The importance of a fantastic concept cannot be denied. A developer that does its damndest to scare the ever-loving crap out of you, and utilizes multiple successful methods to do so, deserves credit. For these reasons, Shinji Mikami’s The Evil Within is a laudable effort with plenty of thrills and chills, and survival/horror veterans will appreciate such effort. Unfortunately, without the requisite execution, you end up with a somewhat disappointing and ultimately frustrating production; all the more frustrating because you know what it could’ve been.
I have to say, I expect more from a PlayStation 4 title. On the plus side, there’s plenty of amazingly freaky and grotesque imagery, and the detailing found in certain demonic foes is mighty impressive. The backdrops and environments aren’t as slick, though, and the cut-scenes aren’t as polished and refined as I would’ve anticipated. The effects are appropriately gory and in-your-face but again, there’s an inexplicable roughness to these visuals that drags down the overall presentation. I won’t discount the atmospheric efforts, though, because these drive the experience forward and have the most significant effect on the player.
The sound is hit or miss. The music is fittingly creepy but too often, we’re wandering about in almost complete silence. One could argue that this silence increases the fear factor but I believe a carefully selected score contributes to the tension and sense of urgency (or hopelessness). The effects are definitely on-point, as the gut-wrenching sound of a knife plunged into decaying flesh or the terrifying screams of your hellish enemies continue to prick your ears. The voice performances are uneven; the main character is pretty good but the rest are decent at best. Japanese games are getting better in the acting category but they’re not quite there yet.
You play as Detective Sebastian Castellanos, who first investigates a psychiatric hospital. Unsurprisingly, Castellanos encounters some otherworldly mystical force while he’s in the hospital and when he leaves, all hell breaks loose. After that, you’re embroiled in a dark, sinister plot that will test your mettle (and your patience). It’s a well-paced adventure that doesn’t rely on the same scare tactic over and over, as you’ll be exploring both outdoor and indoor environments and facing off against a wide variety of foes. Some can be killed easily while others require a fair amount of strategy, and still others can’t be killed at all.
It’s what you want from a game in this genre. The boss battles are a big highlight, as you might expect, and they’re hardly all the same. For each, you’ll be tasked with using the environment, the tools in your bag, and your own ingenuity to bring down the intensely horrifying opponent. Throughout, you will sneak around, gathering as many useful items and tools as possible, seeking ways to pass through the rampaging hordes of freaks without getting slaughtered. We’ve got everything from full-on action scenes to cerebral puzzles and other adventure elements so in this respect, you’ll be more than satisfied.
But as I indicated in the intro, the execution just isn’t there. We can’t look the other way just because of who Mikami is; we can’t simply embrace his legacy and give him and his team at Tango Gameworks a free pass. The game plays much like the Resident Evil s of old and from a conceptual standpoint, that’s great. From a mechanical and control standpoint? Not so great. In fact, this is by far the game’s biggest downfall, as it seems as if all the strides we’ve made in third-person video games have disappeared. The eccentric kinks we often saw in the genre a five, ten, even fifteen years ago are here, and you just can’t defend that.
The AI is old-fashioned and inconsistent. Sometimes, enemies are completely oblivious to your presence while other times, they’ll suddenly and inexplicably sense you creeping around behind them. In facing the first chainsaw-wielding boss-like creature, he got stuck in a corner when coming after me, and couldn’t move thereafter. The basic control and combat system is unrefined and even clunky, as stealth is simplistic but unreliable and the weapons can be difficult to use. I don’t mind if the hero is more human than superhero (in fact, I prefer it), but as a hotshot detective, Castellanos should be a lot handier with a firearm.
The one thing I really didn’t want to see in this game was cheap deaths. And lo and behold, they’re here. Instant-death traps are no fun and avoiding them relies almost entirely on trial-and-error. If you’re not immensely careful, you’ll find yourself in an almost impossible situation, facing a boss with little health and few tools. The game might even lock you into a checkpoint area, leaving you totally screwed. I’m not a fan of handholding or lengthy tutorials, but at least give me some idea of what I can and can’t do. For instance, tell me I have to be standing to disarm this trap and that if I get too close while crouching, I’ll simply set it off.
