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James Cameron’s Avatar: The Game Review

Graphics:
8.2
Gameplay:
6.1
Sound:
7.4
Control:
5.8
Replay Value:
7.0
Online Gameplay:
6.0
Overall Rating:
6.6
Publisher:
Ubisoft
Developer:
Ubisoft
Number Of Players:
1-2
Genre:
Action/Adventure


There’s little doubt the movie will make a big splash, but what about the game? Ubisoft decided to take the initiative and release the game several weeks before the feature film, in the hopes that those who are blown away by the previews will opt for an early peek via video interaction. However, despite offering a pretty overall graphical presentation and giving the player some thrills along the way, this is a fairly standard third-person action/adventure title that isn’t without its fair share of flaws. Furthermore, if you only go through it once, you’ll be done in about five hours time, which doesn’t make the full price tag all that appealing. Of course, if you enjoy it enough, you can go through playing as the other side (you have the choice of fighting for the humans or Na’vi) and that will effectively double your play time, but…well, it’s unlikely you’ll have the requisite motivation. It’s just not an involving enough experience and Ubisoft can’t quite cover up the shortcomings with an attractive and alluring atmosphere.

First of all, this game is 3D, provided you have a 3D-enabled TV, of course. But I don’t have one and I seriously doubt many readers do so I don’t feel too bad about being unable to review these advanced visuals. As it stands, though, the graphics are the highlight of Avatar: The Game : the surrounding flora and fauna are typically a joy to behold; the detailing is excellent (despite a certain blandness found in the faces of human characters), the special effects are well rendered, and in general, you’ll often wish to stop and gaze about at your alien environment. There are really no major graphical glitches and as you continue forward, new animals and fresh sights will represent one of the few reasons you may have to complete the quest. There’s some jerkiness involved – and we’ll talk more about that in a minute – and as I just alluded to, they could’ve worked harder on overall character design. Those lackluster humans tend to clash with the vibrant backdrops, although they did a better job with the Na’vi.

The sound receives a definite boost from great voice acting and decent sound effects, but falls well short in terms of the soundtrack. It just doesn’t play a large enough role in the experience and unfortunately, much of my time playing was oddly quiet; even intense encounters apparently didn’t warrant a significant musical rise. The sound effects also tend to drop out occasionally and there’s a minor balance issue concerning weapon fire versus animal grunts and cries. But at least we get the good voiceovers, which are essential due to the amount of dialogue in the game. They also help to enhance the authenticity of the game and make it feel more like we’re playing a movie. I just wish they wouldn’t have ignored the music quite so much and the effects aren’t as in-your-face as you might expect them to be. All this being said, the sound isn’t really a detriment; it’s more of a bonus, and that’s not a bad thing.

Describing the game really depends on whether you wish to play through as human or Na’vi. Through the first hour, you will run around with the human character you chose, and you will also experiment a bit with your Avatar – a blue-skinned, 9-foot-tall version of yourself, apparently – so you’ll be able to sample the differences early on. When the moment of truth comes, you will make the decision that will dictate the remainder of the game; if you choose to stick with the RDA (human side), your adventure will feel like a fairly straightforward third-person shooter, complete with multiple vehicles with which to experiment. If you go the other route, the vehicles disappear because the Na’vi are more primitive, and battles are more up-close-and-personal. To compensate for the lack of technical ability, the Na’vi are much faster and stronger than humans, so rushing them with your blades or other melee weapons equipped is often advised. You can shoot, too, of course, but it’s more fun to rush. That, and there’s some light platforming involved with the Na’vi, too.

