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Was Factor 5 Working On A Sci-Fi PS3 Exclusive?

Lair didn't turn out the way we had hoped, and the follow-up patch to add analog controls came too little too late. Since then, Factor 5 has kinda gone downhill; they were forced to close their North American branch just recently.

It's a sad thing but when a studio goes belly-up, remnants of the unfinished projects they were handling begin to pop up around the Internet. In this case, Unseen64 has rounded up a bunch of screenshots for a game we only know as "Project C." Here's one of the pics; click through the link to see the rest. Unfortunately, the title was still in the early stages of development so it may be officially dead, with no hope of a revival by another studio. Unseen64 speculates that the main character in the artwork is most reminiscent of Turrican , and they wonder if this game would've been the "spiritual successor to Thornado ." Well, we may never know but it certainly looks somewhat promising. It's too bad that Lair didn't cut the mustard because there's no knowing what might've happened; we could be talking about "Project C" as the next big PS3 exclusive from Factor 5. Instead, we're sifting through the remnants of a defunct project, which is a little depressing.

You never know, though. Ideas can't really die and those who left Factor 5 may bring the idea with them. Perhaps this project will appear in a new form at some point in the future…

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Scarecrow
Scarecrow
15 years ago

So sad that they closed….

Lair just needed more than just "medieval, omg"
I'm not a big sci-fi person either….

Sci-fi is good if done right(Resistance for example)

yzzlthtz
yzzlthtz
15 years ago

it's a shame. lair was more fun than people gave it credit for – there was a lot of unrealized potential there, unfortunately. needed about another year of development. those guys have good ideas….

mustang750r
mustang750r
15 years ago

I hate hearing about good studios going bye bye.
I'm sorry but Lair was bitchin'.

b3mike
b3mike
15 years ago

Even after they added the analog patch, Lair was still frustrating. I gave up on that mission when you had to destroy those pillars on the damn. Shaking the controller up and down trying to break those pillars was retarded, so I gave up on the game!

Karosso
Karosso
15 years ago

Their own stupid fault, don't feel bad at all for them.
They should not have forced that control scheme down our throats, and they way they responded when people complained was arrogant and senseless.
Good bye and good riddance!

Xra897
Xra897
15 years ago

i hope they've learned a valueble lesson from the mistake of lair

Qubex
Qubex
15 years ago

Sad, the underlying tech for Lair was actually good!

Q!

"i am home"

Gabriel013
Gabriel013
15 years ago

Glad I'm not the only one who liked Lair. The sixaxis controls were great apart for the 180 turn which never seems to work.

I thought their idea to treat movement like you were holding the reins of the dragon was fantastic. Using the analog sticks takes away from the whole idea.

K ASH
K ASH
15 years ago

I like liar & i played it with the sixaxis controlls. The graphics were horrible on standard def displays

BikerSaint
BikerSaint
15 years ago

I happened to like Lair.

What a shame, this Sci-Fi one looked like it could've been a real good game.

Off topic: I also saw there on Unseen 64 that "Eight Days" had been cancelled a while back too.
Damn, I was waiting for it to come out, & the vid of the mob/cop attack at the gas station had looked prtetty damned great to me.

isaya85
isaya85
15 years ago

Please let it be a si-fi rpg

TheHighlander
TheHighlander
15 years ago

Whoa, slow down everyone. Did the whole of Factor 5 close, or just their US studio? If it was just a studio and the company itself is still around, then the games that the closed studio was working on are still owned by Factor 5. Perhaps development of these games can continue in the future with other developers working for Factor 5, or perhaps the rights can be sold to another developer.

I just thought that the news regarding factor 5's issues were limited to it's US based studio, not the entire entity?

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