Scheduled release date:
TBA 2016
Publisher:
Atlus
Developer:
Atlus
Number Of Players:
1
Genre:
RPG
Release Date:
TBA 2016


If you’re familiar with the esteemed role-playing series Persona , you’re likely on the edge of your seat anticipating the fifth entry. And you also know about what to expect: The heart and soul of this franchise has typically centered on a group of teenagers who band together to learn more about their hidden powers; i.e., their “personas.” Throughout the course of the franchise, Atlus has gotten very creative, offering players artistic spins and compelling narratives that includes anime, music concerts and even stage plays. The other “self” that lurks beneath the surface grants otherwise normal characters great power but unsurprisingly, that power leads to trials and tribulations. And that, of course, is the crux of every Persona adventure.

Atlus has been a little stingy with the details but we’ve scraped up enough information to produce a passable  preview for franchise followers. It’s too bad that we didn’t get this entry last year; after the delay, it’s now slated to launch during the summer of 2016. But at least the team was nice enough to deliver a very hot new trailer at the Tokyo Game Show, which gave us our best look yet at the quirky yet undeniably deep and dynamic RPG. Check it out below; it’s a jazzy and upbeat presentation with wicked slick anime-style graphics, and we even get a peek at some stealth gameplay. It’s clear that we’ll get yet another highly diverse campaign that includes everything from demon-slaying to the more lighthearted “life sim” elements that fans have come to adore.

Hey, when the focal point is a group of young high school students, there’s bound to be a healthy helping of drama and angst. And beneath the little squabbles and flirtations is their inner power that ties them together: They can actually hop into paintings and explore bizarre fantasy realms. On top of which, when outside those trying regions, the characters can explore a large, bustling city outside the school. This is in contrast to the last series entry, which had a quieter, small town setting. In fact, based on what I’ve seen of Shibuya, it reminds me a lot of the environments in the Yakuza games; not entirely interactive and not overly huge, but still very atmospheric. Plus, we’ll have the option of extra fun activities like batting cages (yep, these were in Yakuza as well), so we’ll get a mix of simple activities and in-depth RPG combat.