review might as well be one that was fair.
Which means that mine isn't fair.
Got it.
Fair and balanced 🙂
The flaws are there big_boss , it s all about if you can look pass them or not , anyone giving it below 8 are part of those who could nt .Don t mean their review is not fair ( sure , not always 100 % fair tho ).
If you are buying (or not) game based on one review, you're doing it wrong. Get an avarge of many, watch youtube gameplays, then decide.
@Big_Boss90
If you don't agree with a review because someone stuck a pickle up your butthole then shut up, go rent the game and if you like it then that's your opinion, don't think you're getting paid for your opinion so at the end… NO ONE CARE ABOUT YOUR OPINION.
souljah don't be an asshat. I care about his opinion, just like many others here.
Being a jerk does nothing but make you look like one.
Ugh, I was hoping for the best with this game. I can look past dated mechanics but I have a hard time being forgiving of bugs and gameplay issues brought about by a lack of polish.
As you can tell there are major differences of opinion everywhere, mine is that you (as in LV personally) would really like the game if you gave it 2 hours.
Ben im not saying the game is perfect it has its flaws but it is not a 7. That is being way to harsh buddy. This game i feel is heading in the right direction when it comes to survival horror as far as iam concerned.and iam enjoying this very very much..
Guess folks forgot what the genre feels like to play, how to pace their movement selections, and why it has to play differently from common action games.
Yeah world , feel to me like Ben tried to play it like an action game . If you play it smart , you won t get cheap death and ammo will never be an issue .