So it's finally been announced, Playstation VR is coming to PS4 in October. Sony released the news during GDC this week that the VR will be coming albiet slightly later than planned. It's price is $399 which I consider to be pretty decent. It's about where I was expecting for what is pretty much like another system.
It seems like it really is the year of VR. I'm pretty excited for it although I'm probably not going to be an early adopter. I think this kind of technolog has some pretty neat potential and I hope developers come up with some neat ideas for games. Over at the Playstation they said it will have more than 50 games at launch. Which is actually quite a bit.
Playstation also showed what is going to be coming in the consumer set of the headset pictured below:
I kind of wonder what all that stuff is. Obviously some of those cords are for connecting to the PS4 in some manner but I'm curious how it all works. We'll have to see in October when it's finally released. My interest is definitely peaked, how about yours? Look for some news on VR games coming soon.
*$460
sony subtly mentioned that the playstation camera will be mandatory to use vr, so if you already dont have it then expect to pay a little more.
Which is like 97 percent of the PS4 user base. So yes it basically means $460. It'll mean over $800 for anyone who doesn't already own a PS4.
I'm so confused how the VR works. Why don't they include the camera? People will buy the VR not knowing they need PS4 and then another Camera before it works. They should bundle the camera with the VR.
The VR headsets can work via a few different ways. Samsung and other phones use their gyroscope to determine position. The higher end systems can get better tracking by using camera(s) to determine position and orientation. Sony has also chosen to use the camera to capture Playstation move controllers at the same time.
It seems Sony is not including the camera because, according to Sony, a percentage of owners already own a playstation camera. What the actual percentage is we don't know. It does make sense to some degree. Those who own a camera already won't need to pay again for it. Those who don't own one can purchase it via a bundle which has been announced that will include the camera and the playstation move controllers.
I think I can shed let on the cables:
We have the 3D audio provided earbuds.
We have a power adapter and cord for the conversion box. What this box does is take the VR signal from the PS4 and sends it to the headset via another cable or converts it to a usable HDMI signal for the TV.
The cable with the buttons on it appears to be the actual I/O for the headset (pictured top right). There also appears to be an extension cable for it as well (pictured bottom right)
That seems pretty close. Thanks for the info 🙂
What does PlayStation VR's external processor unit actually do?
By Richard Leadbetter Published 16/03/2016
Social screen, 3D audio processing – plus a new "separate mode" for asymmetrical multiplayer.
PSVR's external processing unit is powerful enough to require active cooling – hence the fan to the right. And now we know why.
By Richard Leadbetter Published 16/03/2016
In the wake of its GDC 2016 announcements of price-point, release date and headline software, Sony has begun to reveal more of the inner workings of PlayStation VR, starting with key information on what tasks its mysterious external processor box actually carries out.
At a Sony presentation, senior staff engineer Chris Norden, spelled out the basics, beginning with what the processor unit doesn't provide in the wake of speculation following our December article on the device:
â¾It provides no extra GPU or CPU power.
â¾It's not any form of PS4 expansion or upgrade.
â¾It's not directly accessible by the developer in any way – code cannot be written to it.
"The PS4 is perfectably capable of 120Hz all on its own," said Norden, emphasising that the main game rendering and processing is all carried out by the main console. However, the fact is that the PU (processing unit, as Norden called it) is actively cooled, suggesting some measure of computational power. And it is capable of carrying out a number of functions, some of which we were not previously aware of. Some of these features are crucial to the experience, while others actually offer exciting, brand new gameplay opportunities.
Here's what it "does" do……
http://www.eurogamer.net/articles/digitalfoundry-2016-what-does-playstation-vr-external-processor-unit-actually-do
Two ways to use Playstation VR that have nothing to do with gaming
Gaming is just one way to enjoy virtual reality. Sony's showing off other ways to use its Playstation VR system.
1. Cinematic mode
2. Watch your own 360 videos/photos
For the full details, click this link over at C/Net
http://www.cnet.com/news/playstation-vr-cinematic-mode/
<3 Mortae3 keep up the support, we appreciate it.
<3 Mortae3 keep up the support, we appreciate it.