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Bulletstorm Isn’t “Mindless,” And Could Be Memorable

Although many will say shooters have become far too popular, there's one particular FPS (besides Killzone 3 ) that might really surprise you in 2011.

It's People Can Fly's Bulletstorm , which has already benefited from several downright insane gameplay videos. And you'll really want to read a recent Eurogamer interview with People Can Fly founder Adrian Chmielarz, where he claims people's views on the game are a little skewed, and in fact, there's one moment in the adventure that we'll be "talking about for years to come." Firstly, when asked if Bulletstorm was misunderstood, Chmielarz replied:

"Yeah. It's a two-step process. People have a certain opinion of the game, that it's mindless or old school. We have an amazing ratio of people who are converted when they touch Bulletstorm. I've seen people playing Bulletstorm at E3 and other shows, and 98 per cent come away being fans."

He goes on to talk about the various ways one can approach the gameplay, and the story elements, which many have been ignoring. We'll come back to this in just a second but we also wanted to touch on another statement, which is bound to turn heads. Apparently, the following is related to a plot twist, if we're understanding the context correctly:

"It's everything. It's me, right, it's in my best interest to advertise the game, but we have a moment in the game that people are going to talk about for years to come. I'm absolutely, 100 per cent sure of that. But I don't want to spoil it for you. I want you to experience it as a gamer who sees that for the first time. That's the tricky part."

See, you can't go and make those types of comments, just because they're dangerous. That means people are immediately thinking about things like Aeris' death, the end of MGS3, the intro to Onimusha 3 ; that sort of stuff. To compete in the "memorable moments" category these days, you really have to do something special.

Now, as a side note to what Chmielarz said about it not being "mindless." …I appreciate what he said, but personally, I'm not sure what he outlines in the interview actually constitutes depth, or anything that might require…well, a mind. It's great that you can just bash your way through or opt to be a surgeon, but…well, it's just a different set of reactions and skill. As much as I love the look and feel of Bulletstorm , I really can't get away from the obvious fact that it is indeed mindless.

But there's nothing wrong with that for such a game. They should embrace the mindlessness!

Related Game(s): Bulletstorm

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