A Street Fighter game without an Arcade Mode? It feels kinda weird, right?
Street Fighter V has been launched a week ago on PS4 and PC. If you’ve been following Street Fighter V at all, you’ll have undoubtedly seen reviews lament its lack of content everywhere and Ben also stated in his review that the lack of content is one of the problems of the game.
Speaking of lack of content, one of the biggest absences of the game is a fighting game staple: the trusty Arcade Mode. As it is, there is currently no way to go up against AI in a standard best-of-three match format. You either fight forever and ever in practice mode, or you do single rounds in the story or survival modes.
According to Forbes , Capcom has been listening to this criticism and is now ‘looking into’ an arcade mode: “The team is looking into adding an Arcade Mode and we’ll have more information to share soon,” a Capcom representative told Forbes via email. No further details about the Arcade Mode were divulged. According to the same representative, Capcom is also planning to introduce difficulty sliders into the existing Character Stories mode.
Arcade modes are a bare-minimum feature for fighting games. Whenever I play fighting games, I usually play only the Arcade Mode on it. Sometimes I play the VS modes if I have a friend with me on whom I can play with. Most of the time I don't touch the online mode of it. I think Capcom should have inserted the Arcade Mode in Street Fighter V in the first place before they released it. And if they do insert the Arcade Mode on the game, it should be free for all consumers who bought the game. How about you guys who bought the game, are you satisfied that there's no Arcade Mode on it?
Related Game(s): Street Fighter V
Yea it's odd they didn't include one to begin with.
Anyone else feel the match making could be better? I keep getting thrown into matches with people twice the rank I am or more.
I'm distracted by how it more looks like characters are wearing fake muscle suits instead of actually seeming like behemoths.
Unreal engine.
Arcade can be yours for only 4.99!
A Street Fighter without arcade mode…………
Is Capcom trying to be EA?
Look at what they've done to NFS.
This isn't something they should be "looking" into. C'mon.
This is the single thing that made no sense to me. I mean what the actual f*ck.
The logic for no arcade mode is:
This is the first Street Fighter that did not first release as an arcade cabinet game in Japan (apparently, from the top of my head, no source).
But what's logic. Where's the arcade mode if you have no story? Character story is it, but 1/2 length too short.
By the logic, I meant their logic.
Arcade mode was literally ripped from Arcade Mode -Player 1 insert a coin to play. Like how it included the couple mini-games between fights.
There was no such thing as a SFV arcade mode so there was nothing to implement/rip.
Apparently this was a decision to not be made.
Looking into it? Looking into it? So they werent ever planning on releasing an arcade mode, not until the fan backlash anyway. This is a must-have feature in my humble opinion. Really disappointed in Capcom for shipping the game like this.
Yup.
Them boobs… anyway, how can an arcade game not have an arcade mode?
Arcade evolved into online now. Sad to some but true. You go to arcades to fight strangers and show them your skill. This was never released in arcades. I thought survival was the arcade mode in this game.
Worse of all it was very easy to design one for release day, just add more fights to the story mode eah character already has with the diference that all of them being of 3 rounds with the option of select difficulty and that's all, that little details would make a lot of people don't back pedal on their pre-orders.
I'm sorry, but it seems Capcom is almost as hopeless as Square Enix in some respects. No clue what their fans really want, no idea how to embrace progression without changing everything about their iconic franchises that earned them their fans in the first place, etc.
In another five years, Capcom will ask the community if they "still want Street Fighter to be a fighting game." 'rolling eyes'
Last edited by Ben Dutka PSXE on 2/24/2016 11:20:33 AM
"I'm sorry, but it seems Capcom is almost as hopeless as Square Enix in some respects"
Amen. I've been saying this for a couple of years now.
What's an arcade dad?
A dark smelly store where people played video game machines.
The machines were like pop machines. You placed coins in them and then you could play for a few seconds, maybe minutes.
