The new PlayStation Plus July 2016 lineup of titles have been revealed, including two new PS4 free games. Sony has confirmed that their latest selection arrives on July 5, having announced the new roster very late in June.
PlayStation 4 owners, who are subscribed to PS Plus, are getting Furi and Saints Row: Gat out of Hell, while Fat Princess and Call of Juarez: Bound in Blood will be free on PS3. PlayStation Vita owners, meanwhile, can pick up Oreshika: Tainted Bloodlines and Prince of Persia: Revelation free during the month. Additionally, PlayStation Plus members will be granted early access to Epic Games' new MOBA Paragon before the open beta kicks off on August 16, as well as a Starter Pack that includes a trio of Master Challenges.
Here’s the full line-up of July’s free games, including titles for PS3 and Vita owners:
Saints Row – Gat Out of Hell:"With a choice of characters, enter the open-world sandbox setting of New Hades and wreak havoc. If you are at all familiar with the Saints Row franchise, you know that some seriously over-the-top antics are waiting for you,"
"And if you aren’t familiar with the franchise? Hold onto your hats, prepare for a wild romp, and jump in."
Furi:"The new title from The Game Bakers, built on the premise of making a game that is both simple and deep, Furi is a fast-paced, tense and ultimately rewarding gameplay experience."
"The depth comes from the ways with which you use your skills to take on unique opponents. Furi pits you against guardians, each with their own style, in what feel more like carefully crafted duels than boss fights. The Game Bakers have made something truly special here, and we hope you enjoy it."
If you haven't already done so, be sure to grab June's free games for PlayStation Plus members before the month is over. I gotta say that the lineup of free games for the month of July is kinda mediocre to me compare to the lineup of free games for June 2016. Well, that's fine with me as I'll spend the majority of my free time for July on playing Star Ocean 5 and Ratchet and Clank Collection (PS3). How about you guys? Will you be downloading the PS Plus free games for the month of July?
Last March, I've posted an article about the Bioshock collection that was spotted on a game website. It was a rumor back then, but now it has been confirmed. 2K has officially announced BioShock: The Collection, headed to PlayStation 4, Xbox One and PC for $59.99 in North America on September 13, Australia on September 15, and internationally on September 16.
BioShock: The Collection includes all three games and all of the DLC released for them. Additionally, it will include a director's commentary feature called Imagining BioShock, with director Ken Levine and lead artist Shawn Roberston. The remastered version of BioShock 2 will not include the multiplayer. It's worth noting that the PC version of BioShock: Infinite included in the collection "is not being remastered because it already meets current-gen console standards and runs smoothly on high visual settings." You can check out the bundled content for BioShock: The Collection below:
BioShock
BioShock 2(**Multiplayer will not be included)
BioShock Infinite
In short, BioShock: The Collection offers more than $100 of content remastered for PlayStation 4, Xbox One, and digital PC for only $59.99. This is a great steal for players who haven't played any of the Bioshock games. The compilation is being developed by Blind Squirrel Games, which collaborated with Irrational Games on the development on the original release of BioShock Infinite.
You can check out the first footage from BioShock: The Collection in the trailer below. I'm kinda tempted to buy this Bioshock Collection when it comes out, even though I've already played all the Bioshock games, but I need to save money to buy the upcoming games that will be released on the holidays. I'll just probably sell some of my old games to get some money to buy this collection. How about you guys? Will you be buying the Bioshock Collection when it comes out?
While this month’s announcement of Watch Dogs 2 — Ubisoft’s future tech open-world caper — might not have come as a huge surprise given the success of the 2014 original, it’s nevertheless a welcome return for a new IP with some big ideas. Doubly so, given that the team behind it seems keen to push forward the template they laid down the first time around.
Watch Dogs 2 Game Director, Danny Belanger, has said that the upcoming title will feature several new ways to hack and will allow players more freedom with at least three different play styles. In an interview with PlayStation Blog , Watch Dogs 2 Game Director Danny Belanger explained the kind of upgrades they did, which allows players to hack “big data,” which refers to websites with large amounts of data in them like social media and search engines. The game will also give you the ability to perform multiple hacks on anybody around you, instead of the first game’s simple hack.
The three play styles are as follows the combat hacker, the ghost hacker, and the trickster hacker. The combat hacker will be more aggressive, and will use hacks to take down the enemy. The ghost hacker will use hacks to distract the enemy, and make noises. The final hacker is the Trickster hacker, who can finish an entire mission without physically being there.
