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Overwatch Preview

Scheduled release date:
May 24, 2016
Blizzard Entertainment
Blizzard Entertainment
Number Of Players:
Release Date:
May 24, 2016

When a project fails, you gather up the scraps and see if you can’t extract the good pieces. And if there’s a big enough pile of quality ideas when you’re done, you try to reshape them into something new. That’s what Blizzard did after their World of Warcraft -like title Titan fell flat. The team thought they’d try to make another giant open-world MMO but instead, they found that a “smaller, self-contained” game actually made more sense and thus, the hectic free-for-all that is Overwatch was born. Inspired by the likes of Hearthstone and with a newfound desire to craft a fast-paced, surprisingly in-depth multiplayer shooter with plenty of pizzazz and personality, Blizzard stumbled upon another winning formula.

Well, we all hope it’s a winning formula. Overwatch certainly adopts the very popular trend of online multiplayer action games, and might remind you of Gearbox Software’s Battleborn in terms of both gameplay and its colorful, engaging mien. Now, the 7-year toil that used to be Titan did yield plenty of ideas for the new project, so it’s not like they started entirely from scratch with those aforementioned ideas. Rather, they did a lot of shaping and tweaking and this includes the setting: Overwatch takes place in an alternate fictional reality of Earth. Our world faces a global crisis, as the United Nations peace force has been disbanded and chaos reigns. Some people believe they need to restore the UN force while others believe the new world is all about chaotic opportunistic craziness.

When you start your quest, you’ll notice that there are lots of heroes from which to choose. Not only will there be a minimum of 14 characters at launch but they will be extremely distinct, featuring their very own skills, abilities and traits. Each of the heroes falls into one of four categories: Offensive fighters with high speed and attack but low defense, defensive-minded characters designed to form choke points for foes, support characters that provide buffs and debuffs for their allies and enemies, and tank characters that have a ton of armor and hit points. Players will be able to switch between characters after their chosen hero bites the dust, which should create a very interesting style of gameplay. Much like with Plants vs. Zombies: Garden Warfare , one of the biggest allures will be the variety and inherent uniqueness of each character.