Scheduled release date:
March 11, 2016
Publisher:
Square Enix
Developer:
IO Interactive
Number Of Players:
1
Genre:
Action/Stealth
Release Date:
March 11, 2016


Hitman is one of the industry’s most iconic IPs, featuring the bald assassin in all his determined, ruthless glory. Early installments weren’t dissimilar to Metal Gear Solid , when you were basically forced into stealthy approaches. Personally, I think that purity is a good thing as it separates such adventures from the other open-world, freedom-centric games out there. But we’re all about freedom these days, which is why the upcoming Hitman reboot will offer multiple ways to take down a target, and stealth won’t be your only option. That being said, like the well-received Hitman: Absolution , stealth will likely remain your best approach at all times. Nothing wrong with a little trial and error, right?

Anyway, let’s first talk scope: Compared to the aforementioned Absolution , the new Hitman will feature maps that are reportedly 6-7 times larger with a ridiculous number of ways to complete your assassination objective. Furthermore, the areas won’t be merely larger in size; they’ll also feature a much denser population of NPCs. As many as 300 AI characters could be wandering around these challenging environments, and they will indeed react to Agent 47’s movements. One of the levels Io Interactive put on display at this year’s E3 was Fashionable Paris and in that footage, you can see lots of people milling about on the streets and in cafes. This will undoubtedly add to the realism and intensity of your mission, because you’ll always have to be aware of your surroundings.

As you might expect, the linearity for which the series was so well known is mostly gone, replaced by a much more open landscape. This will encourage players to experiment with various approaches and techniques, and due to the increase in general area density, you’ll really have to consider numerous options. As is typically the case with any stealth endeavor, timing and tactics will be critical. It’s also important to note that your target won’t always be static; in other words, he won’t always remain in the same spot on the map, so it might be a good idea to track his movements before settling on a course of action. Ideally, if you can’t get him alone, you’ll want to take him down where there’s as little chance of discovery as possible.