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Mighty No. 9 Review

Graphics:
8.2
Gameplay:
8.0
Sound:
7.2
Control:
7.5
Replay Value:
8.2
Overall Rating:
7.8
Online Gameplay:
Not Rated
Publisher:
Deep Silver
Developer:
comcept
Number Of Players:
1
Genre:
Genre
Release Date:
June 21, 2016


Let me be clear with a disclaimer right off the bat here, folks.

I… LOVE Mega Man. Always have. I loved it on NES, SNES, Gameboy… I loved the original series, I love the Mega Man X series… And I am completely annoyed at the lack of any more X titles. (Stop holding out, Capcom! What happened to Axl after Mega Man X8?) Heck, I even enjoyed the turn-based jRPG styled game, Mega Man X: Command Mission. When I was in grade 1 or 2, anytime we had a spelling test, we had to write a sentence using that word. I distinctly remember writing for the word “Needle” a sentence about Mega Man fighting Needle Man, a boss in one of the more recent Mega Man’s of the day. Yeah… I’ve liked Mega Man for almost as long as I can remember.

So when I heard that Kenji Inafune, the king of all things Mega Man, was going to be creating a spiritual successor to the series, I didn’t need to see anything else. I was going to be buying it day one.

Yes, that’s right. Mighty No 9 basically -IS- Mega Man. I’ve been reading all sorts of comments, questions, and tweets about Mighty No 9 for a while now, and I don’t think this can be said enough.

Mighty No 9 is SUPPOSED to be a “rip-off” of Mega Man. The man responsible for Mega Man headed up the project, so no worries folks. I’m no law expert, but I’m pretty sure Inafune isn’t going to sue himself for plagiarism or whatever the digital version of that is. And by the way, it’s a pretty good rip-off, barring a few inferior aspects and control issues.