The hardcore still complain that video games are too easy. Realistically, that's not really true. But what do you say?
These days, we have games that run the full gamut, in my estimation. If you're looking for something crazy challenging, you've got the Dark Souls titles. There are also a few well-known indie games that are brutally difficult. But overall, would you say the difficulty in modern games is just about where it needs to be (i.e., just plain entertaining)? Or is it too easy or too hard?
Personally, I think it's just about right. I've never been much of a gaming masochist; if it feels like a massively frustrating chore, I fail to see how that's entertainment. That being said, after beating games like Ninja Gaiden and Devil May Cry 3 , I understand why some fans get a thrill out of conquering such adventures. You did something few others can do and you're proud of it. Besides, that's a thrilling homage to the days when death in a video game really sucked . These days, death is barely more than a hiccup in the action. If that.
I guess it would depend on which types of games you commonly play, but if you stick to the greats (as I tend to do), I think the difficulty is spot-on more often than not. It starts off relatively simple and gradually gets tougher as the quest progresses. Sure, some developers do a better job with the pacing of that increased difficulty, and other designers have a problem with balancing and stability. That all being said, for the most part, I still get that good ol' feeling of satisfaction upon completing a game. I never feel unsatisfied because it was too easy, nor do I feel overly taxed because it was a little too tough.
Of course, I also don't play games like Dark Souls , so maybe that has something to do with my outlook.