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World of Final Fantasy Preview

Scheduled release date:
TBA 2016
Publisher:
Square Enix
Developer:
Square Enix
Number Of Players:
TBA
Genre:
RPG
Release Date:
TBA 2016


When Square Enix took the stage at E3 2015, the first thing they showed off was World of Final Fantasy . This received a lukewarm reception, perhaps partly because the audience is always expecting something huge from the publisher in question. Well, they got the megaton announcement when, immediately following this preview, Square Enix hit us right between the eyes with the long, long -awaited Final Fantasy VII Remake . Of course, as we’ve come to understand since, the latter probably won’t feel much like an actual role-playing game and certain cynics like myself believe it’ll be the travesty to end all travesties. In fact, at this point, I’m actually more interested in that “kiddie” World of Final Fantasy .

A “chibi-sprite” game in the works for PlayStation 4 and Vita, with director Hiroki Chiba at the helm, this one is indeed designed for a younger audience. Specifically, it’s to introduce younger gamers to the legendary universe of Final Fantasy , with which they may be unfamiliar. The series isn’t anywhere near as popular as it once was and with such stiff competition in today’s industry, many younger gamers have only a basic knowledge of the esteemed IP. As in, they’ve heard of it but they don’t really know what it is. Well, World of Final Fantasy seeks to change that, and it’d be a mistake to assume it’s a Monster Hunter ripoff, and a bigger mistake to believe only children will be interested by this great traditional format.

Speaking of traditional, the game will boast the “old-fashioned” ATB battle mechanic, which was a tried-and-true system utilized in the golden age of Final Fantasy . It was never the same twice, as there were limitless design opportunities within this structure (hence, Jobs, Espers, Materia, Junction, Sphere Grid, etc), and also why each new FF felt entirely fresh and different. In this case, the ATB mechanic will indeed be reminiscent of past triumphs, but it will also boast modern-day twists, such as the ability to swap between big and small character forms on the fly. And yes, you will capture and befriend monsters but this doesn’t appear to be the game’s focal point, and really only reminds me of the classic Blue Mage class. Said Chiba concerning the battle mechanic:

“The playstyle is like Final Fantasy games before Final Fantasy X, so it's more geared towards an RPG style game. Players will be able to input commands or go for a more retro-esque Final Fantasy command system during battles. I want to keep that Final Fantasy feel of previous titles, so there will be random encounter battles but also story-based battles where you will have to fight them to progress the story.”