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Dead To Rights: Reckoning Preview

Scheduled release date:
Summer 2005

Buried among the throngs of people waiting in line to participate in the Soul Calibur III tournament in Namco's booth at E3

today was a playable version of Dead To Rights: Reckoning for the PSP.

From what we can tell, this portable DTR borrows the best aspects from the two existing PS2 games (lots of weapons, disarms,

and violent slo-mo, but not too overboard with pointless combat). We played through one of the three levels available in the

E3 demo–a large concrete and wooden fence area called the "beer barn" in reference to the beer distributorship buildings in

the middle.

The hero, as always, is Jack Slate, a police officer in Victory City that's known for his unorthodox tactics. Also tagging

along is his dog Shadow, who once again plays the role of "smart bomb" in this game. Basically, when the going gets tough,

you can sic him on enemies and he'll kill them and retrieve their weapons.

Judging from the demo level, this portable Dead To Rights has been fine-tuned for stylish, fast combat. Using the circle

button, you can walk up to enemies and perform a variety of martial arts style disarms–real Jet Li stuff mixed with

Reservoir Dogs. The Hollywood influence is palpable. By pressing the triangle button, you can make Jack dive in slo-motion,

which also gives you more time to aim and shoot at enemies. The developers have given Jack twice as much slo-mo in this game,

and they've added an automatic target-switch that makes 2X and 3X kill combos a satisfying afterthough. That means more time

spent admiring your vicious kills and less time mashing the buttons or running away waiting for the slo-mo to recharge. Melee

combat is possible too when Jack is unarmed, but that didn't seem nearly as fun, even though Jack does have twice as many

attacks and combos in this game that he did in the original Dead To Rights.

Shadow, the helpful police dog, has been improved a little too. He's still mainly used as an infrequent "smart bomb" style

attack against a single enemy, but his recharge time has been shortened a little bit to make him more useful. Also, there are

moments when you can control him and have him retrieve items or unlock switches.

What we noticed most from the level we played is that the PSP game isn't as unfocused as the recent PS2 sequel was. You can

still wander around in the levels, but there are always arrows or indicators present to point you on your way, not to mention

tasks to complete that keep you moving in a particular direction. Enemies pop out in twos and threes from places that make

sense–such as from doorways and from behind gates–as opposed to constantly streaming out of distant spawn points. We're

also happy to report that enemies don't just scream obscenities mindlessly in this version. There's still some profanity;

after all, this is an M-rated game; but it's said in moderation and at appropriate times.

Jack's motivation in this new game is to retrieve an informant that has been kidnapped. At the heart of it all is a crime

boss named "Whisper," along with a dozen or so crooked cops and assorted thugs. No word yet on how many single-player levels

the final game will have (the E3 demo had slots for 10, but that's nothing to go on)–but we do know that the game will

include a multiplayer ad hoc deathmatch mode so that friends can get together and go John Woo on each other.

Dead To Rights: Reckoning for the Sony PSP ships this summer.

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