Update: This is why marketing guys shouldn't be breaking down gameplay during interviews. The marketing representative in this video is clear, but we have direct confirmation from Capcom that the information is inaccurate. We have the final review build for the game and there is NO option for run 'n gun (moving while shooting), and there isn't going to be, either. Sorry for the confusion.
Okay, so as some of you may or may not know, we do have a build of Resident Evil 5 in our possession. Obviously, we won't be able to talk about it for a while longer, as the embargo date for reviews is still a ways off. However, an interesting conflict has arisen…
In our time with the game, it seems we can't adopt a "run-and-gun" style of gameplay; in other words, the controls are the same as they were in RE4. Translation? You still can't move and shoot at the same time. This is a major issue from our standpoint and one that is guaranteed to be highly disappointing to those looking for a more action-oriented innovation in RE5. But if you check out this OXM video , head of marketing at Capcom, Mike Webster, confirms that such a control scheme (called simply "Action Control") will be included in the final retail version of the game. If you start listening at about the 1:20 mark, Webster clearly defines the option for those of you looking for a more Gears of War , fast-paced gameplay format. Provided the information is accurate – and we'd hate to think such an option is only available in the 360 version – we shouldn't face the exact same control limitations as we did in RE4. We didn't want to believe Capcom had completely ignored its fans, you know?
Either way, Resident Evil 5 will be one of the biggest releases of the year, but without that feature, a whole lot of people are going to be upset. Many others may not care – they just loved RE4 and they don't require a change – but such gameplay enhancements are good for everyone, especially when they're presented as an option.
Related Game(s): Resident Evil 5