Driving simulators are for the hardcore racing fanatics. They're for the meticulous and even downright anal; i.e., those who spend hours tweaking the mechanical and cosmetic aspects of their rides. Developer Slightly Mad Studios is trying to produce a simulator for this crowd, who should appreciate the massive attention to detail in the upcoming Project CARS . A blend of Gran Turismo and iRacing , this ambitious title should provide die-hard fans with a gigantic amount of depth and authenticity.
Don't expect the same ol' structure, either. You're used to the standard Career path in franchises like GT and Forza , where you start with a piece of junk and work your way up the vehicle ladder. In Project CARS , there's no cash and therefore, no grinding away to save up enough for a better car. Rather, you simply choose the discipline in which you wish to compete, and then select a specific car. Your progression depends on your performance as opposed to your bank roll, which is the proper approach for a true simulator. From little Go Karts on tiny circuits to the famed Le Mans 24-Hour race, you can test and expand upon your driving skill set.
And you don't have to complete a bunch of smaller events to unlock the heftier challenges. It seems that just about everything, from races to cars, will be available right out of the gate. There's still a set structure, though; you choose which of the three Career goals you wish to pursue. There's one where you have to bolster the legacy of an already successful driver, and another that starts you off as a rookie and asks you to rise through the ranks. The last option is a "jack of all trades" choice that forces you to learn and master different disciplines. Chances are, it'll be difficult to become successful in both Rally and Formula One events.
If the game proves too tough, you can enable various driving assists to create a more lenient experience. However, if you want the full, realistic experience, you can turn off all assists and give it a go. This may come as a shock if you've never driven virtually with zero assists; just getting around the track without crashing can be tricky. Tapping other cars can be disastrous, just like in real life, and understanding how the vehicle operates is critical. The basics include rear-wheel drive versus all-wheel drive, for example, and how a car reacts to rain-slicked roads. You need to take a precise, delicate approach to every task.
The developers have tapped the help of several pros, including Ben Collins (Top Gear's The Stig), European Le Mans Series championship leader Oliver Webb, and former Renault Clio Cup and European Touring Car Cup driver Nicolas Hamilton. With their feedback and direction, Slightly Mad should have all the requisite tools to create a challenging yet wonderfully rewarding game. We have to learn a bit more about the multiplayer features but for now, we're satisfied with what we've learned concerning the single-player mode. Personally, I don't care if multiplayer is included at all but these days, it's basically a requirement for any racer, simulator or no.
Obviously, this is the kind of game that demands a wheel peripheral. You just can't recreate the adrenaline-filled racing experience in a video game with a gamepad, as most racing fanatics will say. If you plan on racing with the assists on, though, and you're a gamepad veteran, you can probably get away with it. As for the technical side of things, the game looks absolutely incredible, as most of the screens we've seen thus far are visually striking. In fact, given the far-reaching scope and ambition of the game, this new IP could end up becoming the new measuring stick for driving simulators. Will it force Gran Turismo and Forza to step up their games…?
I just need Gran Turismo for this style of racer. It covers all the bases for me and is from a team with the most experience in the field.
Last edited by Temjin001 on 12/2/2014 9:48:41 PM
The Crew, aside from being online, sounds like a nicer bet for me.
i wasnt a fan of crew. its nfs meets online mp. if youre into that, then youll def enjoy it.
The cars handle like complete and utter crap. The world itself is quite nice though so if you just want to drive around and do whatever I say grab it out of the bargain bin. As for actually buying it for the multiplayer I am not even sure if it is worth it on sale. =
I second on terrible Physics for the crew. I dread it. I have a friend that's ok with it, but then says cats in GTAv drives much better.
Well, see, all I want is a game where I can just drive. I don't wanna race, I don't wanna do missions unless I feel like it, I just want to take the wheel and drive around.
this game looks promising, hopefully itll do good and keep us busy until gt7 comes out.
Hope so too.
Looks like no rally racing? =(
I love myself some dirt and snow.
Finally sports cars and real tracks.
I might buy that actually.
I hate simulators, they bug the shit out of me, but if I ever will get me a simulator again it will be this one.
If simulators bug you out, this wouldn't be the sim to get. This is straight up hardcore racing and not much else. GT offers lots of different perks and variety. To top it off, greater amount of cars and fun original tracks.
I second that.
Ben, the game, I don't think is as good as you may think on actual gameplay. I played the latest build on a high end PC and it's certainly good, but I wouldnt say jaw dropping. The environments leave much to be desired, and the cars from Forza and GT6 are much more detailed.
As for the Physics, it's really good but not as advanced as I'd expect for a next gen game. If you're a third person driver, it's pretty weird how lifeless the car looks around corners and on bumps. I hope they fix this.
Just my opi from what I experienced last week.
I can't wait to get my hands on it! Probably will do so on PC since my Logitech won't get support for the PS4.
I'm on the opposite boat that others are on. Graphics are a distant 2nd to physics. That's why I didn't cry about gt5/6. Sound is another added bonus to me. Accuracy doesn't matter as much as accurate rpm-band identification, which I could do with GT.
More physics! That's what I'm all about. I don't mind arcade racers, but won't whip out a wheel and pedals for that.
i'm keen for a better racing game before GT7 so this looks to fit the bill
happy gaming