Scheduled release date:
September 29, 2015
Number Of Players:
Release Date:
September 29, 2015

If you aren't old enough, you don't quite understand the phenomenon that was Tony Hawk’s Pro Skater back in the day. During the PlayStation/N64 era, this series was not only exceedingly well-received by the critics (these games have pulled down some of the highest scores in video game history), it was also immensely popular. It was one of those franchises that simply defied convention in that it didn’t matter whether or not you liked skateboarding. We all had friends who couldn’t possibly care less about the emerging sport and yet, they’d admit to playing the Tony Hawk games incessantly.

I think it hearkens back to a time when games really focused entirely on the fun factor as opposed to the content. For instance, even though a lot of gamers were admittedly poor athletes during the early days of the industry, every last one of them played sports games. Didn’t have much choice, really, as we only had a few genres from which to choose. So, as much as I loathed hockey, I still loved Blades of Steel , and I was hardly the only one. And when we hear that Tony Hawk’s Pro Skater 5 is going to recapture the glory days of old, we all remember the days when fun games were fun . The upcoming effort will meld old and new in what I hope is a winning formula.

Featuring up to 20 unique skaters, a kick-ass soundtrack and seamless online interaction with other players, THPS5 is gearing up for a return to excellence. At the core of the experience will be that accessible, addictive gameplay that rocketed the IP to superstardom along with a brand new – and very robust – community experience. After all, skateboarding really was a social activity and to share it with other likeminded skaters is what made it so attractive (or so skating fans have often told me). I think we should expect something like the Autolog in the Need for Speed games, in that we’ll have multiple ways of competing against and connecting with our friends.