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A Gran Turismo Op-Ed: A Massive Rant About Racing Sims

I figured instead of writing a reply in the comments section to Ben's Gran
Turismo op-ed, I'd piece an article of my own. As someone who is an absolute
gearhead, and who's favorite genre is non other than the one in question, I'd
also like to see the collective bunch behind Forza (this includes MS, and
developer Turn 10) stop with the finger wagging, too. I've owned the original
Forza, and thought it was rubbish. It's tire-model felt like every car had no
weight; in other words, the feedback between the gamer and game was poor.

Forza 2 was the first Xbox 360 game that made me consider an Xbox 360, despite
the absurd amount of problems the console was experiencing two years ago. I
convinced a friend of mine to let me borrow his X360 while he was away and spent
a good amount of time with a rented copy of Forza 2. Once again, I walked away
extremely unimpressed. Yet again, the tire-model felt numb and lacked any
feedback between you and the game. I had also rented Project Gotham 3 and found
myself having a lot more fun with it than Forza 2.

So to see the folks behind Forza say that GT dropped the ball is beyond me. What
ball did Polyphony drop? The ball that professional racers actually use to
practice with? The ball that professional drivers have replicated their
real-life lap times with? The ball that professional drivers repeatedly claim to
be the most accurate console simulator? And when did Turn 10 pick up this
proverbial ball? Last I checked, Forza has yet to make a dent in the automotive
industry as a whole, like Kazunori Yamauchi and Polyphony have with GT. They've
made no impact.

And you know what? Even if you take Gran Turismo out of the equation, Forza
still fails and is still without that so called "ball." Because there's still
the PC's GTR2, which, up until GT5 Prologue, was unparalleled. Having sampled
GTR2 numerous times, I can attest that it trumped GT4 wildly back in 2006.
Granted GTR2 is a different beast than GT4 was, but when you compare the nutty
high-powered machines of GT4 to the offerings of GTR2, you'll find that the Gran
Turismo cars were far too easy too control in contrast to GTR2. Polyphony has
admitted as much, and with GT5 Prologue, the professional physics pretty much
replicate the same madness that could be found in GTR2. I mean really, keeping a
Ferrari F1 car under control is downright painful in GT5 Prologue, where as in GT3, for example, driving an F1 was like eating cake.

Having spoken to a few folk who've gone hands-on with Forza 3, it looks like
Forza isn't picking up any balls, and with Need for Speed: SHIFT already looking
and playing as superbly as it does, Forza's 400 cars doesn't mean much to me if
it's tire-model still feels like driving a Mercedes Benz E-Class…numb. And did
I mention that NFS: SHIFT is actually developed by the gang who brought us GTR2?
And that it utilizes much of the technology that made their past racers so
utterly fantastic, but enhanced for the next-gen world? Well, if you didn't
know, now you do. I'll also be getting the chance to play a nearly finished
version of NFS: SHIFT in about a month just to see the progress of it.

As some of you may know, I've already played NFS: SHIFT months ago, and even in
its very early stage, the game was extremely satisfying. It's the best damn Need
for Speed I've ever played, and what I played was merely an incomplete build
that only had a small sampling of cars and tracks. The physics engine was down
tight, the feedback was absolutely superb, and the visceral feel was there
thanks to the visuals and the menacing audio. So quite frankly, Turn 10 needs to
keep it to themselves, because there's a good chance that it's not Gran Turismo
that'll embarrass their sim, but also Need for Speed, the competitor they'd
never expect.

Then of course, we can get down to another aspect of Forza that I've always
hated – the visuals. Everything in Forza games is over saturated with color.
People claim, "well, GT looks dull." Well, realism is simply dull, what can I
say? The colors are always too rich in the game, and from what we've seen, Forza
3 is no different. The lighting continues to suffer too, once again, a trait
that Gran Turismo has historically been known to nail. And a trait that has
widely been associated with the realistic look of the Gran Turismo series. And
sure, visuals may not be the most important thing, but in racing games that are
aiming – or claiming – to depict the highest realism possible, they sure as hell
are.

