What's old is new again, but not without a lot of hard work.
As a JRPG enthusiast I was intrigued when I heard that Toki To Towa was being brought to North America and Europe in the form of Time and Eternity , mainly because of the new use of an old art technique.
So just how do hand-drawn characters work with a modern three-dimensional game you say? To find out I sought out whatever specifics I could find to illuminate just how this was accomplished and how it looks when you cross CG and straight-from-the-paper animation.
VentureBeat got a hands-on with Time and Eternity and a few words with Namco Bandai Producer Kei Hirono who spoke about the animation process,:
“It was really challenging because for anything that’s polygon-based or 3D-based, there are a lot of resources that we can use. There’s a lot of middleware, and a lot of places are already doing it — it’s easier to make something like that. But since here everything is hand-drawn, we actually had to make the game around the animation rather than making the animation around the system itself.”
Terminal Gamer also got to go hands-on with T&E and had some interesting comments about the visuals:
“To understand the concept of hand drawn animations, is to understand that the team behind the game took over 3 years to draw these animations. The game takes a 3D world and uses these character animations almost flawlessly. To see the game in play, and to actually have the character moving around how you are telling it to move, was beyond impressive. These weren’t 3D created characters that we were controlling, but actual hand drawn creations. It’s like creating a unique anime scene without needing to know how to draw, and it worked.”
No sprites, not the 3D cel-shaded beauty of Ni No Kuni, but maybe something in between? That sounds good to me. Whether the game is your thing or not you have to admire the ambition of a 3 year illustration project to make this vision happen. Who says JRPGs don't innovate?
Related Game(s): Time and Eternity , Toki To Towa
Don't know which article to post on, but it doesn't matter… I really like the look of this game. I have no idea what the heck was going on in the video, but the brief glimmers of gameplay we got looked really fun.
I wonder if it has party features, or if it's just the one character you happen to be controlling…
What i wonder to , hope for a party and turn base combat ( at least not too action y )or i m gonna have to past on that one until a big price drop .
Won t change that i love the Hand-drawn art tho .
Last edited by berserk on 4/5/2013 6:06:05 PM
That was my fault, still getting used to the interface 😛
@ Berserk, the combat won't be traditional turn-based unfortunately but it seems to function somewhat like a prompt-based fighting game. You'll switch between the two souls inside your main character for different moves and a sidekick will fight on his own.
Last edited by WorldEndsWithMe on 4/5/2013 10:14:33 PM
That picture reminds me of Dragon's Lair, actually this whole idea (hand animated game) reminds me of that.
Yeah, me too.
… I hated that game. 😀
Awesome graphics, but I don't like the characters :(, wish they used a Takehiko Inoue type of art (Lost Odyssey, Slam Dunk, Vagabond)
I don't know if it's the video or the game but it seems to lag a bit on the fights. It may be for being hand drawn but I'm no expert.
If I knew fluent Japanese I would be showing off so hard right now.
Congrats on your first article, David. Good job – yikes I gotta get something out soon too. 🙂
Wow. 3 years is a long time. One has to commend their efforts, this is truly impressive, probably because I know very little about art. I love me JRPGs to bits so this is awesome.
This game looks like it'll be a fun play. Thanks for bringing it to attention!
I've heard about this game quite a while back. It's amazing that they took the time to create hand drawn sprites, that's something I've always wanted to do, but the whole game just seems… off. The perspective of things just isn't quite right. To be honest, the sprites look extremely close the that of Arc System Works (Guilty Gear, BlazBlue, Persona 4 Arena) only a different artist. They hand draw all their sprites using a 3D model as an outline. These guys just took the long route. If the proportions between the characters and the world weren't so awkward, I would probably think about grabbing it. That and a better fighting system, it looks pretty cheaply made to have taken 3 years.
Sorry, somehow this was a double post.
Last edited by DeathOfChaos on 4/8/2013 2:23:52 AM
All the character models in KOF XIII were hand-drawn. Just sayin'.
Looks great after seeing how the battles play out. Have no idea about the game per se, but the visuals are a treat.
@LazyVigilante: I know they were too, just sayin'…