By all rights, The Witcher 3: Wild Hunt should’ve been the defining game of a generation. It had all the potential in the world and although it’s arguably the most ambitious video game to release in years, it remains frustratingly unreliable and unstable. It’s one of those games you can’t stop playing but despite your love of the adventure, you can’t go an hour without noticing another technical problem. Does it dull the luster of the sheen on Geralt’s swords? Does it keep us from enjoying a massive achievement, regardless of the drawbacks? No, but to gloss over it or worse, to ignore it altogether, is to give developers and publishers license to keep doing it.
I’ll make this plain: If the game ran well, it’s a 9.5, easy. It’s maybe even a 10. Now, to business:
The graphics often leave one mesmerized. Simply wandering though this vast landscape is enough to drop one’s jaw, as the windswept plains, lofty mountain peaks, and dank marshes all have a hefty impact on our immersion and overall enjoyment. Character and enemy detailing and animations are unparalleled, the sheer size and scope of the world is mind-boggling (and almost always beautiful), and the amount of variety one encounters in just one play-session is wildly impressive. It’s a mammoth visual accomplishment, to be sure. And yet, the technical instability leads to frequent glitches – such as one instance where exploding enemies caused my screen to absolutely freak out – and as such, this category cannot receive a 10.
The sound is also excellent and almost flawless. Perhaps one of the most awe-inspiring elements centers on the wide gamut of excellent voice performances; even NPCs are wonderfully voiced. The soundtrack ranges from slow and melancholy go lively and epic; the effects of combat – the clash of steel on steel, the grunts and cries of monsters, etc. – are profound, and the villages resound with human life. It’s a vivacious, sweeping audio display that only occasionally sinks too far into the background when exploring abroad. Such a stellar soundtrack should kick in more often, in my estimation but aside from that, the sound in this game is top-notch. Simply walk through a town, engage in a few fights, and explore for an hour or so, and you’ll hear truly authentic aural grandeur.
The Witcher 3: Wild Hunt is such a gigantic undertaking that it’s difficult to know where to begin. Should we start with the core gameplay or the fact that this is one of the most involved, demanding, and intricate interactive adventures to ever exist? Should we tackle the surprisingly unique method of telling a narrative within an open-world structure that often puts the kibosh on any good story? Or do we dive into the nuts and bolts of control, from riding a horse to swimming to combat? Maybe it’s best to start with the sense of wonder the game evokes, because this is honestly what keeps you coming back for more. You always want to discover what lies beyond that next hill and herein lies the genius of the game.
At first, you wander about a relatively attractive and benign area known as White Orchard. You’ll fight a few monsters and bandits, learn about Crafting and Alchemy, get a feel for Geralt’s movement when on foot, on horseback, and in the water, and get accustomed to the idiosyncrasies of fighting (more on that later). You’re chasing the sorceress Yennefer, who is obviously someone of romantic importance to Geralt, and you’re also treated to a flashback scene where we meet other important characters. This includes Ciri, a young girl training to be a Witcher, and someone who will become a major element of the plot. White Orchard isn’t enormous but it’s good-sized and the learning curve and pacing feels just about right.
It’s the perfect introduction to a game where size, scope, and depth take center-stage. It doesn’t take The Elder Scrolls approach by simply tossing you to the wolves; you don’t have the option of simply running wherever you wish, clear to the ends of the world, if you so choose. This met with some resistance from certain gamers and critics, who believe that a true sandbox game should allow you to do that. I don’t think that’s true at all and besides, once you break free of White Orchard, you can do that (for the most part). This introduction method is great because the quest doesn’t seem so immediately overwhelming. It cuts it down into a bite-size morsel of tasty goodness and whets your appetite for more. There’s absolutely nothing wrong with that and it’s done deftly and with great care.