A couple of days ago in a Neo-GAF thread, somebody was making the same old and
tired "no damage = not realism" claim that GT-haters often do. Well, I figured,
perhaps I'd include my tongue-in-cheek response to that general audience, with
the profanity mildly censored:

I think the above is pretty apt to the topic at hand, because most people who
claim that GT has "dropped the ball" are largely poking at the series' lack of a
damage model. We know now that there will be damage in some form, but Yamauchi
has repeatedly stated that if he were to do a damage model, he'd like to do one
as realistic as possible, and not a half-assed one that every other racer
employs. Hell, a love tap in NYC can bend a hood, damage fenders, and crack a
bumper…and you mean to tell me that it takes a 40MPH hit in a realistic racing
"sim" for half of that to happen?

Furthermore, in that VideoGamer piece Dan Greenawalt (the man who made the
"dropped the ball" statement) said "We watched the Sony press conference and we
were like, OK so we just brought what we believe firmly is the best racing game
ever made, and our competition didn’t show up. So now you can see why I’m fairly
bullish. I hate to sound so cocky but the truth is the stars have aligned. I
don’t know how else to say it."

The competition didn't show up? He makes it seem as if Polyphony is scared or
something. The reason why GT5 wasn't playable at the show, and everybody knows
this now, is because Yamauchi and Sony didn't want the game stealing the thunder
away from the PSP's Gran Turismo. Yamauchi later went on to say that GT5 is
basically complete and that they can release it anytime they wish, but are using
the time to polish the game some more. So, Mr. Greenawalt, don't flatter
yourself, the competition didn't show because they didn't need to. Just like how
the Chicago Bulls didn't need to practice all the time in the 90s and yet, they
continued to win championships.

I have little doubt that GT5 won't make it before the end of 2009, Sony is
simply giving the PSP version some limelight before letting it be known that GT5
is also a 2009 game. I also didn't write this to defend Gran Turismo, in fact,
there are a number of things I'm hoping to see in GT5 that were never present in
the past games, including GT5 Prologue.

For example, selecting between automatic and manual transmissions. In a lot of
cars, there are different gear ratios and even a different amount of gears
between transmissions. An easy example is a 350Z, which is a 5-speed automatic
and a 6-speed manual. In my opinion, if you choose an auto, you should face the
penalty of missing a speed, taller gears, and the adverse effect on top-speed.
Another example, again with the transmissions, is cars such as the Audi R8 boast
automatic transmissions that are extremely different than a conventional
automatic with a torque-converter, in that the R8 features a DSG gearbox that
has two clutches automatically engaging with every flick of your wrist. How
these Dual Clutch Transmissions work is one clutch operates gears 1-3-5, while
the other 2-4-6. So when you're in first gear, the second clutch is already
there with the second gear just waiting to be electronically activated,
basically.

So why is this important to me? Well, when I pick my R8, I want to drive the car
with the DSG transmission for its seamless and lighting fast shifts. After all,
every split second counts in a race, and a lot of time is lost in shifting as
the clutch engages, the shift is thrown, and the clutch disengages, and that
translates to a slower shift no matter what transmission setting you choose in
the game. The same applies to the E92 BMW M3, which is a manual transmission by
default in Gran Turismo 5 Prologue, and so cannot be driven with using its DCT
transmission. Oddly enough, the Nissan 370GT (America's Infiniti G37 Coupe)
comes only as a 5-speed automatic in Gran Turismo, despite having a 6-speed
variant in real life. Odd.

I've always thought of this as the one glaring error in the GT franchise. But
who knows, with 600 cars, perhaps some of those cars, like the Audi R8 and BMW
M3, will simply be the same two vehicles offered with different transmissions.
After all, once you buy a car, you buy a specific vehicle with a specific
transmission, so switching at any time you wish would make little sense.

