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Twisted Metal: Health Pick Up Debate

It's an interesting debate.

David Jaffe recently revealed that the health pick-ups in Twisted Metal multiplayer would have no way of being turned off, which has since caused some gamers in the TM Community Forums to express their distaste for the decision.

As summarized at MP1st , some are saying this makes the game more "dumbed down" (that's a familiar phrase) and can negate skillful playing. Jaffe has responded to these complaints by saying that after testing for nearly a year, nobody on his team has noticed a problem:

"NOT ONCE has ANYONE said ‘man, I think this would be better without any pick up 1/3 health packs…plus the game is done for now… We want to get the game out, see how it plays for the world, and then we’ll make some decisions."

Now, veterans will remember the 1/3 health pick-ups in past entries. Of course, there was no online multiplayer then, but they certainly existed in the single-player action. And it was quite possible for an enemy to grab a health pack before you could successfully destroy him, so health pick-ups aren't new to the franchise. How they'll work in multiplayer is something that remains to be seen.

The health pick-ups will be in random locations, though, and that's in contrast to other titles. What's your take on the matter?

Related Game(s): Twisted Metal

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