There are times when you’re convinced the developers just stopped coming up with ideas about halfway through the creative process. You see a solid foundation, you appreciate decent mechanics, and you’re excited about the premise’s potential. But then, it’s like staring at a construction site with inert cranes, placed morosely before a partially completed structure that begs to be finished. Fancy analogy aside, let’s just say I wish they had finished Knack . It’s not a matter of incomplete individual elements; it’s an incomplete vision.
The game doesn’t particularly impress in terms of visual excellence. While the environmental design is an obvious highlight, and some of the special effects might indeed qualify as “special,” there’s a decided lack of spit polish. Don’t get me wrong; the theme and style is charming and appealing. However, despite the game’s length, the graphics almost imply a project that suffered from a lack of resources. Here’s the biggest problem— I see no reason why this couldn’t have been done on the PS3. We are supposed to be holding next-gen titles to a higher standard, yes? So, while Knack is cute – and the animations are nice and smooth – it fails the up-close next-gen test.
The sound is only a little better, as we’re treated to a variety of rewarding crunches and smacks throughout this admittedly repetitive adventure. The combat effects are what you’ll hear most; you’ll spend most of your time bashing foes and trying to stay alive. Those are good and the soundtrack isn’t bad, either. It’s just that, much like the graphics, there’s nothing about the audio that represents a clear step forward. The balancing isn’t perfect, the acting is merely average and in general, the level of achievement simply isn’t high enough for a new era of interactive entertainment. Which isn’t to say the array of technical aspects is disappointing; it’s just underwhelming.
The story is a twist on the clichéd oppression and tolerance theme. The goblins have been forced out of their homeland by the invading humans, and after many years of strife and toil, those goblins are ready for revenge. This leads to two potentially interesting narrative components: First, there’s the ever-popular “one people mindlessly attacking another people” plot (ala Europeans vs. Native Americans). Second, as the main character was created via scientific experimentation, he wonders if he’s considered the equal of his peers. Is he just a weapon and nothing more? And if so, should he be risking his neck on a daily basis?
That’s why initially, I was encouraged by the potential growth of a very effective storyline. Unfortunately, the writers did almost nothing to build upon those base elements and in fact, Knack contradicts his inner sentiment with every step. One minute, he’s questioning his origins and the goblin’s war against the humans and the next, he’s gleefully pounding opponents into oblivion. It’s a no-holds-barred free-for-all and quite clearly, Knack is having fun out there. And that’s basically where his character development begins and ends, although there is some small growth toward the end of the adventure. It’s just so disappointing from a storytelling perspective.
However, I could’ve lived with that had the gameplay been well fleshed-out, accessible, and wonderfully entertaining. While I would categorize the gameplay as “entertaining,” the unbelievably repetitive nature of the combat and the lack of depth really hinder one’s enjoyment. Again, when you first start playing, you’re wandering around, punching everything in sight and in general, having a good time. After all, most action/adventure games of this kind start off slowly; maybe you don’t have any of the equipment you’ll find later, or maybe you earn a bunch of cool new skills as time goes on. There are countless ways to enhance the depth and scope of this gameplay.
But for whatever reason, the developers don’t expand upon the basic principles. All the attacks you’ll ever use, you learn in the tutorial . Furthermore, because there’s certainly no intricate combo system installed, it’s not like you’re taking three or four basic attacks and constantly stringing them together in new and inventive ways. No, this is just punch, punch, punch some more, get those valuable sunstones to unleash the whirlwind, projectile blast or shockwave, rinse and repeat. On the flip side, they do try to spice things up with Knack’s ability to grow in size and stature. And truly, this feature is probably the most enjoyable part of the game.
As Knack absorbs relics, he gets bigger and bigger. Soon, those enemies that required a bit more attention are nothing more than pesky annoyances; you’ll swat them out of our path with a single strike. But wait, you almost never get a chance to enjoy your newfound size because as Knack grows, so do his enemies. Perhaps the logical question then is, “what’s the point?” Sure, the bigger foes make for a bigger spectacle and a more significant challenge, but that’s about it. For a game that’s built to be fun and accessible for all ages, I find it odd that the designers didn’t want to give us a chance to feel uber-powerful. Furthermore, because the gameplay doesn't change with your varying size, the metamorphosis feels even more superfluous.
