Bizarre FPS about a cactus with a gun, Cactus Cowboy – Desert Warfare, is hitting the PSVR 2 later this year. This will mark yet another odd entry to the Cactus Cowboy series, which spans five other games.
A new trailer dropped featuring an overview of the game’s war-themed story of Cactus Cowboy facing off against an army of bugs because why not?
The game will feature technical improvements from its precursors like a better recoil system, improved special effects, more support for lefties, more gun skins with 30 per gun, and more. It’s not immediately clear whether or not it will follow the same model as its other entries, which were largely freeware.
Cactus Cowboy – Desert Warfare lands on the PSVR 2 on November 2.
What do you think? Are you hyped for this? Let us know below!
PlayStation released a nearly 10-minute PSVR 2 unboxing video. The headset launches later this month.
The video features Product Manager Kei Yoneyama discussing the features, designs, and what to expect when opening up the box. She also goes into detail about ways to adjust the headset to be more comfortable.
Yoneyama also stressed how the headset is easier to set up than its precursor with us being able to “jump right into the world of virtual reality” whenever we want to play. With games like Horizon Call of the MountainBeat Saber, Gran Turismo 7, No Man’s Sky, and more are all getting PSVR 2 versions, all of which will utilize the unique features of the headset and Sense Controllers, it certainly looks to be a good year for VR.
Along with a select few other titles, République VR nails its dystopian setting and tone. It’s a game that tasks you with protecting a girl, Hope, as you help her escape from the clutches of a fascist society. Originally an iOS release, République finally makes its way to PSVR and delivers a different experience than a regular mobile or console port. It is a stealth game you want to fully immersive yourself in, as the world and environments are fascinating to see in virtual reality.
Reflecting And Contrasting
Lifting inspiration from classic novels such as 1984 and Fahrenheit 451, République takes place in a totalitarian state. In this world, the government bans books, fakes news stories for propaganda purposes, and treats its citizens like property. Hope, the protagonist, acts as your gateway into this world and her home — the facility “Metamorphosis.” Hope gets in contact with you via her smartphone. And so starts your mission to guide her past “Prizrak,” the state’s law enforcers, and out of the facility. You’ll be contacted by Cooper, a Prizrak who is now aiding your escape in secret, and you’ll be visiting the different locales of the république.
The plot is finely constructed, synthesizing cerebral ideas with a well-realized world. It’s a story that understands its influences well and embodies them in fascinating ways. For example, the “Overseer” Treglazov is a memorable villain who explains his rationale and philosophies in intriguing detail. You’ll get to hear his oppressive critiques on classic literature he’s banned, self-made comparisons to past tyrant leaders in history, and his “republic’s” ideals. He elegantly paints a picture of mass surveillance and censorship, darkly mirroring present-day issues. Beyond themes, the narrative is executed well through great voice acting from the whole cast.
Sons of Liberty Fans Rejoice
To take advantage of the lack of privacy, you will take control of the many cameras installed to scan the environment for enemies and lead the protagonist to safety. The format is a bit like Moss in how it’s top-down and that you’ll control Hope with the analog sticks while moving the camera around by looking. There is no PS Move controller support yet, so this is slightly different from the Oculus version. Although it can be annoying when you have to turn your head so many degrees to reach certain cameras, the controller-headset combo works well.
With this being a stealth game, you’ll spend most of your time sneaking past guards. Hope can hide behind interactable objects like statues and plant pots. But for better or worse, the guards are not clever. They have almost no sense of peripheral vision and won’t react to noise like the opening and closing of lockers, although they will investigate the sound of your footsteps if you sprint. You have access to a map that always shows you the location of your next objective, which is very useful as levels can become extensive. Thankfully, it never feels like a maze, and you always know what to do. There are also a couple of simple puzzles throughout, which spice things up.