After reuniting with Yennefer and learning about Ciri’s return, you find that the Wild Hunt is after her for some reason. Thus begins the meat of the story and you can then travel far and wide. Obviously, while exploration is paramount, combat lies at the core of the experience. Geralt is a quick and powerful fighter; he holds two weapons (one silver, for monsters; one steel, for humans) and he has various skills and magic that are invaluable in the field. His Signs – weaker forms of magic that can be upgraded and can prove essential in combat – are your first introduction to a mystic form of power, and then he gets Mutagens, which can be equipped to strengthen his core stats and any skills that fall into the same category, and various magic abilities.
Fighting is a pretty straightforward affair. You press Square for a quick attack and Triangle for a slower, heavier attack; L1 brings up a menu screen where you can select your Sign and your secondary weapon (crossbow, bombs, etc.). The latter is used with R1, while L2 is used to parry and X allows you to dodge-roll. You can also counter and side-step, which can be very effective against certain opponents. Like all true role-playing games, the focus is on the characters, narrative, and how you prepare for combat and what plan of attack you choose. It involves learning about your tougher opponents and reacting accordingly, and it’s about being meticulous in your search for crafting and alchemy materials. Speaking of which, the preceding skills will prove essential to your success.
It’s a beautifully constructed system, it really is. It places tactics, strategy and execution at the forefront, as opposed to twitch-reflexes and dumb luck. If you’re outmatched, you need to run. If you’re slightly overmatched, you search for ways to gain the edge; maybe a particular Sign is especially effective against that foe, or maybe you’ve got a few bombs and potions that will give you the upper hand. And as you move along, exploring the far-reaching vistas that continue to take your breath away, you’re always just a little on edge. You never know what you might run across, which is why retreat is very often your only recourse if you choose to roam too far. This leads me to the next excellent feature of the game’s creation—
In some open-world games, you can simply go to all the optional icons on the world map and power up before doing any main mission. I do it all the time. But The Witcher 3 is structured so that, A. you really can’t do all the optional missions in any given area at any one time, and B. you’re encouraged to stick to the story in order to tackle the tougher secondary quests. This has a two-pronged effect; firstly and most importantly for me, it doesn’t allow the story to get lost. Sure, you can spend hours running around trying optional challenges but if you want to advance, you really have to return to the primary thread before too long. Secondly, this picture-perfect balancing means you’re not repeatedly diving into stupid situations. You learn.
Everything about the game keeps you coming back for more, again and again. The drive to explore and conquer, the aura of mysticism that surrounds seemingly every region, the story that actually features intriguing characters, and the beautifully designed world, filled with wonder and danger. I can’t recall another time when I was so heavily invested from the outset, when I wanted to keep playing, hour after hour. This is a testament to ingenious development from a conceptual and artistic standpoint. Players respond so positively to this adventure because it seems like CD Projekt Red thought of everything, from the proper placing of fast-travel signposts to the endlessly remarkable landscape that is never bland or boring.
I wish the analysis could end here. But it can’t and we all know why: The game simply doesn’t run well at all. It’s just riddled with a myriad of problems, ranging from the smallest visual glitch to the biggest game-crashing bug to frame rate drops. As I said, I can’t go an hour without encountering an issue. Whether it’s visual or gameplay-oriented, the endless stream of screw-ups is annoying and very disappointing. Maybe PC players are used to it but I’m not, and I shouldn’t have to get used to it, either. I shouldn’t have to wait for a patch that includes 600 freakin’ fixes; this means that the original product was broken at launch. And of course, that won’t be the last patch or update. This is the kind of thing console players never had to worry about and now we do and no, I don’t care about the upside to fixing after release.
One might argue that we can give the game a pass, simply because it’s so hugely ambitious and does so many things right. When you step back and consider, it really is amazing. And I’ve been known to support ambition and proactive creativity over execution because I believe our industry thrives on artistic inspiration and not technical superiority. However, given the number of unstable games we’ve seen recently and the fact that console players are now knee-deep in the dark world of patches and updates, we must demand better performance. We should expect a product that works. Yes, we can accept some small problems because such a game is destined to have them. I’m okay with that. But I’m not okay with game-busting glitches and an unfortunate albeit comical array of hitches and bugs.