The other difference is that because you’re on the native soil of the Na’vi, the world will respond depending on who you are: as a human, even the plants can be dangerous, and just about every creature will freak out at your existence. But as a Na’vi, the plant life won’t be secretly trying to attack you and so long as you let the wildlife be, you won’t be harassed by them, either. Of course, certain freakish brutes will attack you regardless of who you are, which is why you should always stay on the alert. Overall, the idea is solid: you progress, gaining experience by taking down enemies and completing quests and this experience unlocks new skills and weapons. Abilities can be mapped out to the face buttons on the controller; you simply press and hold the R2 button to access them when in the field. Abilities range from healing to temporary boosts in ability. For instance, you can create temporary bursts of speed or strength, or take advantage of repelling skills that will knock charging enemies back. This system works relatively well.

The only problem with the game centers on the mechanics, and that’s a serious issue. The camera doesn’t always cooperate and in my opinion, it got a little annoying to always have the character on the left side of the screen (as opposed to the center) when running about. The camera got worse when controlling the Na’vi, too, just because the added speed would cause the camera to go absolutely bonkers at times. It doesn’t help that some of the enemies tend to blend in with your overgrown jungle environment so you’re often struggling just to locate the target. There’s no lock-on although there did appear to be something of an auto-aim once you’ve got a target in your sights, and with the drastic dodge applied to the L1 button, you can easily lose track of the action. Furthermore, while there are extra things to do outside the main quests, none of it was very rewarding and worse, it seemed rather pointless. I also had a big problem with the weapon selection; some just seemed downright useless for the majority of the game.

The gameplay just isn’t smooth enough or engaging enough. That’s the biggest problem. You can’t avoid the flaws as they directly impact the gameplay, although you’ll probably notice the camera and fluidity issue more if you choose to play as the Na’vi. Heading online is always an option but there are very few players on the servers and on top of which, the clash between humans and Na’vi is nowhere near as exciting or diverse as you might believe. It almost seems as if the differences between the two races are more distinct in the single-player campaign than when facing each other online, and that may point out other flaws in regards to creating the opposing sides. It looks pretty good and the voice acting and concepts are solid, but it’s the mechanics that fail us in the long run. This isn’t to say the game is bad or the controls are cripplingly awful; the situation really isn’t that dire. It’s just not as accomplished or polished as it needed to be.

In the end, Avatar: The Game isn’t anywhere near as good as the movie is hopefully going to be and for the most part, it ain’t worth a full $60. Sure, you can double your play time by going through with both races but it’s just not worth it. The controls aren’t tight enough – especially in regards to the vehicles – the camera is rarely on-point, the music isn’t prominent enough, the AI is iffy, and the overall fun factor dips frequently. On the other hand, there are plenty of pluses and I don’t like to frown on good ideas, even if they didn’t quite execute said ideas to the best of their ability. I guess it might be worth the price of admission if you end up really adoring the film, but with so many amazing titles available, I just can’t recommend it.

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Bugzbunny109
Bugzbunny109
14 years ago

lol 6.6, sorry couldn't help it. It's been a while since I have seen a game score THAT low. At least, it supports my belief that all movie games are AT LEAST mediocre; except Batman AA 😉

Alienange
Alienange
14 years ago

Again with the Arkham Asylum movie comments…

NeoHumpty
NeoHumpty
14 years ago

Missed the Tony Hawk review? Poor Tony.

WorldEndsWithMe
WorldEndsWithMe
14 years ago

AA=not movie based.

LegendaryWolfeh
LegendaryWolfeh
14 years ago

kung fu panda = good movie game =P

WorldEndsWithMe
WorldEndsWithMe
14 years ago

Who else saw this coming?

BikerSaint
BikerSaint
14 years ago

@World, I did.
And that was because I saw there were at least 45 used copies already sitting on the racks at my local GS.

Wage SLAVES
Wage SLAVES
14 years ago

The question is who didn't?!

NeoHumpty
NeoHumpty
14 years ago

Shame. I think I finally bought into the hype and will see this in the theater. Makes me wish that they would have spent an extra year making a GOOD game to follow on the curtails of the movie. Now I'm afraid the movie sucks, too.

Alienange
Alienange
14 years ago

What Cameron doesn't get, is that it's not that a game is based on a movie that makes them lousy, it's that they are rushed to stores to meet the movie's release that makes them lousy.