Again, though, the creators tried to infuse a bit more depth by giving Knack elemental traits. This happens when he absorbs material like ice and wood, and it means he’s vulnerable to certain attacks. This does grant him a new skill or two here and there, but those are nothing to write home about and some don’t even work properly. Exactly what is the point of going invisible if your enemies can still see you? They nailed down the core mechanics, because those always work well, and they gave us an appreciated variety of environments. The potential is definitely there; they just don’t do anything with it. Throughout the 13 chapters, you’re quite literally doing the same thing over and over and over .
Sure, you can try to find secrets and break through a few walls. There are collectibles to find and playing with a friend is vastly more entertaining than playing alone. But here I come to another bizarre snafu: They’ve been saying all along that Knack is designed for all ages and skill levels. Okay, well, either I’m just really bad at these types of games, or this is surprisingly difficult. It starts out easy enough but the steep challenge kicks in all too soon, and I’m left wondering what novice gamer will be able to complete it. Perhaps they expect us to put the game on Easy; if that’s the case, fine. But lots of games are crazy simple on Easy mode.
Knack probably looked great on the drawing board. Had I been one of the developers in the room, I would’ve been excited to get started. But I wouldn’t have expected that somewhere along the way, we would’ve stopped implementing ideas to expand upon that admittedly rock solid foundation. The game is fun, and it’s even more fun when playing co-op. It has a boatload of charm. The fighting is fast-paced and occasionally rewarding. But where’s the rest of it? Where’s the robust skill set, the varied combat challenges, the compelling story and character development? We’ve come to expect this and we certainly expect it from a new era of gaming.
The Good: Great world design and lots of pretty animations. Good control and easily executed abilities. The growth mechanic is a good idea. Co-op play is a huge benefit.
The Bad: Unimpressive technical elements. Incredibly repetitive gameplay. Lack of depth and gameplay features. Several annoyingly unrealized concepts. Difficulty seems awfully oppressive for newcomers.
The Ugly: “Sadly, perhaps this epitomizes the term ‘bare-bones.’”
Pooooopy game.
Not Pooopy, but it is repetitive.
Graphics a 5.2????
Last edited by Tim Speed24 on 11/20/2013 6:05:53 PM
Yup, I don't think I've seen even 9.0 graphics with my time on the PS4 yet.
You're Crazy.
This game has a real knack for scoring poorly.
ohhh thats disappointing, i had high hopes for this game
And that right there is the problem.
Looks pretty terrible. Always looked like something to show off the new system but with no substance.
That reminded me of Fantavision… what you said, not this game.
Mark Cerny: bad game developer.
Yet one of the best design consultants in the business…
Play the game for yourself's people. Don't read these reviews.U get a feeling of playing a PS1 difficulty game with PS4 Technology with great gameplay and story and atmosphere.
I sure hope these types of games are created more on the PS4.
Don't tell people not to read reviews. It's a mistake to assume that all the critics are just wrong.
Don't tell people to go all technical and avoid a masterpiece like knack.
Don't lie to people by calling this a masterpiece.
Don't play Free 2 Play games.
Did you "PLAY" Knack hal?
I see. So what you're saying is that people should listen to you and NOT to any critic.
That's all sorts of egotistical.
At this point I would say play what you want. Dont let people persuade you either way. If you wanna play Knack do so. If you want to play KZ do so. With the way KZ is being reviewed its hard to get a true sense of what to think about it anyways. Knack is no different. If you go to Metacritic its rediculous what youll find. Scores for Knack are also all over the place. Scores ranging from 30 to 84 doesnt help anyone.
My advice as above, if your interested play it. Ive never been let down by that philisophy.