A Hacker’s Paradise
Controlling cameras isn’t the only thing you can do to tip the scales against the Prizrak. “Omni” is software that allows you to pause the game and manipulate the technology around the environment, similar to Watch Dogs. You can hack into a device and make it emit a sound for a distraction, predict the walking pattern of a guard, and more abilities. More possibilities extend to Hope, as she can temporarily equip weapons such as pepper spray or a taser to incapacitate enemies. What’s better is that, if you are captured, Hope will automatically attack if she has a weapon equipped. These have limited usage, so you will have to find them in the environment or pickpocket an unsuspecting Prizrak. By combining your arsenal of weapons with Omni skills, you can make the game a real cakewalk.
One of, if not the best thing about République, is collecting items. Besides the text-based emails, all of the collectibles have a complementing commentary. For example, you could find one of the many hidden “Banned Books,” each with an accompanying critique by Treglazov as a reason why he removed it from all libraries. These are excellent audio logs that offer dense lore about the world and insight into the minds of complex characters. Not only that, but the items of interest are great to look at in VR — you can twist and turn them and move in closer if you want to admire the contours of each model. These collectibles are useful too — you can archive them for cash, which you can use to purchase more Omni abilities. I’ve rarely had as much incentive to go after collectibles in a while.
How Was This Ever An IOS Exclusive?
While it was originally a mobile release, République feels like a fully-fledged console game. First off, you get all five episodes, each progressing this thriller with skillful pacing and variety in settings. And this is a remaster, looking much better than the iOS/Android version. But does it hold up as a VR game? Well, mostly. Developer Camouflaj has experience in the PSVR scene, with Iron Man VR being their previous project. They have experience in this field, even if this is a game that wasn’t originally for VR. What this game lacks in interactivity, it makes up for in the beauty of its surroundings. You can feel the gloom, decadence, and corruption wherever République takes you.
In this paragraph lies the criticism I’ll go over. First off, there is an annoying speedrun timer permanently shown during gameplay if you pick a certain costume that makes you go faster — you’ll have four to choose from at the beginning. Secondly, it is irritating that you can search lockers you have already searched — I found myself accidentally clicking the wrong locker when trying to hide, which occasionally resulted in my capture. And finally, I think that this “Anniversary Edition” is a slight cash-grab because it is no difference from the remastered version besides the inclusion of developer commentary tapes. These are fine and all, but not enough to warrant a separate game release.
We Shall Meet In The Place Where There Is No Darkness
While it is not incredibly interactive, République VR is a great PSVR title because it immerses you in the story. It will make you feel attached and connected to the protagonist as she looks up to you in desperate help, and the environments look grander than ever. It may not have the most challenging or groundbreaking stealth action, but République VR is a deftly crafted and timely dystopian thriller.
You can buy République VR: Anniversary Edition on PSN here. Be sure to check for “VR” in the title because the non-VR Anniversary Edition is sold separately. There is also a bundle.
The possibilities and ideas that can stem from virtual reality just got far more interesting. A new patent (noticed by SegmentNext) published on August 12, 2021 describes artificial intelligence (AI) technology developed by Lakshmich Kaushik, (a manager of Machine Learning at PlayStation), that can essentially help new players make thoughtful decisions about what weapons and items they choose.
In the publication, Sony acknowledges that “inexperienced players often do not make the optimum choice, leading to frustration.” Considering this, the technology is tasked with monitoring players’ movements and weapon effectiveness. These recommendations could even determine advantages and disadvantages with which hand a weapon should be wielded in.
While there’s no information on when this AI technology will be implemented, it’s great to see an update on what Sony is working on. Last we reported, Sony had just gotten started working on the next generation of VR head-mounted displays.
What do you think? Are you excited to have your movements read? Tell us below!
PSVR users might want to think twice before jumping ship. UploadVR has accrued some new info about the virtual reality future and its PS5 variant. Turns out we have some bad news – it’s looking like the PSVR isn’t going to be as prevalent this generation.
