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Amplitude Preview

Scheduled release date:
Summer 2015
Number Of Players:
Release Date:
January 5, 2016

Ah, Amplitude . Before the plastic instrument craze took over, the music/rhythm genre still relied on the standard gamepad controller. Of course, games like Dance Dance Revolution soon changed all that but for a while, PaRappa the Rapper , Bust-a-Groove , Frequency , and Amplitude simply called on your timely reactions and rapid-movement dexterity. Personally, I preferred it to the later days of Guitar Hero and Rock Band , which is why I’m super stoked for the return of Amplitude . Harmonix’s PS2 classic is headed to PS3 and PS4 some time this summer and I can’t wait to check out the upgraded iteration.

If you’re unfamiliar, the concept was pretty simple: You fly along separate sections of track with your funky spaceship, shooting notes. Each segment represents part of the song; i.e., one track is for vocals, another for drums, another for guitar, etc. If you can clear a portion of the track without any mistakes, the track disintegrates and you’ve conquered that particular instrument. However, all tracks return after a checkpoint (and there were usually three or four in any given song), so you have to do it all over again. It’s a challenging premise that involves switching tracks at just the right time, and making as few mistakes as possible. It sounds easy but trust me; harder songs on harder difficulties made this game brutal .