If this game scored a 90+ (or as Kiryu said, a "masterpiece") I would expect it to be among a very thin lineup of masterpieces 5 to 6 years from now. Based on what I've seen (although remarkably little) aside from visuals, I'm not sure I would rate it among the masterpieces of the PS3 gen. That's important too… if it isn't on the same level as PS3 masterpieces, I wouldn't in a million years go on record saying it is for the PS4.
…. Even if I liked it a LOT, I wouldn't go on record saying that knowing it's objectively not favoured highly.
Last edited by Underdog15 on 11/20/2013 2:47:10 PM
I think my thinking is a little more in line with bigrailer19 on this one.
I think people definitely have the write reviews and people certainly have a right to agree or disagree, or not even read them if they choose to skip. I think reviews for anything, have their place and may indeed provide meaningful insight and help with a purchase or what have you. There's also, if the opportunity is available, options to try out a demo, test it at a friend's or family member's place, perhaps borrowing from someone who's comfortable with that or if there's anywhere left and one is so inclined, to rent it. I also don't think lower scores always equate to personal enjoyment either, as some lower scored games (some very low indeed) can still be fun to some as long as it isn't totally frustrating and unplayable to them. I would think we all have games or have played some we really enjoyed which others simply have not. This seems to be an example at the moment. I also thought there was an editorial (maybe even a few of those on here in the past as well, "Guilty Pleasures"?).
In essence I'm personally not telling anyone to read reviews or not read them, nor to get certain games or not. I think reviews are to be looked at someone's opinion, which may delve into valid technical aspects and explanations as to why such a person thought or felt a certain way, but it doesn't always equate to what another person thinks or feels about a game either, nor should someone be dissuaded to try it if they're really interested nonetheless. I also personally like reading many reviews and other peoples opinions here, whether they be software or hardware reviews, opinions on reviews or other aspects about gaming. I try to be diplomatic and I hope that was logically well stated. 🙂
Agree with Kiryu, I think its like playing a very polished PS1 game. Very nostalgic type of gameplay that I missed in the PS3 area.
Its not that bad.
Maybe it's my personal taste, but this looks better for the Wii demographic, no? That's not to say that adults don't play Wii games, just that the game looks too cartoony for the main target audience of the PS4.
I think that you're missing the point that this game is no good and feels incomplete. That's the problem.
The problem was never that it seems to target kids.
Besides, the Wii has Mario.
That's a rather shortsighted sentiment. Sure, Nintendo may have a more family friendly ethic, but to imply that games with children in mind should only be on the Wii because PlayStation's core audience is older is ridiculous. There was a time when Ratchet, Jak, Sly, Spyro and Crash were PlayStation's mascots, and those were the days when the brand was at its strongest. We need games like Knack, simple as that.
Knack 2 could always come out and score an 8+ if they improved their formula more!
But I personally want Playstation to have as much diversity as possible. Something of top notch quality for everyone.
Heck, last gen I LOVED some of the artisticly cutesy games like LBP and Ni No Kuni.
Disappointing, was hoping this would be in the realm of Majin and the forsaken kingdom, but it sounds like it's a let down.
I'll probably still give it a try at some point, but now my expectations will be even lower.
That game was a complete surprise for me. I picked it up on a whim, and ended up really enjoying it. It's one of those random titles you pick up almost by accident and keep with you forever.
I loved it, I love all the gameplay elements and the story was simple, but done really well.
I've forgotten about that game. Actually Majin and the Forgotten Kingdom is of interest to me too! I think I'll add that one to my list.
My tastes extend through the gamut… I very much do like games that include very intense blood and gory, brutal violence, sexually explicit and foul mouthed content from time to time, but I also occasionally play some with my young nephews who are also interested in games (they have two Wiis in the house, one being in their shared room) and my niece, who isn't as into gaming right now. I've got T and M rated games of all genres (which I currently do not want them exposed to) I like to have some E and E10+, such as the LEGO, LBP, Sly, Ratchet and Jak games to name a few in my collection. They're more family friendly oriented you know, I also like to play these games myself sometimes, to break up the shooting, slashing and bashing fests (which can be fun from time to time and a way to let off steam without hurting anyone in reality).