Furthermore, the tuning aspect of GT5 needs to be overhauled over GT4, because
there are some really key components missing. For starters, a dyno, which to
date has only been featured in Need for Speed: Underground 2 (poorly, might I
add), is a must here. GT4 showed power graphs with a respective curve for both
horsepower and torque, but it never showed you how much power you were actually
putting down to the wheels – you got crank and brake figures only, which aren't
realistic or true. Other tuning aspects I'd like to see is dialing in spark
plugs, turning them hotter and colder, in addition to being able to toy around
with forced induction by increasing boost/PSI. And hey, when you buy an
ECU/engine management unit, include the ability to enable ECU maps that have the
car running on 100 octane and making power from it, as well. And make sure to
sell that 100 octane, since that stuff costs nearly $7 per gallon in real-life,
anyways. Also, fix the weight reduction inconsistencies – in GT4 a stage 1
weight reduction removed the backseat…but my Lotus and 350Z don't have
backseats.

Let's see, what else? Ah, tire-pressure. It's a pivotal aspect, and dammit, I
want to be able to set my own settings to control grip vs. longevity myself.
Changing tires and rims should also not be a purely cosmetic function, because
it isn't in real life. A lightweight tire and rim can go a long way in gaining
acceleration and braking power, at the expense of worse traction off the line.
And instead of just offering a type of tire, allow us to choose the width and
tire profile for grip and tire flex, and of course, have the gamer endure the
consequences for choosing, say, an extra wide 305mm tire.

It's 3AM, and I feel like I'm beginning to ramble here. And there are probably
tons of other aspects I can bitch about relating to Gran Turismo. The reason why
this article came out so long was because earlier on today, I had originally
only intended on writing a piece that only pointed out the faults with GT and
what the series needs. With Turn 10's statement, it turned into one mammoth
rant, one that I hope doesn't fall onto deaf ears (both you guys and Sony). The
point here was not to make Gran Turismo shine like a beauty queen, because as
you can see I have expressed a full list of disappointments with the series that
I've yet to see addressed, and I wasn't even done.

The point, rather, was to simply…rant, I guess. Hahahaha.

Okay, dammit, I came back to edit this article after closing it. I want to add
one more thing. When using the Logitech G25 or anything else with a clutch,
please Polyphony, give us proper clutch engagement, including stalling a car.
When you gradually release the clutch on a real car the torque will slowly begin
moving it forward, in some instances. GT5 Prologue doesn't do this. Also, when
you release the clutch sharply, the car doesn't lurch to let you know that
you've stalled. It's the little things that matter most.

Okay, now I'm really done.

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JackKnifeZero
JackKnifeZero
15 years ago

wow…simply…wow

I'm going to bed…great read though

Xra897
Xra897
15 years ago

agreed

John Shoemaker
John Shoemaker
15 years ago

Haha.
Very good.
*clap*

JackKnifeZero
JackKnifeZero
15 years ago

Also…I agree pretty much 100%

kevyd09
kevyd09
15 years ago

wow!! what a rant!!! but im sure that there will be some of what you asked for in the game and that is why it has taken so long to perfect!

fluffer nutter
fluffer nutter
15 years ago

Very well put and I don't disagree with anything there. There are a lot of things missing from the Gran Turismo series and I remember when Kaz stated that the GT series was at 10 – 12% of his total vision. I've already pre-ordered NFS: Shift direct from EA and can't wait to get my hands on that goodness. Now, I just need to get me a racing wheel to expand my joy.

HOODGE
HOODGE
15 years ago

Great article Arnold. I definately expect your article and Bens earlier to show up on the Playstation Blog under "What we've been reading", every Sunday night so others can read this stuff.