It’s been a long-running speculation that Sony would lean more into VR with the added power the PS5 could allow, but in that same regard, fans also saw the signs that PSVR support wasn’t going to be as common as some hoped. For example, as Hitman 3 revealed its VR support, its PS5 box art omitted the PSVR logo, signaling it wouldn’t be a thing for the game.
Similarly to Hitman 3, No Man’s Sky also gave confirmation by telling fans that there will be VR support “by virtue of backwards compatibility.” This means – as it stands – you should cover your bases and get the game on PS4 rather than nab yourself a PS5 copy.
Luckily, both titles are on the list of free upgrades, but it isn’t clear if there is a way to downgrade if you, down the line, want to play the game in VR. Obviously, though, you’ll still need other things to get started like the official PSVR adapter, which Sony is sending to any existing PSVR customer free of charge.
Truly a sad prospect, but Sony isn’t completely done with VR, it’s just not its priority as the new generation comes forward.
Virtual reality (VR) is not just here to stay; it’s here to lead the way in gaming innovation. In fact, many of the games released over the last of couple years have proven that VR belongs in every genre of gaming.
In a review of Beat Saber, The Verge recalls how the game brought rhythm-based gaming into the future, a test of musical and hand-eye coordination as well as a gateway activity into recreational exercise. Meanwhile, the list of best VR games for PC by HP points out how Star Trek: Bridge Crew allowed friends to explore the galaxy onboard the U.S.S. Aegis, an immersive, cooperative game in which every major decision affects the next. Not just for fans of Star Trek, the games dynamics make it an excellent bonding activity between social groups. Another awesome example is The Walking Dead. Following the cancellation of Overkill’s first-person shooter console version of the game, a new one takes its place, this time in VR. The Walking Dead: Saints & Sinners was released at the start of 2020, and players were surprised at how the new game brought fresh dynamics to the tired zombie genre, leveraging the possibilities of user interaction and rewarding players accordingly. In short, VR gaming has developed into a multi-genre platform that has something for any type of player. So why hasn’t VR gone mainstream yet?
New Games on the Horizon
As companies that develop and publish VR games continue to push the limits of what’s possible, there seems to be no doubt that 2020 will be another great year for immersive VR experiences — peppered with just the right amount of controversy. Set to be released in March 2020, Half-Life: Alyx has drawn a lot of flack from both new and old fans of the franchise for the fact that it’s exclusive to VR and will not be playable on anything else. From a business standpoint, this means that Valve will be missing out on PC and console sales. At the same time, Forbes identifies this a clear sign that Valve — a long-time player in the game development world — is ready to dedicate resources and commit to VR for the long-term. Considering Valve’s reputation in the industry, many other software and hardware developers could follow suit, paving the way for the rapid development of the medium towards mainstream success.
Where are the affordable VR headsets?
Currently, one of the most promising developments in VR devices comes in the form of the Oculus Quest. At less than $500 USD, the standalone set requires no other external wires or hardware, and can be used to play almost all of the most recent VR games. This price is bound to drop over time, and the tech behind it is bound to improve. Meanwhile, Sony has confirmed that the existing PlayStation VR headset will work with the upcoming PS5, which features significantly more advanced hardware than its predecessor. And seeing as they’ve already sold 3.2 million PlayStation VR units, a newer PSVR 2 is bound to be in development.
In short, 2020 might very well be the year in which VR truly breaks through as a mainstream gaming medium. Apart from being too expensive for most players, much of the opposition to VR comes from the fact that it’s a totally different experience compared to PC or console gaming. However, the gaming world reacted in the same way to mobile gaming when it first came out, citing the lack of familiar tactile elements in predicting its failure. Today, mobile gaming rules the world. And much like mobile, VR is well on the way to redefining the mainstream gaming experience. It just needs to be much more affordable, which could very well be what’s in store for 2020.
What are your thoughts on the future of Virtual Reality? Are you excited for PSVR2? Or is VR just a fad? Let us know in the comments!
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