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Hot Wheels Unleashed 2: Turbocharged Review

Hot Wheels Unleashed 2: Turbocharged sees the franchise roar back into view with a satisfying entry that should delight fans, and provide a safe pair of hands for anyone looking for an excuse for some light-hearted racing.

Function over style is definitely the name of the game here and players will be rewarded with racing that is satisfyingly easy to learn and a fun challenge to master. The races are rammed with action and have a difficulty that will not leave you bored but neither will it ever be a real roadblock to progression throughout the campaign mode.

There is a good variety on offer, from typical races to it being changed up with the vehicle in last place periodically being eliminated to slaloms that feel like you’re working out a puzzle. Sure, before long you’ll be very familiar with each style but it does do just enough to change it up between races.

Hot Wheels Unleashed 2: Turbocharged
Not exactly Game Of Thrones, but it does the job

Frantic Fun

The story here is aimed at a younger market, so if you are looking for a groundbreaking Game Of Thrones-esque tale, then look elsewhere. Then again, who seriously goes into a racing game looking for that much violence and hatred? Oh right, of course, fans of Mario Kart. It has enough cutscenes and light-hearted characters that provide you with the excuse to go and do a variety of contests. Nothing more, nothing less but it does this with aplomb, and you’ll be too satisfied with the racing to care.

Five different types of vehicles encourage you to experiment with the way you approach races, and with 157 cars on offer is nothing to sniff at. There is a lot of content here. You can further unlock backgrounds and different tags and cards. Factor in DLC that has already arrived, and there is a lot to be found here.

In terms of how the game is structured, variety and progression are the keywords. It does not hold back from consistently providing you with experience, upgrades, or money in a financial ecosystem, which means you are never far off affording something new. The shop can be a bit limited, and you can pay money to refresh the items on offer, a feature which, if the currency wasn’t so readily available, would have become annoying.

Graphically there was no issue with this title, it looks good without being spectacular, but it really suits its own context well. Graphics are not an issue here.

Hot Wheels Unleashed 2: Turbocharged

Hot Wheels Unleashed 2: Tankocharged. If this reviewer is offered a tank, then he’ll drive a tank.

Superb Effort

There is an admirable amount of customization that really cannot be understated. It has a superb track builder as well as a mindboggling amount of ways to customize your car, it is seriously impressive. These features are very much optional, leaving it to be something that you can pick up if you ever need a break from the racing.

This is a really solid title that should be looked at by anyone who needs to scratch their racing game itch or anyone who is just a massive fan of the Hot Wheels franchise. There is an awful lot to do here, so those who commit to the game will be here a long time. This is a really solid game and worth checking out.

You can buy Hot Wheels Unleashed 2: Turbocharged on PSN here.

Developer:
Milestone
Publisher:
Milestone
Genre:
Racing
Release Date:
October 19, 2023
Final Rating:
8.0


Foamstars Takes Very Heavy Inspiration From Splatoon, And That’s Perfectly Fine

Foamstars

Anyone who has played the slightest amount of Splatoon, the Nintendo-exclusive third-person shooter, will be instantly familiar with Foamstars, which had its open beta during the weekend.

Foamstars sees you jump into battle, firing foam at your enemies and on the floor, where you can surf along it for fluid and quick movement. Splatoon is the same thing, except replace “foam” with ink and “surf along it” with “dive into it.” In fairness, Splatoon’s primary mode does focus on covering an area in ink to win, meanwhile, Foamstars’ two modes focus more on taking out your opposing players, but both games play in an extremely similar fashion.

The games even have similarities in the presentation, which are treated very light-heartedly with gameshow elements. Foamstars does have more influence from character-based shooters. You and your teammates cannot pick the same character, and with how quickly they get picked in the pre-game lobby, it forces you to get comfortable with a range of styles. 

For all the similarities, though, Foamstars has one major trump card over Splatoon. The simple fact is the different hardware is more than enough to justify its existence. To paraphrase an old advert — Sony do what Nintendon’t. Namely, good online capabilities. I’ve played Splatoon, it is a superb franchise, but online could have been better.

With solid servers and the implementation of voice chat, Foamstars will be a much more enjoyable title. Now, admittedly, this was where the beta had issues — getting into a match was difficult. Call of Duty this was not, I would spend a while waiting to get put into games. The thing is, I’d trust a beta released on a Sony platform to address this quicker than I would ever expect from Nintendo. 

A lot of this will depend on the eventual content of the title. In beta, Foamstars did not have a great deal to do, so the gap between this and the full release will go a long way in deciding its fate.

The concept behind Splatoon/Foamstars is one that should be very digestible to the current market of shooting titles, which seem to be generally quite serious affairs. It is rather hard to take Foamstars seriously and for that, we should rejoice. It might be a complete rip-off of Splatoon, but if you’re going to take such heavy inspiration from an idea, well then make it a good one and put it on a console that the other game will never reach.

This should turn out to be a perfect antidote to the range of shooters on offer at the moment, with Call of Duty pumping out very familiar titles year after year, this really offers a tonal contrast. The beta may have had issues, but what was on offer was very promising, and the issues do not seem to be ones that a full release should encounter.

Yes, Foamstars is familiar but it was also really good fun and for Sony consoles — really fresh. I’ll look forward to its full release in early 2024.

Payday 3 To Explore Offline Mode Possibility

Starbreeze, the developer of the embattled first-person shooter Payday 3, says it’s are looking into making the game less dependent on their online services.

While the game does offer a single-player experience through specific means, the game requires the player to always be online, but so far, it has run into “unforeseen” technical issues.  During the game’s opening weekend, it had a peak of 1,347,510 players, but Steam reviews have not been favorable, with 66% of players giving it a negative score.

