It always helps to associate with unbelievable talent, especially when you're pretty darn talented to begin with.
Just about everyone was blown away by the in-game footage recently shown for inFamous 2 and in the past, developer Sucker Punch has spoken about how they've been influenced, inspired and even directly assisted by Uncharted developer, Naughty Dog. Now, we can learn more about what transpired between the two studios: Sucker Punch bosses Brian Fleming and Chris Zimmerman spoke to NowGamer and said feedback from the Nathan Drake makers was immensely helpful. Said Fleming:
"We got some notes from Naughty Dog when we were three months from releasing inFamous about what frustrated them about the climbing system. It’s great because it’s like getting feedback from somebody you trust and respect and you know has your best interests at heart. They’re not trying to screw you, they’re saying here’s this piece of information that you can't get from a focus test. Testers don’t understand what it is you're trying to do at the level that someone who spends all day, every day working on Uncharted can."
Sucker Punch even went to visit Naughty Dog, where they saw that their friendly competitors had "better approaches to some problems" and they incorporated that knowledge into upgrades for inFamous 2 . Collaboration between two very competent teams should only result in amazing products for gamers, which is all the more reason to be enthusiastic about Sucker Punch's impending sequel. Finished Zimmerman:
"It’s great to see a team you respect – and any reasonable person would have a lot of respect for those guys given what they’ve been able to do in the last 20 years – and see how they work and how they decided to work that way and be able to apply those lessons to the way we go about things. It’s an unbelievable luxury for us to be able to do that. Hopefully we’ll be able to make as big an improvement between inFamous and inFamous 2 as between Uncharted and Uncharted 2. That’s the goal."
Related Game(s): inFamous 2