"We’re taking these technologies, looking at them, and asking what the risks are, what can happen, what could a hacker do? And we’ve found that we can create some super-interesting situations."
Players will now be able to hack anything that’s connected. Where the first game focused on simple patterns, Watch Dogs 2 will allow players to carry out multiple hacks on every single person. Belanger further said:
"The player has the freedom to play the way they want. We’re using three playstyles to talk about the game. The combat hacker — who is more proactive and uses hacks to take down people. There’s the ghost hacker — they can use hacks to distract and make noises. And then there’s the trickster hacker. They can finish a whole mission without actually physically being there."
Players will not have to pick a specific way to play through out the whole game. You can play one style one day, and switch to another one the next. I'm excited for Watch Dogs 2. I've enjoyed the gameplay and the hacking elements of the first game, so I'm expecting that I'll also enjoy playing the sequel.
Watch Dogs 2 will be out on PlayStation 4, Xbox One and PC on November 15.
Resident Evil 7's lead developers have reassured fans that the full game won't be a ghost story, despite the recent playable demo and announcement trailer suggesting otherwise. While they weren't explicit about the return of zombies and biological weapons that the series is known for, apparently the supernatural themes shown so far will "all make sense in the end" .
"I've seen from initial reactions of what we've put out that people are getting the impression that we've taken Resident Evil and turned it into some sort of supernatural, occult, ghost story," director Kōshi Nakanishi explained in a Capcom Unity blog post .
"I think you can look at the trailer or the demo and get that impression, but don't worry, we haven't just thrown out Resident Evil as it exists and turned it into a ghost story. It will all make sense in the end"
"I know it's frustrating holding back on what we can show fans, but this is really the best way to let you enjoy the game to the fullest when it finally comes out. We just have a trailer and a demo at this moment, but watch this space in the coming months and we hope you look forward to the game. We're going to do our best to make the best game we can."
Also, in an interview with Capcom Unity, Producer Masachika Kawata and director Kōshi Nakanishi talked about some of the changes introduced with Resident Evil 7. First of all, it won’t be a reboot of the series.
Nakanishi-san:It’s not a reboot and we’re not throwing away the series’ canonical storyline. It’s the new numbered title in the series and it’s a sequel to the existing mainline series titles. After I say that and you try the demo, you may say “Really?”, because it looks nothing like any of that, but trust me. We need to have a bit of mystery in survival horror, so we’re trying to make you wonder when you play it how could this possibly be connected? That’s part of the appeal.
One of the most controversial differences will certainly be the new first person perspective. Here’s how they motivated this choice:
Kawata-san:Both myself and the director, Mr. Nakanishi, felt if we want people to experience horror and experience it in the most direct, visceral way possible, then literally putting yourself in the position of seeing what the character sees is the best way to do that and so it was our motivation for the first-person camera change.
Nakanishi-san:Of course it’s a big change, so first we got a prototype working and we put first-person in place and we wanted to see if we could make Resident Evil work in first person. As soon as we had it up and running we were really confident that this was the way to move forward. We were really happy with the way that Resident Evil feels in first person.
There’s at least one more major change, though. Whereas in every single Resident Evil title the main characters were highly trained special force agents, this time Resident Evil 7 will let you play as a mere ordinary person.
Kawata-san:Just to confirm – it isn’t an existing character whose eyes you’re seeing through. I think one of the places we got in the series up until now is you’re kind of playing these superhero characters. They’re fully equipped, powerful people who go into these survival horror situations but they’re ready for them. They can take it on. To bring the horror experience right to the player, we thought now that you’re in first person you’ll feel like you’re there. You can’t be looking through the perspective of a macho, hero character because that’s not you at home. Or maybe you are macho, I don’t know [laughs]. It’s sort of a powerless, ordinary person you’re playing as. We’re not really talking in too much detail about who they are right now, but they’re an ordinary person stuck in an extraordinary situation. I think that really brings the horror right to the fore. You wonder if this person you’re playing as – or you – will be able to cope with this situation. That’s a real feeling of helplessness that helps the horror stand out. If you try the demo that’s out on [PlayStation 4] for [PlayStation Plus subscribers], you’ll see.