Lastly, I will say the game isn’t perfect, even if you discount these problems. The camera isn’t quite right and neither is Geralt’s movement. There’s a distinct looseness to the overall control and interacting with the environment is sometime an exercise in frustration. He could walk up this slope two seconds ago; why does he keep sliding back down now? I have to actually see the little X icon on my screen for him to pick up an item? I also have reservations concerning the collision detection; there are many times when I simply can’t understand how an enemy made contact with my body. These shortcomings would’ve been enough to drop the game from a 10, anyway, but still wouldn’t have resulted in anything less than a low-to-mid 9.
The Witcher 3: Wild Hunt is an incredible achievement. It’s impossible to list all the positives and highlights. There’s a sense of awe and wonder it elicits, from the moment you pick up the controller. If you’ve ever wanted to become fully immersed in a fantastical universe with absolutely everything you could ever hope to have in an in-depth, unbelievably robust role-playing game, it’s right here. I’ll be playing it for a very long time. But I’m not about to give anybody a pass. I’ve appropriately praised and lauded and I’m heartily recommending the game, regardless of its obvious instability, but the bottom line is clear. In my eyes, anything over a 9 would essentially send the message that such instability is okay. And it’s not.
The Good: Amazing world creation with tremendous design and animations. Top-notch voice acting and a sweeping, epic soundtrack. Beautifully paced and balanced throughout. Story is mostly solid and intriguing. Atmosphere and environment are second-to-none. Huge amount of variety in combat and exploration. An unprecedented amount of content.
The Bad: Control is a little loose. Combat could be tighter and more refined. Unforgivable amount of bugs and glitches.
The Ugly: “Oh, what it could’ve been…"
I knew that you wouldn't have given it a 10. There are some annoying bugs, framerate issues and the combat is alright at best.
Now as Ben mentioned in the review — most of the things in the game make you come back but the ones that made me come back are the story, different ways to build your character, voice acting, the environment, the immersion level etc.
Last edited by MRSUCCESS on 5/26/2015 9:46:45 PM
Yea, this is about how I've been feeling about it as of late.
My play sessions have been high or low. The last night session was a low.
I was playing the main story chapter where you partner with a witch friend.
The Nithral boss fight at the end of this wasn't great. The area in general looked and felt drab. The battle itself was loaded with bugs. Nithral would get stuck behind stalagmites. And I would sort of have to spam him with fire to progress the battle. Strangely a good bug happened where if I was trying to run up the rim of the arena adjacent to where he was stuck, my SIGN power would refill ultra fast, so I just hit him with fire over and over. I only attempted this bizarre method because I was trying to reach his stuck position.
I totally agree with the collision detection thing. I also think Geralt's quick attack has too much forward motion associated with it. Anyway. It's a cool game. I expect as I go forward it'll be a mixture of the same highs and lows.
CDProjekt needed to scale the game back and cut it from like 300 hours to 200 or even 100 for the sake of something much more stable and polished. Having a big game is usually a great thing for RPG's but this clearly came at an expense not worth the trade off.
EDIT:
also my AI partner was annoying in this battle. She paid no attention to what I was doing. I would stun him with a Sign but then as I was running up to hit him, she would blast him (thus waking him up from the stun) with a damageless blast attack. It would've been great that if AFTER I stunned him she would stop spamming blasts so I could get in close for a hit. But nope. She was like oblivious to everything I was doing.
Last edited by Temjin001 on 5/26/2015 9:51:35 PM
I have high and low play sessions, too. And as the lows keep showing themselves, I can't possibly bring myself to give the game over a 9.
I was thinking the same thing last night.