WorldEndsWithMe
WorldEndsWithMe
14 years ago

Damn right. Listen up Spielberg or this will happen to you… again.

___________
___________
14 years ago

huh it was hilarious today i went into EB wondering if i should buy this or lego rock band.
so i asked the guy behind the counter, and he said dont buy the avatar its a really bad game.
i asked why, and his response is.
well you know how at the beginning most games have a tutorial to teach you the controls?
this does not have one, it throughs you into the combat and leaves you to figure everything out for yourself.
that was his only complaint.
got rock band lego instead because i have not played a music game since GH metallica and i was kinda missing it.
but seriously, has society become so dumb and lazy that a control tutorial dictates the quality of a game?

Ben Dutka PSXE
Ben Dutka PSXE
14 years ago

Uh…you really don't need any tutorials. It's run and shoot. Not hard.

Qubex
Qubex
14 years ago

Wow, that guy redefines the word lame!

Q!

"i am home"

___________
___________
14 years ago

thats what i said.
i never pay attention to the tutorials, i like to learn on the go.

Alienange
Alienange
14 years ago

Hey buddy, EB does not qualify as "society." Just so you know.

just2skillf00l
just2skillf00l
14 years ago

Dang Ben this is the most depressing review I think I have ever heard from you. It just sounded so…sad. But yeah, I usually tend to ignore games based off of movies. Not that they will be bad, but I just like a brand new experience. I'm neither surprised nor affected by the score not in the least bit. Hope the movie turns out great though!


Last edited by just2skillf00l on 12/16/2009 12:10:31 AM

Ben Dutka PSXE
Ben Dutka PSXE
14 years ago

You want depressing, read some of my PS2 reviews.

just2skillf00l
just2skillf00l
14 years ago

Yeah I get the gist from reading a few of the ps2 reviews. To use the word atrocious in a review says a lot. But hey, with the good quality of games being released as of late on the PS3 (with exceptions of course), reviews tend to seem less atrocious.

Godslim
Godslim
14 years ago

the movie looks brilliant the game does not

LimitedVertigo
LimitedVertigo
14 years ago

Who has Imax3D tickets for the 18th of Dec.?

THIS GUY

Godslim
Godslim
14 years ago

i wish i did 🙁

Alienange
Alienange
14 years ago

Sorry to hear that LV. You probably could have bought a game for the price you paid.

LimitedVertigo
LimitedVertigo
14 years ago

$13.50 to see a movie I've been anxiously waiting to see for over 3 years. I'd gladly play triple that.

JackC8
JackC8
14 years ago

I watched a video of the game and it looked as ordinary as anything I'd ever seen. Got bored halfway through. As far as the movie, about ten years ago I reached the point where I'd seen enough CGI to last me a lifetime. Good grief. Oh, and the plot – the bad humans come and mess things up for the nice aliens, who live in harmony with nature!!! Oh puh-leeze, gag me with a spoon.

bearbobby
bearbobby
14 years ago

I kinda agree about the film, everyone's been singing praises for it, the trailer LOOKS good from a visual standpoint. Excellent integration of live action and cgi, but the story itself… I dunno, felt like I'd already seen the movie before.

Doesn't seem very original, actually seems rather predictable. But I'm sure I'll be dragged to it anyways. lol, I'll try to keep an open mind.

LimitedVertigo
LimitedVertigo
14 years ago

JC…come on it's JC!

bearbobby
bearbobby
14 years ago

On no doubt the man has directed some fantastic movies, even Titanic was decent. But I just feel like the story of Avatar won't really do anything new.

I mean from the 3 minute trailer that's out on the PSN you can tell the entire plot. Don't get me wrong, I'm sure it'll be fun, just not very deep. I guess I'll find out this weekend.

Masterofallz
Masterofallz
14 years ago

Not surprised. This is a game based on a movie, after all.

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