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Dead Nation Review

Graphics:
8.8
Gameplay:
8.3
Sound:
8.7
Control:
8.9
Replay Value:
8.1
Overall Rating:
8.5
Online Gameplay:
Not Rated
Publisher:
Sony Computer Entertainment
Developer:
Housemarque
Number Of Players:
1-2
Genre:
Action


Two things used to be quite common at one time in the industry: zombies and top-down adventures. Zombies continue to hang on thanks to their inclusion in so many multiplayer FPSs and of course, they’ll always be around in the venerable Resident Evil franchise. But we’ve mostly ditched the top-down formula and the standard zombie design for the sake of progress; i.e., true 3D experiences and even nastier creatures that make zombies appear almost family-friendly by comparison. That being said, the top-down structure needn’t disappear entirely, as Lara Croft and the Guardian of Light proved such formats can still be highly polished and significantly entertaining. And while Dead Nation doesn’t offer quite the same level of depth and polish, it too can be considered entertaining and in some ways, downright addicting.

As I’ve been saying over the past few months, the graphics in downloadable titles are just getting better and better. Developers are able to include all sorts of impressive detail and lighting effects and as time goes on, they will get closer and closer to their bigger $60 companions. Dead Nation offers an excellent visual presentation: it kicks you off with a very real and very frightening documentary-style relation of events, and then shifts to the dark, menacing environments that are now the dominion of the flesh eaters. There really is a surprising amount of clarity and sharpness in most everything your flashlight falls upon; the bloody effects are spot-on and immensely satisfying, and most all animations are super fluid. My only complaint is that it was often tough to see some of the zombies, even when they were right on top of you. But hey, that’s part of the fear factor, right?

The sound is another big plus. The voice acting, while hardly prominent, is competent, and both the effects and soundtrack add a huge amount of gory flavor to this well-designed shooter. The music will kick in hardcore during moments of extreme tension (usually during level-ending encounters or when fresh swarms come at you from all directions), and the satisfying crack of a weapon along with the sickening impact of bullets hitting rotting flesh…well, I’ll spare you any further elaboration but let’s just say it all works. There might be a slight balance problem during those aforementioned scenarios, when the music sort of overrides the effects and sometimes, I thought it was simply too quiet. But that may be Housemarque’s attempt to instill more atmosphere into a decidedly tense game. All in all, despite not boasting a full 3D presentation – and suffering from a wee bit of repetition in the levels – Dead Nation looks and sounds great, and that's a huge benefit.

The controls are about as simple as you would expect: you move around with the left analog and aim with the right analog. This is basically the same setup we had in Lara Croft and it works about the same way here; it’s smooth, accessible and usually reliable. For many years, I’ve always questioned the pinpoint accuracy of those analog sticks, especially when it comes to focusing on very small targets on a top-down screen. And throughout this game, I would frequently come across times when using the right analog to aim just felt inconsistent and difficult to master. I would actually recommend doing what I do- focus more on the left analog, in that you just keep the right analog aimed in the same general direction, and you simply strafe back and forth to take down targets. In other words, my body dictated my shots, if that makes sense.

You may be better at using the right analog than I am, though. And even if you’re not, utilizing the latter system really works quite well. But while I’m on the subject of complaints, I may as well finish ‘em off. Firstly, I don’t like the fact that if a zombie gets close enough to start mauling you, the only way to escape is to either slash with the R2 button or charge forward with L2. Thing is, no matter where you move, the zombie sort of sticks to you and keeps beating the snot out of you. It almost seems like a glitch but I’m pretty sure it’s intentional; I just find it needlessly irritating. Secondly, getting a zombie’s attention seems erratic. At first, I thought they’d only come after me if I shone the light on them or shot them but then, I’d come across zombies that are just hurtling out of the darkness at me. It sort of detracts from my plan of attack or any strategy I might have.

