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Velocity 2X Review

Replay Value:
Overall Rating:
Online Gameplay:
Not Rated
Number Of Players:
Release Date:
September 2, 2014

If your PlayStation Vita has been gathering dust lately, I feel your pain. And while Velocity 2X is also available on the PlayStation 4 (and it’s every bit as fantastic on that platform), I still say you should snag the latest from FuturLab for Sony’s portable. It’s just such a spicy little piece of yesteryear in your hand, and it’s perfect for on-the-go entertainment. It has that essential pick-up-and-play quality and despite the tedium of travel (stuck on a bus, train, or plane?), this will inevitably put a smile on your face.

The beauty of Velocity 2X stands out immediately. The artistry is top-notch and the awesome special effects continue to be a highlight throughout the experience. There are rich textures and excellent color contrasts, and the Vita captures the remarkable quality of the visual presentation. It’s smooth and fluid and you will encounter a wide variety of atmospheres and environments. Basically, if you’re familiar with various old-fashioned 16-bit titles, all you need to do is imagine them, and then add several coats of modern-day polish, flash and panache.

To match the splendid graphical display, FuturLab tapped Killzone composer Joris de Man and his audio creations are perfect for Velocity 2X . Fast-paced and boasting bombastic bass, this soundtrack amplifies and intensifies your virtual ass-kicking. The crispness of the effects also gel with the effectiveness of the visual effects and overall, the sound is appropriately high-octane. It always impresses me that the Vita can produce such technically accomplished games; the system’s prodigious capabilities lend the graphics and sound a startling clarity.

The original Velocity was a top-down shooter that implemented several new features, which allowed it to stand out from the standard retro crowd. The sequel goes above and beyond by refining the previous formula and once again adding more content. This time, we get several platforming stages that will remind veteran gamers of iconic games like Metroid . It would be a mistake to assume that such levels are merely tacked on for the sake of variety; these are fully-realized, well-designed segments. You’ll get just as much enjoyment out of them as you will the regular space-shooting sections.

You play as Kai Tana (get it?), who is a Samus-like heroine with biometric enhancements. She’s a fun, feisty, extremely capable character who can tele-dash through walls. Her spacecraft can do the same thing, by the way, and teleportation is definitely a big part of the adventure. There are many instances where Kai Tana can exit her ship and explore other spaceships, and FuturLab seamlessly blends this with the platforming segments. You will have to tackle some puzzles, blast a lot of unsavory foes, and collect some essential goodies; the cornerstones of a great action/platformer.