It's that I like the variety and don't just want to be subjected to anger, violence, swearing and sex all the time… to me the added balance the other games bring are nice. 🙂
Last edited by H8WL3R on 11/20/2013 6:10:49 PM
oh well. I wanted to play this. Thanks for the review Ben. I'll probably pass on this one.
So you wanted to play it, but Ben has convinced you not to?
Just make up your own mind!
Try it for yourself, I also would have passed if I only read one opinion about this game. Glad I didn't miss out.
too many have now weighed in feeling the game is mediocre, maybe pretty okay, at best. Being an exclusive that is made for the PS4 tech I would've dipped lower to like a 7'ish on this one but it's lower than what I expected and my time is better spent with something else.
Last edited by Temjin001 on 11/20/2013 7:35:48 PM
I've played many games that were 7 ish and alot of the time enjoyed them more than the 9.0 blockbusters.
Still getting this game. The user reviews are pretty high, and the guy who reviewed it for game informer seemed like he thinks about games like I do.
Still going to wait for a price drop, but I hear this game is Dark Souls hard, when you put it into hard mode so at the very least I will get something challenging out of this.
Well, this game was never a reason to buy a ps4 in the first place.
So much anger in these threads lately.
Patience is a virtue.
so, so, SOOOOOOOOOOOOOOOOOOOOOOOOO disappointed!
i mean come on this is the result when you take such a talented guy like mark, fame of 4 of playstations biggest and best franchises, R&C, J&D, spyro, crash bandicoot, and tie him with the developers of japan studio, and this is the result?
seriously?
great, so the ps4 practically has ZERO launch exclusives.
1 5/10 game, and one 7/10 game which is a shooter which is so tired and old.
and to add to that the rest, 99% of them were available a month ago.
wow, totally best launch lineup EVER!!!!!!!!!!!!
Tell me the last time a console generation launched with games like Assassins Creed, Battlefield, Call of Duty, Killzone?
Seriously, people are saying the launch line ups suck, they only suck because you all wanted ground breaking revolutionary exclusives. If this was ANY other generation, the line-up would have been amazing.
And no, the PS4 has several launch exclusives, don't know why you would think that.
tell me how many people are going to buy games which have been out for months already, and are now far cheaper.
Awful! looks like I'm more hyped to get a Xbox One, Killer Instinct 3 and Dead Rising 3 laugh at this trash, hopefully Sony starts giving us good exclusives next year, the PS4 deserves it, like come on it's the best console but no games? 🙁
Those games aren't exactly getting glowing reviews, either.
Dead Rising 3 isn't scoring that much better than Killzone, and I'd still rather take the latter. Killer Instinct is barely above a 7 average.
I don't know why people think KI3 is a great game. Sure it is scoring okay, but you only get one character for free, then you have to pay for the rest. Awesome FTP.
DR3 is 78 on Metacritic. Forza 5 is now 82.
Honestly, I expected the Xbox games to get higher scores. I fully expect Ryse to get 9's when the embargo lifts tomorrow. There is something about Xbox exclusives. Their quality doesn't seem to matter.
Last edited by Akuma_ on 11/20/2013 5:53:55 PM
yeah i'm a little disappointed that this game it's getting gud reviews but i'll still get it anyways and enjoy it cos i think it looks like fun.and i can play co-op with one of my bros which willbe fun to have a go at
happy gaming =)
It is fun, just a little repetative.
Not that difficult either if you played any God of War type games.
I just don't get this. It's so strange. Surely Sony has known for YEARS that they would have a new console come holidays 2013. What kept them from at least conceptually to start working on the launch titles like… Five years ago?
How can something as critical as launch titles become rushed or down-prioritized?
Money or rather their dire financial state
Last edited by HUSO on 11/20/2013 6:39:36 AM
That's my concern, it didn't have to be this way, but maybe it's a calculated risk. You're going to sell more copies of your games after you have the hardware out there as an install base.
Putting out great games too early could be a sales problem too, as apparently happened with Heavenly Sword.
I still think they rushed this launch. The potentially significant hardware problems are another indication of that.