Funny enough ( or maybe more like luckily enough ), i had no bug whatsoever in that fight .Just glad i did nt encountered a single one ( beside a very minor graphic bug ) in the 30 hour i spent in the game.Still got plenty of time to encounter some i m sure tho .
Also , yeah , the ai is nt very good in this . Especially the horse that like to get in my way some time when i fight right after dismounting him .
Back for more sweet loot .
Last edited by berserk on 5/26/2015 10:18:39 PM
Personally I would have given the game in the 9's because of the ambition and all of the amazing things it does. But maybe that's because in my 70+ hours (don't judge) I haven't come across any game breaking bugs or really any serious glitches. But I totally agree about the control-that gets very frustrating, especially indoors and trying to get up staircases or ladders.
I think what they should have done is released the game as a digital only early access or something for 10 bucks cheaper and then they could have ironed out all these kinks in a few months for a full release. Because honestly I think the problem is that the devs couldn't foresee all the different ways people would play the game. These big games need thousands of people for true QA testing.
I'm not judging but I wish I had 70 hours into the game and it's funny because I purchased it 4 days earlier than the release date >_>.
Last edited by MRSUCCESS on 5/26/2015 9:50:02 PM
haha, normally I wouldn't have that kind of time but luckily the game released in the sweet spot between the end of school and the beginning of work.
I got the game for 6 bucks less than retail and one day sooner.
Games controls feel no different than GTAV when walking around. Same feeling when walking in doors and up/down stairs as well.
Ya I know, I feel the same about GTAV's controls too. I think it's a thing with 3rd person games in general because they want the animations to be fluid and so it'll play out the animation even if you change direction in the middle of it, which makes the controls feel a little loose. It's not a huge problem, just a minor inconvenience.
Dude, if you think this game controls anything like GTAV, you need to stop offering your opinion on video games.
I turned the sensitivity way down in the options menu and it controls a little better to me.
Wow Ben…
Ben I think that what the comments section for, to give your opinion right?
So you guys agree it plays like GTAV? I haven't played it. Just wondering.
No, it does not play like GTAV.
I wouldn't say it controls EXACTLY like gta5, but it sure ain't far off. Gta has a bit tighter control when walking and running, but both of the hames in question equally suck when it comes to using ladders, swimming and collision detection when it comes to running near objects.
Thats just my opinion though…
Ben, if you can't disagree with someone without resorting to childish insults you need to stay out of the comments section. Seriously man why are you so hostile towards someone's opinion if it differs from your own? I'd understand if it was insulting to you but all DIsmael and I said was that we feel it plays like GTAV, if you disagree then just say so – without the insult.
Give me a break. There's no comparison. One game is a THIRD-PERSON SHOOTER. The other is essentially an action mechanic like God of War. One requires a very different set of stability and precision and besides, you're very often interacting with all sorts of different environments in The Witcher (like swimming and riding a horse). Very rarely are you climbing anything or going melee in GTA.
GTAV is about running, shooting, and driving cars. All of that works 10 times better than the basic control schemes in The Witcher. They just do. And it's obvious.
Dude, the walking in the Witcher 3 is so close to GTAV which is what I pointing out, that it's not even funny. You sir need to go sit in the corner and stop acting like a brat when someone gives an opinion that differs from yours.
The movement outside of combat is the exact same in the Witcher 3 as it is in GTA5. Once you get into combat yes it is different.
But moving around the environment has the same feeling. I think dismael was talking about the general feel they both have when moving around the world and he isn't wrong.
The combat though is obviously much different I don't think anyone is arguing that.
For what it's worth, you're all poopnoses. Now, be offended. Poopnoses.
It's not an opinion. Nobody here has any clue what "opinion" is. If you LIKE it more, fine. Saying the control is no different than GTA, when in fact it's distinctly different in every possible way as it relates to the core of the experience – which is of course the fighting – than you're wrong. That's not an opinion. You're just wrong.