They were also more social than online multiplayer could ever hope to be, rewarded practice and skill, and represented the most advanced video game experience at the time as home consoles weren't even close.
Last edited by Ben Dutka PSXE on 2/24/2016 12:51:04 PM
Yes it was awesome, a bunch of people in an arcade>online servers, also a more respectful environment because rarely someone would dare to insult people in front of their faces.
I miss the days of owning the grown ups at the arcade in Street Fighter II Turbo. While I am greatful for consoles I do recognize their part is sorta destroying the arcade scene. Once I was able to play SFII Turbo on my SNES I had no reason to visit the arcade.
Last edited by Jawknee on 2/24/2016 1:41:29 PM
I'd still be visiting the arcades if they wer still around in my neighborhood.
Fighting games have never been my thing – but when I've played them, I have the most fun with setting the CPU difficulty to absurdly easy and then kicking some tail like I never could in the arcade. The time and effort to get competent at higher levels just don't do it for me, for this type of game.
tldr: no arcade mode – no point at all.
I've heard people on here say the story mode is just two fights each and there's no arcade mode. So what exactly is there? Just a story prologue and online? Were they expecting everyone to just think online is the new arcade? You can still play against someone sitting next to you on the couch, right? Still I would never buy a fighter without arcade mode.
Last edited by mk ultra on 2/24/2016 6:03:54 PM
There's a half baked story mode, survival mode which is fun and challenging, training mode and the rest is online which is surprisingly good when it works. I've only ran into a handful of people who lag. When it's working as intended it performs remarkably well. Smooth 60fps. Even over share play the game runs great. And yes, couch matches is there.
Of course the game is lacking but I don't mind since capcom plans to support this game with free updates for the foreseeable future. Honestly, I get why people feel it's dumb that they didn't include an arcade mode but I personally haven't touched the arcade mode in USFIV since SSFIV Arcade Edition. The CPU just isn't as fun to play against as a human.
Now I just need to get a fight stick. My thumb can't take much more abuse from the duelshock.
Last edited by Jawknee on 2/25/2016 2:34:01 PM
Ha, duelshock,
I see what you did there, 1+
Hmm to be fair, survival is pretty much arcade mode. Theres no real difference except the match format.
I was upset at first, but then after playing survival a couple times, i realised it serves the same purpose.
The cinematic story mode coming out in march is essentially going to replace arcade mode as it has a real story, versus the cheap ones they had in sfiv.
Ha, duelshock,
I see what you did there, 1+
There's a half baked story mode, survival mode which is fun and challenging, training mode and the rest is online which is surprisingly good when it works. I've only ran into a handful of people who lag. When it's working as intended it performs remarkably well. Smooth 60fps. Even over share play the game runs great. And yes, couch matches is there.
Of course the game is lacking but I don't mind since capcom plans to support this game with free updates for the foreseeable future. Honestly, I get why people feel it's dumb that they didn't include an arcade mode but I personally haven't touched the arcade mode in USFIV since SSFIV Arcade Edition. The CPU just isn't as fun to play against as a human.
Now I just need to get a fight stick. My thumb can't take much more abuse from the duelshock.
Last edited by Jawknee on 2/25/2016 2:34:01 PM
Hmm to be fair, survival is pretty much arcade mode. Theres no real difference except the match format.
I was upset at first, but then after playing survival a couple times, i realised it serves the same purpose.
The cinematic story mode coming out in march is essentially going to replace arcade mode as it has a real story, versus the cheap ones they had in sfiv.
Worse of all it was very easy to design one for release day, just add more fights to the story mode eah character already has with the diference that all of them being of 3 rounds with the option of select difficulty and that's all, that little details would make a lot of people don't back pedal on their pre-orders.
What's an arcade dad?
A dark smelly store where people played video game machines.
The machines were like pop machines. You placed coins in them and then you could play for a few seconds, maybe minutes.
