With Castlevania: Lords of Shadow probably being the best 3D effort in the franchise's long history, and solid sales to boot, it's surprising to hear that the publisher didn't really anticipate such success.
In speaking to Gameranx , head of product planning and development Dave Cox said the reason the downloadable content for LoS was sorta lackluster was because they never planned for any DLC. Said Cox:
"The problem was that the game's success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC. We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake. It was rushed. We had to rush it to market."
But they're not going to make the same mistake with the upcoming Lords of Shadow 2 . They're certainly hoping for more success and they're also thinking about preparing some good DLC. This time around, Cox says they probably want to offer a side story or something that "enriches the original story," which should appeal more to fans.
"I think if we were going to do DLC again it would have to be planned right from the get go. And it wouldn't be something that would try to build upon an ending–it would be something that's perhaps a side story that enriches the original story. If we were going to do DLC again, it would be something much more carefully considered."
That's the kind of DLC I happen to like, by the way: Extra content that builds on the single-player element. Incredibly rare when compared to the multiplayer DLC, but still…
Related Game(s): Castlevania: Lords of Shadow