Starbreeze has attributed the situation to an unforeseen error due to the number of players, causing an issue for its third-party matchmaking partner. Starbreeze CEO Tobias Sjögren referenced that it’s was looking into some sort of an offline mode over on Twitter, before the statement’s release.

He has acknowledged that they have lost trust within the community and emphasized that they have a lot of work to do.

Payday 3 launched on September 21, and the developer has pledged that DLC for the title will be released at a later date. A further round of changes designed to improve the title’s performance is scheduled for today. 

“Starbreeze is currently evaluating all options, both short- and long-term. In the short-term, this means Starbreeze’ focus is to ensure the player experience. In the long-term, this means evaluating a new partner for matchmaking services and making PAYDAY 3 less dependent on online services.”

What do you think? Have you played Payday 3? Are you enjoying it? Let us know below!

Forgive Me Father (PS4) Review

Forgive Me Father

Forgive Me Father is a great run ‘n’ gun shooter, which, despite its highs, can really overstay its welcome. Throwing you into a very unique world inspired by the works of HP Lovecraft, it will charm you quickly. However, as you enter the latter stages, the attempts at variety fall flat, and you’ll find yourself more frustrated than anything. 

You can choose to be either a journalist, which I picked, or a priest. This is where the game offers some realism — the journalist has two abilities that involve smoking. They drink a lot and also say one-liners that they think are hilarious but aren’t remotely funny. The game has a gentle introduction and drip-feeds new weapons and abilities as you progress through the stages. 

The options are there in combat, you have a wide variety of weapons, and they can all be upgraded alongside the four abilities. The expansion is exciting, but if you’re clever with abilities, you’ll effectively be done with the skill tree by the middle or latter stage of the game. 

Easy does it. Forgive Me Father starts off extremely well.

HERE’S TO BRILLIANT AND BLOODY BEGINNINGS

It starts off well, a tutorial stage that ultimately does the job, before leading you into shorter stages, and importantly, you’ll find where you are in terms of the difficulty. Now, this is a port of a PC game and the developers here provided an admirable amount of options to compensate for the lack of a mouse, with five different difficulty modes and four levels of aim assistance. And make no mistake, this game is difficult.

A tidy results screen at the end of each stage encourages replaying, highlighting what secrets you discovered or missed, how many enemies you killed, and oddly but amusingly, whether you destroyed a certain amount of barrels. The middle stages are comfortably where the game is at its best — the early stages are pretty brief, but the 10-minute mark is where the level design shines brightest. You’ll relish the chance to have a huge firefight where the balance of frantic and fairness is accomplished with finesse. It is so much fun.

You’ll be running through stages, enjoying the boss fights when they arrive, and finding the sense of progression by upgrading guns to be really satisfying. At this stage, I loved the game.

The middle stages are comfortably where the game is at its best — the early stages are pretty brief, but the 10-minute mark is where the level design shines brightest. You’ll relish the chance to have a huge firefight where the balance of frantic and fairness is accomplished with finesse. It is so much fun. You’ll be running through stages, enjoying the boss fights when they arrive, and finding the sense of progression by upgrading guns to be really satisfying. At this stage, I loved the game.

Yet it starts to throw just a bit too much at you, and it becomes a slog. It is confusing when a game that has very floaty movement decides it wants to be a platformer when it just isn’t built for it. Stages become a bit too long, and you’ll find yourself wanting a map function on a few levels, which do become poorly designed. A section later on has a particularly cruel area that throws far too many enemies at you, your resources will become stretched, it introduces conveyor belts, which the physics of the game do not handle well at all, and it still has another particularly rough section almost immediately after. The charm wears off.

Just a flesh wound! A rather unforgiving section of the game
Just a flesh wound! A rather unforgiving section of the game in which everything on screen is trying to kill me

BOLD CHOICES, MIXED RESULTS

As for graphics, well, they work for the art style. It aims for a dark horror fantasy approach, mixing a lot of 2D within 3D spaces. It works for what it is, but honestly, you’ll know from the pictures you’ve already seen in this review if the art style is for you or not. It worked for me, but I can see why it might not for others.

Musically this really depends on your opinions of the hard rock genre, as when you are getting swarmed with enemies this will kick in with quite some force. I didn’t mind it personally, and it does compliment the game well.

The only consistent time I noticed a performance issue with the title is when, not long after loading, you will get one moment where the game will freeze for a second, but sometimes for closer to five. This, of course, does not help when a save point is close to a precise jump, which thankfully only happens on two occasions.

If you are looking for the plot to drive you through these difficult last stages, then you are out of luck. It is lackluster and tough to put together where you find disparate notes spread around stages that you’ll need an extremely strong memory to confidently put the pieces together. For those of you who played Nintendo’s Metroid Prime series, it is similar to that, and the approach works in that franchise, but in this run ‘n’ gun, it doesn’t help carry the game at all. 

Spoilers? One of the frequent notes throughout stages that form the central plot

I’LL ALWAYS REMEMBER THE GOOD TIMES

That latter section of the game killed my interest in the title, I still completed it, but only for the sake of this review. I really liked this game, until it tried its level best to get me to hate it. It succeeded in both in equal measure.

They have already announced a sequel to this title and it definitely warrants one. With some smarter storytelling, better stage design, and variety, this could be a 10/10 game, but instead, this falls considerably. It punishes you a lot in the second half of the game, but you won’t forget how much fun it had been up to that point. 

You can buy Forgive Me Father on PSN here.

Developer:
Byte Barrel
Publisher:
Fulqrum Publishing
Genre:
FPS, Action
Release Date:
September 28, 2023
Final Rating:
7.0