Again, though, it may be a design choice on the part of the developers; a way to keep the player on his toes. If so, I suppose they succeeded. Thirdly and lastly, I do think too many of the environments were a little repetitive and in general, they could’ve done more with them. It’s linear and I don’t mind that but sometimes, it feels a little too linear and the checkpoints can feel too far apart as well. Beyond that, Dead Nation is one of those games that, once it snags you, doesn’t want to let go. It’s due to the great control, consistently scary atmosphere, depth afforded by upgrading your weapons and armor, and a ceaseless onslaught of “oh sh**, here they come!” moments. I would’ve liked to be able to quick-select between my weapons (scrolling through them with the directional pad is too slow for the on-screen action), but you get the hang of it.

Zombies are attracted to just about anything that flashes or beeps. Therefore, shooting a car to set off its alarm will attract any zombies in the area and if you keep shooting the vehicle, it’ll eventually explode. Enemies will also swarm to a tossed grenade or flare, which of course is to your advantage. Your default weapon, a single-shot rifle that can be upgraded, has infinite ammo, but you have to purchase ammo for any other specialized weapon. This can range from machine guns to shotguns to flamethrowers and all of them are effective and can play a vital role in your survival. Tossing an equipped item like a grenade is as easy as hitting the L1 button, and you can try to conserve ammo by slashing at zombies with R2; advisable if there are only one or two but a terrible idea if there’s a large group. Lastly, a forceful rush with L2 is essential if you find yourself surrounded.  Just remember you can't use it twice in a row.

On top of it all is the built-in metagame, where players from all over the world can see how they stack up against one another. You can see individual tallies as well as total country tallies; as it stands, the US holds the lead – about a half-million more zombies slain than the UK – and when the game launches on November 30, I expect that lead to widen. Currently in third place is France, if you’re wondering. Perhaps coolest of all is that as everyone around the world plays and works together to rid the earth of the infection, the game will progress in phases. Obviously, right now, nobody has cleared the first infection cycle although the US (at about 45%) is the closest. The game also offers co-op play if you so choose, and that’s a freakin’ blast. You can also replay missions to gain more money and locate any hidden treasures you may have missed.

The game features two main characters – Jake McReady and Scarlett Blake – but it doesn’t really matter who you choose; the story is, admittedly, secondary. It’s all about mowing down as many baddies as you can, all the while upgrading your acquired weapons and armor. At the start, you don’t move all that fast and health drains quick but with the necessary boosts – some found, some purchased – you’ll soon become much more able. Even the default rifle, which appears weak and worthless at the start, can be fully upgraded, and don’t forget that holding down the R1 can charge up a shot that flies right through multiple targets. It also boasts a helpful laser sight while most other weapons do not. You’ll face weird creatures that aren’t zombies, either (or at least, they don’t look anything like zombies), and you’re never sure what to expect… The darkness seems eternal and you always feel on edge.

In some ways, the game does feel a little on the light side, in that despite the upgrades, various enemies, and lengthy campaign, it does feel as if we keep doing the same thing, over and over. I guess the same argument could be made for most any relatively simplistic game but even so, while I was totally immersed for at least an hour or two, I’d get tired of it towards the tail end of the play session. Of course, after a brief respite, I’d find myself going back for more, and that’s what matters most. I can imagine that it gets even more engrossing when everyone around the world has access to it, and I’m accounting for this. This is a game that could cost $20 and probably still be worth it; at $15, it’s well worth your time, especially if this style is your cup of tea. Dead Nation isn’t really the epic undead-slayer some are expecting because from a bird’s-eye view, it does seem a tad bland, but it’s still loads of fun.

The fixed camera isn’t 100% perfect, the “sticky” zombies get a little annoying, and the dark environments sometimes have a been-there, done-that feel but this is overshadowed by the good points. I’ll highlight them below but for those who haven’t just skipped to the bolded part- we get reliable, solid control, a widely accessible format, sharp and satisfying visuals, great sound, a fitting atmosphere, and an internal system of competition and cooperation that really sets it apart from other games. Good stuff.

The Good: Top-notch control. Effective atmosphere. Depth afforded by upgrading is appreciated. Impressive technical achievement in the visual and audio categories. Strategic elements complement action. Internal worldwide metagame is a great idea.