Yes it is sad that MS and Turn 10 acted that way, but you know on the other hand I'm sure Yamaguchi got to see their game up close at E3 and within seconds of seeing it running at the demo booth probably walked away unimpressed. It would be neat to be there if Yamaguchi and Greenwalt met face to face at his Forza 3 – 3 screen demo booth with onlookers trying out the FM3 demo. I'd like to have heard the conversation. I'm sure Yamaguchi would of been professional in his approach and congratulate Dan Greenwalt on his game, and then after he left good ol Greenwalt probably would tear a strip out of him.

Sorry guys don't flame me, but the other night I was playing FM2 on my 360 and I got talking with some of the guys in my online lobby and one guy said, "Ya I heard that Polyphony Digital was at Microsofts demo booth at E3 and they were amazed at what they saw and asked how did they do that." What a crock of S**T!! I kindly said where he had heard that and he couldn't even give me an answer. Then I said to him that is the lamest rumour that could ever be out there. No way is Yamaguchi gonna ask some smaller developer how he did that. I found that funny and thought I'd share that with you.

I'm looking forward to Need for Speed Shift if it was the GT2 game from Simbin developers. Even Simbins 360 racer Race Pro blows FM2 away with the amazing physics engine they have. Along with the GT series, Race Pro is the best physics engine I've felt in a long time on the 360. I think it will probably still be better than FM3's physics. But we'll see.

So what I see is a lot of competition out there and I guess the heat is on the Forza team to produce and they know what they are up against. Sounds like desperate measures tho to flame everyone else especially Polyphony Digital in saying that they handed him the ball tho. Oh well he started the war, we'll see who wins. Sometimes it's painful tho when you have to eat your words and it can be downright embarrasing as well. Seems to be what Microsoft is good at these days.

JackKnifeZero
JackKnifeZero
15 years ago

Oh one more thing….if Poly put everything you wanted into GT5 I think I might have to get my own personal pit crew or something to help me customize my car for ultimate performance b/c I had no idea what you were talking about for the most part:)

Anyway…looking forward to both GT5 and NFS: SHIFT.


Last edited by JackKnifeZero on 6/10/2009 4:49:31 AM

Jed
Jed
15 years ago

I know what you mean man.

I remember playing GT2 with my brother. He is a real gearhead. He would take the car and fix it up and make all kind of changes then I would go do the races. It was awesome.

chicko1983
chicko1983
15 years ago

nice article but I can't drive a manual transmission in these games, Im not serious enough to spend time learning how to do it as well as I can drive with an auto transmission (probably cause I am pretty good with auto if I do say so myself, hehe).

I hope GT5 comes out this year, GT is one of the few game I can play for hours at a time even after I have completed everything. It has the best replay-ability of any game for mine.

HOODGE
HOODGE
15 years ago

Oh I forgot to mention that earlier on yesterday I read an article on the JoyStiq website of an interview with Dan Greenwalt of Turn 10 and he uttered another shot at Polyphony digital in saying, "I respect Kazori Yamaguchi's (don't know how to spell it) genius in the racing industry. When I was younger Gran Turismo inspired me on which car I wanted to buy, so it was the foundation for me. But times have changed and I feel that Yamaguchi has tossed us the baton in being the leaders of sim raceing development. It's like his franchise is now becoming old school in my mind."

What an ass!! I don't know where this Dan Greenwalt gets off saying things like this about Yamaguchi. He just comes off as downright rude and "I'm right, I'm right!", kinda like a little kid or something. Grow up bud.

Well get you're product out and enjoy the moments as when GT5 comes out it is gonna embarrase the living S**T out of you. I'm sure every 360 fanboy will buy the game and then see how much better GT5 will be and opt for a PS3. Theres no doubting it.


Last edited by HOODGE on 6/10/2009 5:08:19 AM

Malebaria
Malebaria
15 years ago

Nice one Arnold!

BlinkBoy
BlinkBoy
15 years ago

I read almost everything, and I must say more of these Arnold, more of these.

OriginalSin
OriginalSin
15 years ago

Nice article Arnold!

All I say is I hope Sony release GT5 on the very same day as Forza and let's see how they go head to head…. Within a day GT5 would've "lapped" Forza a couple of times….

