Graphics:
9.2
Gameplay:
8.6
Sound:
8.5
Control:
8.9
Replay Value:
8.7
Overall Rating:
8.8
Online Gameplay:
Not Rated
Publisher:
SCEA
Developer:
Sucker Punch
Number Of Players:
1
Genre:
Action
Release Date:
March 21, 2014


There are times when I wish I could simply issue a one-word review. In the case of inFamous: Second Son , that word is obvious from the get-go; it’s a word that permeates every last nook and cranny of the game, every particle effect of every prodigious power, and every step your character takes. It’s a word fans of the series know well because above all else, inFamous is – and hopefully will always be – fun . Yeah, I can’t stand the main character. The story has too many predictable “oppression of a certain group” clichés. But you know what I’m very often doing when playing?

Smiling.

Part of the reason for that smile is the splendid environment, which, despite being too dark and foreboding for my tastes, is beautifully constructed and immensely immersive. The city of Seattle is brimming with activity and atmosphere, two traits that make any virtual world well worth visiting. Second Son is indeed a great example of what the PlayStation 4 is capable of, especially in regards to performance. This is a game that runs perfectly nearly one hundred percent of the time, and you can tell Sucker Punch took advantage of the PS4’s power. From the fantastic character design to the meticulous detail seen in our surroundings, this is a graphical tour de force.

The sound isn’t quite as impressive, just because I sense some minor technical difficulties. The balancing is off (again, something I continue to complain about with next-gen software) and the soundtrack, while quite fitting, could’ve been even more insistent than it is. That being said, there’s no denying the extremely high quality of every audio aspect, from the effects to the music to the voice performances. The latter really are great, as top-notch performances from accomplished actors like Troy Baker (Joel, The Last Of Us ) add style and professionalism to the narrative.

Mutants are being hunted because everyone is afraid of their capabilities. This very “X-Men”-like premise places the protagonist, a conduit named Delsin Rowe, in the midst of an ongoing manhunt. After all, he can absorb the powers of others so he’s automatically a societal pariah. Unfortunately, the military presence and fascist regime in the city of Seattle creates an oppressive environment. And why should Delsin fight to protect those who despise him? Why not just exact revenge against an intolerant government? You could be the bigger man and fight for virtue and goodness, I suppose, but…