Size isn't everything.
While Watch Dogs creative director Jonathan Morin emphasizes that the world map in Watch Dogs is "huge," he wants to make it plain that it's not about size, but density.
During a recent Eurogamer interview , Morin compared the world of Watch Dogs to Rockstar's massive Grand Theft Auto V .
"GTA5 has a huge world but it has flying, it has jets so it serves that purpose. You don't have a jet unless you have the space to fly into. Us, we have huge density, so if we double or triple the scale then you're going to start hitting repetition because we wanted to aim for the density first. We wanted the game to be the right size for that density, so it's a matter of balancing what you want to achieve."
Morin added that in Watch Dogs , you might "stand still and profile people for ten minutes," so you can actually play without moving. He says this is more important to him because the experience is about more than just moving from Point A to Point B. And of course, it has been confirmed that Ubisoft's anticipated open-world title won't include airplanes. It has also been revealed that it will be running at a "steady 30FPS" on the PS4 and Xbox One, which many gamers don't like.
Related Game(s): Watch Dogs
Probably going to skip this at least until it reaches the low price realm, nothing impressive going on here.
I'm fine with it running at 30 fps, I just hope that it has 1080p resolution.
I agree 100%
I have no issues with 30 FPS, but if its only 720p I may have to consider the PC version
Can't wait for this game. Looks different from gta, two similar open world games with different play. I like the idea of Watch Dogs, it's going to be interesting on what you can do and with the free running mode, just excited going to be FUN! After this sticking to exclusives for PS4 exception of Battfield4. PS4! PS4! PS4!
Should b fun
I can't say I'm sold yet on this franchise. The whole network-gadget vigilante vibe doesn't really appeal to me.
Anyway, perhaps the city density and population stuff is making this one CPU bound until they start harnessing the compute units. Yay for crappy x86 laptop chip!
Of course size isn't everything, but for whatever reason, this kind of talk always sounds like an excuse. It has that vibe like "it's possible, but we just chose not to do it." I'm not saying Ubisoft is not capable though. I'm sure the world is big enough.
Again, I'm giving it some slack because it's an early launch, multi-plat, cross gen title.
and about how fast the player can travel in the gamespace
dejavu, is this a preview for GTAIV?
could of swore thats exactly what R* said………
sounds gud i can;t wait to see it its gunna be mean fun.
happy gaming =)
Anybody knows how much of a difference is the PS3 version and PS4 version? I cant seemed to find news about it.
Gonna checka out review before i even think about buying this game, looking forward to KZ: Shadow Fall.
I'm surprised that Ben never caught wind of Shuhei Yoshida tweeting that Watch Dogs on PS4 will be the "definitive version", and that Ubi is striving for parity between PC and PS4 on the visual front.
Guess that 50% extra power under the hood of the PS4 is starting to make itself known early. 😉
What do you guys think?
By the way, parity between PC and PS4 means 1080p 60fps.
Hence why Shuhei tweeted #DefinitiveVersion.