It seems that M$ has nothing left in their camp, so they turn to throwing cheap punches like this… I say bring it, not only with GT5 in our camp but so many other games that we have and they never will…. I think we can be pretty sure who's really in control and who "…dropped the ball…"

b3mike
b3mike
15 years ago

Just ignore the Xbot gibberish. You can only polish a 8.5gb turd so often, but in the end it is still a turd

Victor321
Victor321
15 years ago

That was a mix of a rant and a professionally written article lol =D

You guys are too good at this job.

Xanavi23
Xanavi23
15 years ago

As usual Arnold, you fail to to disappoint me. That was a hell of an Op-Ed article and also a hell of a reply to Greenwalts idiocy.

You were dead on everywhere from Forza's weak physics to their over-"colored" visuals that looked fake to me as soon as i saw Forza 3 screens.

Personally i think he knows his product is still S*** and as such is trying to make up for it by spewing garbage.

Like you said PD didn't show up because they didn't need to, they didn't show up because Prologue is still a masterpiece..

Dammit Greenwalt, now you got me running hot laps before work.

WorldEndsWithMe
WorldEndsWithMe
15 years ago

I wondered why F3 looked so damned cartoony at E3, Arnold makes a good point on the color.

Xanavi23
Xanavi23
15 years ago

Ya, i could never put my finger on it until Arnold wrote on it.

Mamills
Mamills
15 years ago

well said, good rant
and dun worry i saw the forza interview
GT5 has nothing to worry about from them
im excited for need for speed shift though

migabyte
migabyte
15 years ago

I guess you could say that they dropped the ball because it's been like 5 years since they put out a GT game, but that doesn't mean that they can't pick it back up (especially if we are playing rugby).

LegendaryWolfeh
LegendaryWolfeh
15 years ago

actually there'll be at least 800 cars =D

mastiffchild
mastiffchild
15 years ago

Greenawalt has behaved like a tool, imo, and not the sharpest one in the box at that. I actually like Forza 2 better than most racing games but this attitude of were the "definitive " this and PD have "dropped the ball" and "handed us the baton" is arrogant in the extreme.

When Greeny(as I will now call him)thinks about his behaviour I pray he's embarrassed by his conceit-ig it weren't for PD and Yamauchi he probably wouldn't have got to make his own game-they opened the door for this kind of thing.

And if you wish to be definitive you have to prove it by trumping the opposition , not just at one thing(with Forza3 probably paint job mods)but at most(number of cars, cars on track, number of tracks, physics, altered physics from damage/mods, gfx, res, FPS etc, etc)if bot all of them. I would like to wish him luck but til he stops being a douche I will no longer buy his games.

I waited a while after PS3 launch as I was pi55ed at Sony for their arrogance and it was only when they toned it down shortly afterwards that I finally got a PS3-the press, rightly, were all over them as were the 360 fans. They despised the presumptions ansd arrogance then but now this seems to just be "business" from Greeny and T10/MS.


Last edited by mastiffchild on 6/10/2009 9:34:10 AM

CH1N00K
CH1N00K
15 years ago

Nice rant Arnold. I had forgotten about NFS:Shift. Didn't realize that they were doing that good of a job with it. Whenever I think Need for speed I always think arcade style racing, because their shots at Sim racing so far haven't been very good. I may have to check this one out, maybe…lol.

Nice to see you kept it objective with pointing out that GT isn't perfect either. I think it will be a long ways off before we actually see a perfect simulator. And when it does come out, it will be a $20 000 piece of software used to train actual race car drivers, because the general public won't want to play it. It will be too real.

That's just my opinion though. Either way, once GT5 launches, I'm pretty sure no matter what MS says, they aren't going to be able to back it up.