The Bad: Lacking storyline. Zombies that “stick” and keep attacking. Fixed camera isn’t always reliable. Visibility can be an issue.

The Ugly: When another round of zombies descends upon you and all you’ve got left is the default rifle, which you haven’t upgraded…

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goodgamer
goodgamer
13 years ago

i wanted to read this review but the add on the top left corner keep blocking.


Last edited by goodgamer on 11/16/2010 9:44:49 PM

WorldEndsWithMe
WorldEndsWithMe
13 years ago

sometimes they migrate

Pandacastro
Pandacastro
13 years ago

Im still undecided about getting this game.I predicting a zombie apocalypse in 2012 and Iidk how this will help in survival since the camera is over the head.

BeezleDrop
BeezleDrop
13 years ago

A video game as a guide you say? Nah, just read Max Brook's "Zombie Survival Guide" you realize it is perfect for all knowledge for your and everyones survival against the undead hordes.

WorldEndsWithMe
WorldEndsWithMe
13 years ago

Man zombies are really popular, gotta pass on this but I'll take brainless zombies over emo vampires and werewolves any day.

Jawknee
Jawknee
13 years ago

Amen.

JAMKOR
JAMKOR
13 years ago

I complain about many things that Sony has (or more often, hasn't ) done with the PS3, but this is one area where they really excel over the competition. Between Housemarque, PixelJunk and others , thier downloadable PSN games are fantastic. I would like to see Trials HD on the PSN someday, though.

LegendaryWolfeh
LegendaryWolfeh
13 years ago

I'd like to see Limbo

BeezleDrop
BeezleDrop
13 years ago

Going to have to agree Legendary, I would love to see Super Meat Boy as well though.

BikerSaint
BikerSaint
13 years ago

Looks like a good game, but ever since the early ages of gaming, I've rarely liked top-down mode games.
And that's what turned me off to the newest Lara Croft:Guardian Of Light game too.

Oh well, at least it will be good for you guys(&gals), but for my Zombie fix, I'll still go back to my Dreamcast & hunt down a little "Zombie Revenge" now & then.


Last edited by BikerSaint on 11/16/2010 10:51:39 PM

DazeOfWar
DazeOfWar
13 years ago

Making me want it even more. Good job Ben. Keep up the good work.

___________
___________
13 years ago

so wanted to get this, love zombie games, till i found out its a top down shooter.
WHY!?
o, why!?
finally the ps3 gets a decent zombie game, the PC and 360 has L4D so i was really hoping finally i have found a alternative.
oh well, looks like ill have to continue scowering the net trying to find a unedited version of L4D2.

wish sony would release a game for move like house of the dead overkill.
thats such a cool game!
best wii game i have ever played!!!!!

tridon
tridon
13 years ago

I definitely want to get this because I enjoyed the beta testing but then again, I also enjoyed the demos for Lara Croft and the Guardian of Light and Alien Breed: Impact. As of now, all three of this titles are games that I'd like but I don't want to load up on top-down shooters, either. Decisions, decisions. I so wish my backlog wasn't so huge right now!

On a side note, if this receives a PS+ discount when it arrives, I'll most likely definitely buy it.

Fabi
Fabi
13 years ago

I really wanna get this… but I already have that other top down zombie game, zombie apocalypse or whatever it's called.

Is if different enough from that one? I enjoyed it for a few days, but hated that there was no moving through levels, just an area.

Ben Dutka PSXE
Ben Dutka PSXE
13 years ago

Very different. That's all I can say.

Amazingskillz
Amazingskillz
13 years ago

Top down…NOT! Top downs and side scrollers suck.

Ben Dutka PSXE
Ben Dutka PSXE
13 years ago

Pretty blanket statement…my guess is you're not over the age of 20.

Fabi
Fabi
13 years ago

They make for good PSN games.

You have no skills.

Ben Dutka PSXE
Ben Dutka PSXE
13 years ago

Just a general observation; not an insult.

BeezleDrop
BeezleDrop
13 years ago

Why does everyone h8 on top downs? I never really had any issues with them. This game has proven itself a worthy purchase and I cannot wait, I suppose Dead Ops will suffice until the end of November. Solid Review as always Mr. Dutka.