Fighting games have never been my thing – but when I've played them, I have the most fun with setting the CPU difficulty to absurdly easy and then kicking some tail like I never could in the arcade. The time and effort to get competent at higher levels just don't do it for me, for this type of game.
tldr: no arcade mode – no point at all.
"I'm sorry, but it seems Capcom is almost as hopeless as Square Enix in some respects"
Amen. I've been saying this for a couple of years now.
Worse of all it was very easy to design one for release day, just add more fights to the story mode eah character already has with the diference that all of them being of 3 rounds with the option of select difficulty and that's all, that little details would make a lot of people don't back pedal on their pre-orders.
I've heard people on here say the story mode is just two fights each and there's no arcade mode. So what exactly is there? Just a story prologue and online? Were they expecting everyone to just think online is the new arcade? You can still play against someone sitting next to you on the couch, right? Still I would never buy a fighter without arcade mode.
Last edited by mk ultra on 2/24/2016 6:03:54 PM
I'd still be visiting the arcades if they wer still around in my neighborhood.
"I'm sorry, but it seems Capcom is almost as hopeless as Square Enix in some respects"
Amen. I've been saying this for a couple of years now.
I miss the days of owning the grown ups at the arcade in Street Fighter II Turbo. While I am greatful for consoles I do recognize their part is sorta destroying the arcade scene. Once I was able to play SFII Turbo on my SNES I had no reason to visit the arcade.
Last edited by Jawknee on 2/24/2016 1:41:29 PM
They were also more social than online multiplayer could ever hope to be, rewarded practice and skill, and represented the most advanced video game experience at the time as home consoles weren't even close.
Last edited by Ben Dutka PSXE on 2/24/2016 12:51:04 PM
Arcade evolved into online now. Sad to some but true. You go to arcades to fight strangers and show them your skill. This was never released in arcades. I thought survival was the arcade mode in this game.
What's an arcade dad?
A dark smelly store where people played video game machines.
The machines were like pop machines. You placed coins in them and then you could play for a few seconds, maybe minutes.
Arcade evolved into online now. Sad to some but true. You go to arcades to fight strangers and show them your skill. This was never released in arcades. I thought survival was the arcade mode in this game.
Yes it was awesome, a bunch of people in an arcade>online servers, also a more respectful environment because rarely someone would dare to insult people in front of their faces.
I'd still be visiting the arcades if they wer still around in my neighborhood.
They were also more social than online multiplayer could ever hope to be, rewarded practice and skill, and represented the most advanced video game experience at the time as home consoles weren't even close.
Last edited by Ben Dutka PSXE on 2/24/2016 12:51:04 PM
I miss the days of owning the grown ups at the arcade in Street Fighter II Turbo. While I am greatful for consoles I do recognize their part is sorta destroying the arcade scene. Once I was able to play SFII Turbo on my SNES I had no reason to visit the arcade.
Last edited by Jawknee on 2/24/2016 1:41:29 PM
Looking into it? Looking into it? So they werent ever planning on releasing an arcade mode, not until the fan backlash anyway. This is a must-have feature in my humble opinion. Really disappointed in Capcom for shipping the game like this.
This is the single thing that made no sense to me. I mean what the actual f*ck.
The logic for no arcade mode is:
This is the first Street Fighter that did not first release as an arcade cabinet game in Japan (apparently, from the top of my head, no source).
But what's logic. Where's the arcade mode if you have no story? Character story is it, but 1/2 length too short.
Them boobs… anyway, how can an arcade game not have an arcade mode?
By the logic, I meant their logic.
Arcade mode was literally ripped from Arcade Mode -Player 1 insert a coin to play. Like how it included the couple mini-games between fights.
There was no such thing as a SFV arcade mode so there was nothing to implement/rip.
Apparently this was a decision to not be made.
A Street Fighter without arcade mode…………
Is Capcom trying to be EA?
Look at what they've done to NFS.