Now, let me add this: In the review packet I received from Bethesda, they recommended that critics play the game on Casual, which is basically Easy Mode. On top of which, I got this Survival Guide that admittedly came in awfully handy. In reading through that guide, I had to ask myself: “Why am I getting this? I’ve played games before; I’m sure I can figure it out.” Then, when playing, I realized why such a guide was so useful; it’s because the game doesn’t really tell you anything . Giving the player the freedom to discover the game on his own is one thing; tossing the player into a meat grinder and expecting him to emerge clean on the other side is just plain cruel. It’s also poor design.
That all being said, there’s still a lot to like. The upgrade system works extremely well and rewards those who diligently explore their surroundings. Locating jars of green gel allows you to power up in a strange limbo-like area, where you strap into a chair that looks like a torture device and amp up. The only downside is that upgrades become very expensive very quickly and you really need those upgrades for certain weapons. However, if you’re careful about exploring, you should be able to get enough gel to remain competitive against the freaks of nature. Plus, there’s my personal favorite: The Agony Crossbow, which is arguably the most useful weapon in the game.
I should also reiterate the game’s dedication to remaining fresh. It’s very easy to fall into the repetitive scare trap in horror productions, and Mikami and Co. work hard to keep throwing new stuff at the player. Some sections are more irritating than others (invisible enemies come rapidly to mind) but once they’re cleared, you know you’re moving on to something new. Tango really does a great job keeping you involved and interested in the dark, often sadistic environment and you never feel shortchanged in regards to imagery. There’s some seriously freaky sh** in this game and horror aficionados will love it.
I must also point out, however, that many of the game’s more challenging parts aren’t scary; they’re merely aggravating. Furthermore, because you invariably have to attempt them multiple times, they get less and less scary with every new attempt. If it didn’t start off that frightening to begin with, this becomes a big problem. There are too many things that seem impossible to avoid, virtually nothing in the way of instruction, and above all else, an outdated system of control and combat that bogs everything down. Toss in a mediocre camera and you’ve got all the good and bad from old-school horror games.
The Evil Within is an example of a great idea that lacks execution. There are scares a-plenty and very often, the fear factor is sky-high. The pacing and variety we see in this adventure are worthy of praise as well, and I appreciate how the atmosphere continually drags you into the experience. But with a decidedly outdated feel, difficulty that too often feels cheap rather than fair, old-fashioned AI and a sub-par camera, one can’t help but be moderately disappointed. Developers have long since mastered the third-person viewpoint and we’re not seeing a mastery of that here. We’re stepping back in time and that includes both nostalgia and frustration.
The Good: Ghastly visual effects and creepy, effective audio effects. Good pacing and plenty of variety in the adventure. Forces you to think from start to finish. Upgrade system encourages exploration and strategy. Agony Crossbow = Bad-Ass.
The Bad: Overall graphical presentation is underwhelming. Spotty voice acting. Outdated control and combat mechanic. Questionable AI. Too many parts aren’t actually scary; they’re just annoying.
The Ugly: “A wonderful concept lost in a 2004 construct.”
Ben do you think the technical issues are a review copy issue?
The only 2 other review sites I really frequent are Gametrailers and IGN and I don't remember them saying anything about bugs or frame issues like some people on here are saying.
Do you think that could be an issue? OR did you get a legit copy of the game?
My frames have been buttery but there is a little draw distance/pop-in trouble here and there.
Thanks world. It seems I have attracted a thumbs down troll in recent threads. I wonder who I tickled the wrong way?
I want to pick this game up when it goes for cheap, I like scary games but there is just so much cool stuff coming out soon, and its snowboarding season I don't have the money to buy any games except for the ones that absolutely appeal to me 🙂
Uh…I never mentioned anything about bugs or frame rate in the review. That's not the issue. Read Polygon's review for a better idea of what I'm talking about; I don't have time to explain it here.
Someone in the comments section said it had bugs and stuff.
its using the same engine that rage used which is a 3 year old last gen game. john carmack is pissed
Last edited by Palpatations911 on 10/16/2014 2:07:45 AM
For the last time it's a last gen game!
