Ghost of Tsushima

It’s finally here. Ghost of Tsushima launches today. As with many big titles, it’s only tradition to lament about the process of making it and the road that paved the way. Apparently, it could have been very different.

An article in the PlayStation Blog detailed that Sucker Punch Productions originally wasn’t sure what to do. They knew they wanted an open world with a focus on melee combat but wasn’t sure what to go with in terms of characters. They considered many different ideas including pirates, the three musketeers, and Scottish outlaw-turned-folk hero, Rob Roy.

Their hearts, however, returned to feudal Japan, and evidently, they learned about 1274’s Mongol invasion of Tsushima. This clicked with them and they started to get to work on what would become Ghost of Tsushima.

You’ve got to wonder, though, what would a game like this be like featuring pirates? It’d probably be a lot different than what the project is now. Big questions like would you be able to sail the seven seas? Could you board and battle against other ships? Its combat would be different, to say the least.

What do you think? Would you be interested in seeing Ghost of Tsushima as a pirate-themed game? Maybe Rob Roy? Tell us below!

Used to just write news, now I edit it. I still smash my head against a keyboard and words magically appear. Twitter | Send tips

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