inFamous remains one of the best games of 2009 and certainly one of PSXE's favorites, so we're always on the lookout for news regarding a sequel.
While the original was most certainly absorbing in a free-roaming, Grand Theft Auto type of way, many were quick to point out the lack of an online mode. In this generation, that's like a colossal no-no – even when we're talking about games that don't necessarily need it – so perhaps Sucker Punch is looking to remedy this perceived fault. A reader points us in the direction of a recent Gamasutra job listing and as you can see, it's for a Network Programmer who can work to "implement the on-line component for our forthcoming AAA title." Now, technically, Sucker Punch hasn't officially announced inFamous 2 but we've seen several pieces of evidence in the recent past that point towards what we assume is an inevitability. Thing is, many may ask if this is even necessary, despite the huge push to include online multiplayer for every major release. Other games of this nature tend to live and die with the single-player campaign and we imagine that if the sequel has the same style as the original, multiplayer might almost seem…superfluous.
But hey, if they do it correctly, we can totally get on board with the idea of zipping around the city and lighting up our opponents with all those bad-ass electricity skills. The only quote I would like to leave you with (and this analogy may be poor, but I'll still make my point), is what Orson Welles said when he heard they wanted to colorize "Citizen Kane." He said, "You keep Ted Turner and his damn Crayolas away from my movie." I interpret this as, simply, advancements aren't 100% positive in every possible situation.
Related Game(s): inFamous