A three years old engine should be plenty enough to create fresh visuals as the video graphics hardware are updated. And if this is the same engine that Rage was built on then Tango really screwed up in a massive way if they didn't manage to create impressive visuals out of it, cause that engine were brutal.
So you agree with me, i get it man 🙂
Ah maybe I do. Your comment could be interpret various ways. 🙂
Even if the engine is three years old carmack would be so disappointed beamboom. The engine is made to be scalable and it is supposed to be optimal for 1080p and 60 fps. Wolfenstein uses the same engine and it runs flawlessly at optimal settings. 1080p and 60 fps comparable to high settings on PC on both consoles. Shinji Mikami and tango are horrible programmers for this. The game doesn't even run in 720p on either console!!
has anyone also noticed that there is black borders around the field of view for no apparent reason?? Is this game really trying to mimic Resident Evil 4 that much? #Fail
it's going for a highly cinematic look, which yeah is wayyyyy overdone and stupid because I can't see sh*t.
Playing this game for like 5 hours now, and I feel I getting nowhere, bcoz I die allot, it's so hard, but still can't stop playing bcoz i want to see what happen next, damn you Mikami…
Thought about playing on casual?
I just realized Ben's had the same avatar for like 4 years.
Neat-o!
Dude it's been at least 8 by my count, I bet it has never been different. I gotta change mine again…
Good review. Personally I hated this game and traded it the next day. Wasn't for me.
You gave it a 7 and i give it an 8.5 . I also say it s my favorite ps4 game to date .
The flaws are real but the fun factor is through the roof for me so i can easily see beyond those flaws . Sadly some reviewer have a hard time to and expected too much from this ( like they thought this would be like a triple a ps4 exclusive ).My only real complain is that it sometime it plays out like an action game sometime .
Any fan of resident evil 4 need to get this . It s like that game but with a darker tone and a better survival horror feel .
Last edited by berserk on 10/16/2014 3:30:15 AM
To the fans: Why don't you all start using gamerankings.com and just pick out the reviews that gave your game the highest scores, ignore the metascore and leave the remaining reviews unread? That way you'll be spared to read anything but content that confirms your established views.
A wonderful, unchallenged future lies ahead. You're welcome.
Last edited by Beamboom on 10/16/2014 3:51:33 AM
LOL!
That's a lot of work to feel your fun is legitimate 🙂
Lol , something along that line can be said about the non fan . What about they only read the low score they think it deserve and stop saying people are wrong for disagreeing with their established view .
Amen
HA.
Really Beam? I'm really surprised to see such a comment come from you.
I'm unsure if you meant it as a good or bad thing Akuma, but really, if there's one thing that annoys me it's fans whining about reviews, especially when the score in question is in the same landscape as the metascore.
Back when this site had a lot of jrpg fans I saw that *all* the time, accusing western media and reviewers for the most outrageous things.
If you can't stand reading stuff you don't like, just don't read it. I think that's a sound advice.
first at a world i came here for the boobies not the reviews. Lol in all seriousnes i enjoy bens reviews and from what i can tell this review is spot on. This is another ps4 game that has been over hyped but failed to deliver. Watch_Dogs, Desnity & driveclub are the other 3. Speaking of driveclub ben wheres ur review have u done it yet or did i miss it
u missed it
I like how you handled the first post Ben! Way to stay professional and hold back from starting a fight. Times are changing!
Nothing has changed. This is normal and has been normal for 8 years.
The difference here is that people didn't insult me personally for absolutely no reason. There are merely differing opinions, which HAVE NEVER BEEN SQUELCHED IN THE HISTORY OF PSXE.
Progress will happen the day he stops replying to comments that upsets him. The day he steps away when that happens, is the day we get a calmer universe. 😉
Is it possible the enemies are blind? They seem to need to find you in other ways like clickers.
I'd give it a 5 maybe. Played the first ten minutes and it was too frustrating; mechanics and logic (how does he not see the trip wire? or rather trip rope).
If it was released in 2007 it might've been an awesome game.
Lollllllllllll , 10 minutes of gameplay and he rate it ………..
This review is perfect
Fair review imo.