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Solid Snake Going Mobile Might Not Be A Terrible Thing

So, Konami now says mobile is their go-to platform and they'll try to bring their vaunted Metal Gear IP to the mobile sphere.

And there goes the collective groan from all avid fans.

Why? Because mobile gaming isn't real gaming. It sucks. It always sucks in comparison to real video games on real platforms. People can blather all they want about how advanced they've become; they are always – and will always – be a far cry from what we can get on our home consoles and PCs. Putting Solid Snake on the weak-ass mobile platform seems like a sin.

But really, it might not be. MGS is one of those franchises that has evolved greatly over the years; the upcoming Metal Gear Solid V: The Phantom Pain will adopt a more freedom-oriented structure, for example. And when you compare it to the original MGS back on PlayStation, it's hard to say the two games are in the same franchise. But some really liked the original MGS, just like many really loved the old-school RPGs.

Well, where do you go to see old-school styles of play more and more often? The mobile and portable platforms. That much, I have to admit. Therefore, what if Konami made a mobile game akin to the new VR Missions that came out after MGS during the first PlayStation era? Wouldn't it be kinda cool to revisit that old-fashioned Metal Gear Solid top-down stealth style? I mean, I'm almost more likely to play a Final Fantasy on some silly mobile device as opposed to FFXV.

There are pluses in any given situation, I suppose. You just have to find them. 🙂

Hey Nicalis, Maybe It Isn’t A Good Idea To Insult An Icon

There's only one thing I can say after reading Nicalis founder Tyrone Rodriguez's comments concerning Metal Gear creator Hideo Kojima.

Out of bounds.

Not only is it an asinine thing to say, you haven't earned the right to say it. Who are you again? I cover the news every day and I never heard your name before that, nor have I had much desire to play any of the games with which you've been involved. You earn your way in any professional field, my friend, and while I'm sure you're proud of your accomplishments thus far and have bigger ambitions and aspirations for the future, you are not in a position to go after one of the most respected men in the history of this industry. Just no.

First of all, let me make this clear- It's certainly true that older MGS titles didn't boast perfect control (I was the first to advocate Splinter Cell over MGS for a more fluid and accessible control mechanic), but it was much better in MGS4. Secondly, it's also true that the storytelling needs to be upgraded in terms of writing and pacing. They just never knew when to end a scene in MGS4, for instance. But if we are to compare the MGS stories to other games (not movies or books; that's an illogical comparison), you will not find many productions that can attest to that level of storytelling quality.

So in some respects, Rodriguez had a point. That point isn't necessarily my issue; it's the way it was said that annoys me. Kojima should "stop making games" and focus on "making bad movies?" Are you kidding me? That's not constructive criticism, that's outright bashing and painfully ignorant to boot. You're going to kick this guy out? Quite possibly one of the last few Japanese designers that seem capable of blowing us away here in the West? And even if we step away from the quality of his games for a minute, as this is entertainment , we must always consider the joy those titles have brought to millions. That counts for nothing, I suppose.

I have heard decent, worthwhile criticism by developers, leveled at other developers. This doesn't qualify. This is just a former reviewer voicing his obvious bias and trying to make it sound like he's an authority on the subject. Now, I'm willing to bet that given a second chance, Rodriguez would probably want to reword his comment because I refuse to believe he actually agrees with the way it sounds. And if he does…well, you can't help stupid. But I don't believe that, I really don't; I think he wants to restate. And if he does, I strongly suggest he take advantage and do so, because there are quite a few ticked-off MGS fans out there right now.

And again, the bottom line is that you have not earned the right to go out on such a bold limb. Oh no, you really haven't. Nobody is above feedback and criticism and Kojima would be the first to tell you that he values a gamer voice. Still, this is, in every way, shape and form, out…of…bounds.

Metal Gear Series Tops 31 Million Sold

No, kiddies, we promise it didn't begin with Metal Gear Solid on the PlayStation.

The Metal Gear series is now celebrating its 25th anniversary and in a lifetime sales update, Kojima Productions has revealed that all told, the titles in this remarkable franchise have combined to sell 31.1 million copies worldwide (as of December 31, 2011).

The announcement came when the team addressed the opening of the Smithsonian Art of Video Games Exhibition, which kicked off on Sunday. Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty will be part of the exhibit, and the man himself, Hideo Kojima, is in Washington DC to participate in a public discussion concerning his games. For a bit of history, the first Metal Gear hit the MSX2 (Google it, if you must) way back in 1987. Since that time, as you well know, the series has gone to to be one of the most respected in the industry.

And yeah, it had better be part of that Smithsonian display.