How exactly can a development studio make a game in only four or five months…?
Evidently, that's how long it took developer Nihilistic to produce Call of Duty: Black Ops Declassified , and that's probably the reason you saw so little of the game in terms of promotion.
This according to NowGamer citing Internet sleuth Superannuation, which revealed on its Twitter feed that Nihilistic didn't even start making Black Ops Declassified until Resistance: Burning Skies shipped. The latter released in May, which means the team had less than 6 months to make Declassified …and that just seems like a very short development cycle. Wouldn't it make sense to assume the project was rushed so there would be a CoD Vita iteration to launch alongside Black Ops II for consoles?
I wouldn't be surprised in the least. But that may not have been the best idea, depending on how well Declassified does on the sales charts…
Related Game(s): Call of Duty: Black Ops Declassified