Resident Evil 7 will launch for PC, PlayStation 4 and Xbox One on January 24, 2017. PS4 owners may also enjoy the entire game, which runs on a brand new engine made by Capcom, via PlayStation VR. It's a good thing that Resident Evil 7 didn't turned out to be a "ghost story" , and that I'm pretty sure that zombies will be one of the common enemies of the game. I'm just skeptical on the first person perspective of the game, because I'm used to play the Resident Evil games in a third person perspective. For me, I think the first person perspective is not meant for Resident Evil games. Lastly, I'm a little disappointed that we won't see some mainstay characters in the Resident Evil franchise like Chris or Leon in Resident Evil 7. We're used to seeing those guys in every main Resident Evil game, right? Well, we just have to see next year if Resident Evil 7 will be a great Resident Evil game or not. Any thoughts guys?
This generation of consoles has gotten pretty interesting recently, with both Sony and Microsoft now planning to launch significantly more powerful mid-generation consoles that offer full backwards compatibility with what is currently out there. While having a more powerful PS4 on the market might be cause for concern for original PS4 owners, Sony’s WorldWide Studios head has said that the PS4 Neo won’t shorten the PS4’s life span.
"Well no, PS4 is PS4, you know the new high-end PS4 is still PS4, so you know the lifecycle is not going to be shorter," Yoshida said in an interview with Gameswelt.TV ( via NeoGAF ).
He was responding to a question about if console generations were getting shorter as companies like Sony, and Microsoft with Project Scorpio, release hardware upgrades before a console cycle has ended.
From the way Yoshida answered the question, it seems like he wants to stress that Neo and PS4 will complement each other. Neo will be the more high-end (and thus more expensive) model, while the standard version will be more affordable and still capable of hosting great-looking games such as Uncharted 4: A Thief's End.
Yoshida's comments match up with what PlayStation president Andrew House said this month when he announced Neo. "It is intended to sit alongside and complement the standard PS4," he said at the time. "We will be selling both [versions] through the life cycle."
As for why Sony is introducing new hardware in this way to begin with, House said it comes down to how the company is responding to consumer behavior.
"The consumer is attuned to a different cadence of innovation in technology thanks in great part for the upgrades cadence on mobile phones or PCs," House said of this new strategy to offer a more powerful version of the same system.
Sony confirmed that it was working on a new "high-end" PS4 , codenamed PlayStation 4 Neo, ahead of its E3 press conference earlier this month. The console was not shown at E3, however, despite rumours suggesting that it is due to launch relatively soon.
Microsoft, meanwhile, announced the first official details on its next Xbox console Project Scorpio, confirming that it will feature a 6 teraflop GPU and will launch in late 2017. The announcement took Yoshida by surprise, however.
"I was surprised [Microsoft announced Scorpio]," Yoshida said earlier in the interview. "I was not expecting them to talk about [it]. It's very very super interesting what they are doing."
"The dynamics of the tech industry are such that there's a much heavier emphasis on immediate gratification than there was," he said. "A lot of that is to do with how Apple has very cleverly and elegantly managed the 'available now' approach. So yes, that was a slight surprise to me."
Well, it's good to hear from Yoshida that the PS4 Neo won't shorten the PS4's life cycle. I'm not planning to buy the PS4 Neo when it comes out, as I'm already ok with my current PS4. How about you guys?
Activision has a new 'Ghostbusters' game in works for July, and today, the publisher announced that there will be a special game and movie bundle. The new game has its own standalone ghost-busting story. The story is distinct from the old movies, but it basically follows the events of the new movie.
The Ultimate Bundle appears to be a digital-exclusive, and it won't be available on every system. A press release today said the premium bundle will be offered for PlayStation 4 through the PlayStation Store and "in select regions" for Xbox One in the Xbox Games Store. No mention was made of a release for this version of the game on PC.
Here is the official description for what's included:
The DLC mentioned above will also be given to people who preorder the standard $50 version of Ghostbusters digitally across console and PC. Additionally, Activision did not say when the Ghostbusters movie code will arrive or where you'll be able to download/stream it.
Ghostbusters — the video game — is a film tie-in, starring a "new cast of rookie recruits" in the post-film world. It's a third-person role-playing game, with four different "uniquely powered heroes" to choose from. The game comes out on July 12, just days before the Paul Feig-directed Ghostbusters hits theaters on July 15. A mobile game called Ghostbusters: Slime City will come out on July 15 for iOS and Android devices. So will you be getting the Ultimate bundle for Ghostbusters?
Related Game(s): Ghostbuster games
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