MS is nervous right now, they thought they were going to learn some of Polyphony's secrets that they could steal for the next attempt. But Polyphony left the competition in the dark and focused on the PSP instead. Now MS is going to have to try and come up with Forza 3 and 4 with no idea how they stack up against GT5. And they are freaking out!..lol


Last edited by CH1N00K on 6/10/2009 9:41:24 AM

BikerSaint
BikerSaint
15 years ago

@Chinook,

Can you imagine it?
The whole T10 team's being spotted in GameStop, buying out EVERY PSP there……
just so they'll have some proper directions in the making of their own game.


Last edited by BikerSaint on 6/10/2009 5:40:29 PM

Naga
Naga
15 years ago

Forza 2 was horrible I can't believe it's considered a racing simulator more like arcade. So Forza 3 would be no different.

Jawknee
Jawknee
15 years ago

Greenwalt is taking pointers from Greenburg aka the Toad. GT PSP looks better then Forza 3. i wasnt impressed at all with M$ line up. Forza encluded.

coverton341
coverton341
15 years ago

I was actually excited about Mass Effect 2 (which regardless of multiplat or not I will get on 360….because of game carry over) and I was also intrigued by Alan Wake. You have to admit even if you don't like the company they did bring SOME good stuff, just not nearly as much as Sony did.

Skatejimmy5
Skatejimmy5
15 years ago

Amazing article, for sure. I've never played GT5 Prologue, but I can pretty much guarantee by the videos that GT5 will rule all, NFS Shift being just one step behind, maybe even equal (somewhat doubtful).

Also, as a gearhead as myself, I actually understood all of that gearbox talk, which I believe a lot of readers didn't.

😉

dveisalive
dveisalive
15 years ago

Grand Turismo is the greatest racing Sim series PERIOD!

SaintX
SaintX
15 years ago

Hey guys, i was reading an article over at ps3cetner.net. heres the link, i think everyone should take a look at this.
http://www.ps3center.net/news/3173/forza-devs-bribing-users-to-win-poll-against-gt5/

Really really a huge huge shame on Turn 10 for doing this. Man, they are so cheap. Going through all the trouble just to win some silly poll? Man, how immature can they be?

BikerSaint
BikerSaint
15 years ago

@saintX,
Hate to say it, but that sh*t is nothing new.

Microsoft just keeps proving to the world, time & time again, that they haven't any "moral business ethics" what-s-ever!

MS has been exposed many times for paying people to go into PS & other Sony forums/sites & try to create havoc, by talking up their Xboxes & their games, while trash-talking anything & anyone that's PS or Sony related.

(BTW, like your ID name, it sorta rings a bell)
LMFAO

Kangasfwa
Kangasfwa
15 years ago

About that poll:

Editor's note: After numerous complaints of cheating and in-game content being offered as payment for votes, I've decided to close the poll. Way to ruin the fun for the rest of us, guys.

I wonder if he's referring to Take 10 or the corrupt poll takers…

SaintX
SaintX
15 years ago

@bikersaint

haha thanks, been using this nick for few years now. But just found out a couple of days back that theres actually a small gaming developing studio which has almost the same nick as me 🙁
i swear i thought of the nick myself lol

SaintX
SaintX
15 years ago

Was reading a post from the turn10's blog, one of the writers wrote this

"Perhaps the most surprising to me was when a couple developers from Gran Turismo makers Polyphony Digital came by to personally get hands-on with Forza 3, all the while taking careful notes, examining our UI system, shooting photos, and directly asking us some pretty interesting questions. The reason I say I was personally surprised was because PD aren’t generally known as a studio to acknowledge that there are racing games that exist beyond their own. Which could explain why the GT franchise has been so stagnant in the racing genre since GT3"

Well, i think what the PD devs actually wrote in their note goes something like this:
1. hmmm,, this game is worst than i thought. FML
2. Boss told me to scout a game out, turns out it was this crap. FML
3. thought that i could learn something from this game but turns out this game should do some learning from me. FML
4. a waste of time coming here, least i got paid. FML
5. gotta tell the boss that the ball is still in its rightful position

anyway, its just a joke.


