Alien: Isolation began with a little idea that "went a bit viral" when it was presented to Sega.
This according to Creative Assembly's Alistair Hope and Jude Bond, who spoke to Edge about how a simple tech demo began the snowball effect; eventually, Sega bought another Alien game. Said Hope:
"In a way, that was just us being fanboys, just having a chance to build some alien environments. But that little tech demo went a bit viral within Sega, and suddenly it seemed like this pipe dream of making a game based on the original Alien [film] started to get some momentum."
Bond added that his team has been "very picky" about the kind of people they're hiring for this project, which is probably a good idea. Sega's last effort, Aliens: Colonial Marines , was just terrible. Creative Assembly doesn't want to face the ensuring fallout that TimeGate Studios faced, either. The good news is that if you're going to make a video game based on the iconic "Alien" film, it had better be survival/horror.
That's exactly what Isolation seems like, so…
Related Game(s): Alien: Isolation
They've got so much to prove, even if the game turns out good it might not sell after a lot of people got fleeced. I'd really like to see Sega get back on its feet.
Survival horror. That's all it needs to be good. Colonial marines was just a fun little game to play with friends. Don't play it alone because wow…
I still can't help but wonder what might have been if Sega never cancelled the Aliens RPG from Obsidian. Isolation sounds really great, so all we can do is hope that it ends up being more Total War Creative Assembly than Viking: Battle for Asgard Creative Assembly…
I wonder what Obsidian is up to
love how this has none of that hide in the cabinet cliched crap too!
its not just about running and hiding, its more about not being seen in the first place.
especially when your up against a xenomorph who are so much faster and more agile than you, and have incredible sense of smell, so running and hiding is pretty much futile.
they just need to control the pace of the game properly, if its all just one massive level of checking every corridor its going to get old really fast and loose its tension.
i hope its exactly like the movie, the first half you spend getting glimpses of the aftermath, glimpses of the results of the alien, but you never get to see him till later on.
that not only creates the fear of the creature, but also helps the pacing and stops it from getting repetitive and boring.
alien worked so well because the power of the imagination is always greater and scarier than the reality.
seeing a blood soaked body pulled into the ventilation system, and hearing something scurry away, is far scarier than seeing the alien pop out, and do the same thing.
you need to create that dread and fear of the creature before finally revealing it.