Ben Dutka PSXE
Ben Dutka PSXE
13 years ago

Most – not all – people who dislike top-downs are younger. I know Biker and World aren't but like I said, not all.

It's just an older form of gaming, as is side-scrolling, of course.

Geobaldi
Geobaldi
13 years ago

Man I really miss a good side scroller. Wish Mega Man Universe would hurry and release.

WorldEndsWithMe
WorldEndsWithMe
13 years ago

I like side scrollers, but for top down all the detail is wasted and the characters are tiny on screen.

BikerSaint
BikerSaint
13 years ago

BeezleDrop,
I can't speak for anyone else, but don't take my post above the wrong way, I don't hate top-down games, matter of fact I played the demo's for 2 of them & thought that Lara Croft, Dead Nation & Alien Breed are all done very well(I was already sent the DL key for Lara croft demo a few weeks before It even came out).

But, I just dislike top-down games more than regular games because I like to see my surroundings all around me & take in the fullness/richness of what those the artists & designer can actually come up with.
And in T/D mode, I always feel underwhelmed, & boxed in like a rat in a maze. Plus, it's one thing for me to know those type of games are more linear, but to actually see it make's it feel 100 times more linear.

And I'm also guessing it's also due to over my last 3+ decades of gaming, because as games have changed & evolved into bigger open worlds & larger sandboxes where I'm spending a minimum of 50+ hours, and up to 100 or more in them just with the loads of extra exploration, have also caused my tastes to change right along with them over the years.

So now that I've turned 58 this month, some of my most favorite games have become those big wide open games games like, FarCry2, inFamous, The Saboteur, GTA 4, etc, etc.

And another reason….I like to see if I can come up with outrageous stuff to see if it will effect either the gameplay or a different reactions(or speech) from my in-game side-kicks.

For example, I'm still playing in GTA4(112 hours so far), and I've been implementing some alternate rides to pick up my dates in, just to see if I can get a different rise out of them. I've picked up Carmen & Kiki on a sport bike & they've both acknowledged the bike itself, & made additional comments about bikes & bikers or ex-boyfriends with bikes.

And so far, I've also picked them both up in a fuel truck, a taxi, and a big-rig tractor trailer cab(but sadly, no responses on those vehicles though).
I've also jacked a taxi-driver's yellow van right in front of Kiki's eyes for her date(but sadly, no response from her about it).

So now I'm out to jack a cop car, an ambulance, a garbage truck, a forklift & whatever crazy sh*t with an engine I can find for their next dates, just to see if they'll respond to my new rides.(BTW if I had my choice, I'd make that carpet-bagging, gold-digger Carmen ride the trash truck from that outside step-off at the rear opening of the trash compactor, LOL).
The only reason I even keep on dating her is just to hear what new "me, me, me" entitlement crap she's got to say. And I refuse to take her anywhere fancy(Kiki…yes, but Carman…"NO", for her it's all Burger Shots & Cluckin' Chicken joints)!)

(But Carmen's still a pretty good lay though)


Last edited by BikerSaint on 11/17/2010 5:18:27 PM

tlpn99
tlpn99
13 years ago

I grew up on side scollers and the single screen platformers e.g. Bubble Bobble and overhead games too. May comtemplate getting this. I love zombie games. Who doesn't like killing zombies. Great review Ben made me want to get it even more now. 🙂


Last edited by tlpn99 on 11/17/2010 1:45:09 PM

BikerSaint
BikerSaint
13 years ago

World,
I should have just went with your short version, LOL

tridon
tridon
13 years ago

Just read on PS Blog that the next PlayStation Plus update will feature a 20% off discount for Dead Nation. 🙂

aaronobst
aaronobst
13 years ago

Similar to Dead ops arcade. Only with ten times more awesome

berserk
berserk
13 years ago

Buying it for sure , i never get tired of Zombies .Back watching The walking dead ( new t.v series ).

GuernicaReborn
GuernicaReborn
13 years ago

This game is awesome. Everyone needs to buy this right now!!!!

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