Last edited by SaintX on 6/10/2009 1:49:55 PM

BikerSaint
BikerSaint
15 years ago

@SaintX,
Got mine in the 1970's from the brothers in another Motorcycle Club I was running around with.

They actually gave it to me as a humorous form of sarcasm(like calling a 6 footer "Tiny", cause of the things I did.

But in order not to incriminate myself, I can't tell ya anything. I'll always plead the 5th amendment in the USA, or shall I say, mum's the word for everywhere else, LMAO

convergecrew
convergecrew
15 years ago

MS reminds me of the Republican party: always trying to put down the competition because they have nothing new or substantial to show.

just a joke.

Reccaman18
Reccaman18
15 years ago

Great read. I have to point out something, though. You said "controlling a Ferrari F1 is difficult, even in GT 3" GT 3 doesnt have Ferrari. GT5 P is the first in the series to feature them. Other than that little bitty thing, it was fantastic!

ArnoldK PSXE
ArnoldK PSXE
15 years ago

I was talking about F1 cars in general in GT3, and the Ferrari 2007 F1 car in GT5P.

N a S a H
N a S a H
15 years ago

Arnold, I agree about the G25 clutch problem. I was really disappointed that it was either in or not. I was hoping you could even get a bar like acceleration and brakes to see how far you've pushed it in.

I also hope that they add the G25's to the proper list of steerings wheels compataible. You've to pick controles for it now with the GT Force, if I remember correctly.

Anyway, Forza's developers need to grow up.


Last edited by N a S a H on 6/10/2009 2:24:06 PM

ArnoldK PSXE
ArnoldK PSXE
15 years ago

Yep, and I actually think that's why the clutch doesn't work correctly. Because from what I recall, GTR and GTR2 do have proper clutch engagement. So we shall see.

And thanks to everyone who's been reading and commenting. I know it's a long read, I just felt like it had to be said.

mikem
mikem
15 years ago

Great rant and thanks for bringing up SHIFT. It's been high up on my list since EA and SMS annouced it quite a while ago. It's too bad that EA has failed quite miserably at properly marketing the game: at the recent E3 none of the station where SHIFT was setup features FFB wheel/pedal control which makes it quite impssible for anyone to judge the driving physics. I still think that for sheer racing, SHIFT will challenge the big boys, GT5 and Forza 3. And as to Forza 3, while most of the improvement over F2 is quite noticeable, they "dropped the ball" on the grid size- it's staying at 8 just like Forza 2. Other games have moved on to at least 12.

WorldEndsWithMe
WorldEndsWithMe
15 years ago

More Arnoldian rants please!

Wage SLAVES
Wage SLAVES
15 years ago

Damn! Loved every bit of the rant. I looked at it at first and was like, awe…sh*t….

Great points by the way! And thanks for the heads up on NFS:SHIFT. Didn't know good devs were makin this game.

BikerSaint
BikerSaint
15 years ago

@Arnold,

"STANDING OVATION"

(Ohh BTW, love the Kerry pic, what a real lying putz he is)


Last edited by BikerSaint on 6/10/2009 6:27:14 PM

Jed
Jed
15 years ago

I've said it before, Arnold is a funny son of a bitch.

Ben Dutka PSXE
Ben Dutka PSXE
15 years ago

This seals it.

PSX Extreme took Turn 10 and Microsoft to school in the worst way. Really, a fine, fine moment. 🙂

BIG_E
BIG_E
15 years ago

PSX EXTREEEEEEEEEEEEEEEME FOR LIFE.

Karosso
Karosso
15 years ago

I don't believe the whole crap about PD developers scooping out Forza.
PD is too busy creating the "BEST RACING GAME EVER" for the 5th time in a roll 🙂


Last edited by Karosso on 6/10/2009 6:56:44 PM

AceTatsujin
AceTatsujin
15 years ago

Arnold, you deserve a hand shake from me. Where do you live?! ;]

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