Like it all you wish. That's your prerogative.
@Ben is your ability to read failing you twit? I said the walking it like GTAV not the combat. Slow down kiddo and read.
Now just resorting to name-calling after accusing me of not playing past the prologue?
You didn't even bother to read this review, "kid." Now shove off.
For what it's worth, the most recent Bombcast (Giant Bomb's weekly podcast) compared the controls in The Witcher 3 to the controls in GTA V.
But Jeff Gerstmann and Alex Navarro et al have only been professionally covering games for about 25 years, so what do they know 😛
http://www.quickmeme.com/meme/35lgrl/page/1/
I feel like online connectivity and gaming these days has pretty much made this meme a reality.
Ben you made a mistake steel is for humans silver for monsters.
Wow, this review was pretty misinformed if anything. I've been playing this game for over 60+ hours and haven't run into anything game breaking. This is on PS4. The 600 fixes was for PC and that game has been running damn fine on my rig. This was a jaded review, at least in my opinion of it anyway. Most of the articles and complaints you had prior pretty much foreshadowed what you'd say in your review anyway. To each their own and sorry you are having a crap experience, but this is entirely small scale.
You think the thousands of complaints documented online is "small scale?" And if the PC version needs 600 fixes, what does the PS4 version need? 1000?
I'd also be interested to know how your experience is the be-all, end-all and must be the only one that counts, when mine shouldn't count at all. I also never once said I've had a "crap experience;" you just can't handle that the game didn't score as high as you wanted it to.
The only one biased here, obviously, is you.
Last edited by Ben Dutka PSXE on 5/27/2015 12:52:47 AM
Fair enough…
Ben not discrediting you at all and I totally believe you are fair to lower the game's score for the numerous issues but it really does seem to be a minority maybe 10-20% of people are having serious issues with most just having minor bugs like the flying horse or graphical issues.
People who have issues are far more likely to go online and complain than having the person who had no issues write a glowing review. This can be seen across the board not just in regards to games.
Almost all my friends are playing it and not one has complained of a major or game breaking bug.
I just really wonder what causes some people to have a buggy game while others run fine without many issues. Is it their PS4? Their harddrive? Something else?
Last edited by Shauneepeak on 5/27/2015 4:32:10 AM
@Shauneepeak,
It could have something to do with the order in which you complete certain tasks.
I'd like to know how many people who are experiencing problems have installed a aftermarket harddrive. When most gamers go online and complain about technical issues with a certain game, or even some system firmware updates, I NEVER have experienced an issue.
And that goes for both the ps3 and ps4. But then again I did get the YLOD with my 60 gig ps3 after about 4 years and sent it to Sony to get it fixed.
I'm starting to think that I'm lucky and that changing the harddrive might be the culprit of games and systems encountering problems.
Edit-
I take that back…after putting a good 50 hours in fallout 3, I encountered a bug that crashed my system after a certain quest. Could never finish the game and snapped the disc in half in a fit of rage. And in Skyrim, I couldn't finish the darkbrotherhood story line after a certain point because it would crash my system. I have sworn off Bethesda since then.
Last edited by PS3_Wizard on 5/27/2015 9:08:51 AM
Shaunepeak: Even if it's "only" 10-20 percent, that's still a broken product. That's a terrible complaint rate from a consumer perspective, as any businessman will tell you.
And it's not about game-breaking bugs. There are always very few of those and they're rare, which is why I didn't even mention the one that happened to me. The point is that I and many others can't play very long without encountering some problem, regardless of severity.
As for why it happens – whether it's the PS4, the disc, whatever – I don't know. That's a question for someone else.
My side business isn't related to hardware or even retail, but anything over 5% customer dissatisfaction is terrible for any given service.
Ben, after reading your review and your comment your credibility as a critic is even less than that of Kotaku and at least Kotaku finished the Witcher 3. I could honestly care less what your review score is because I was playing the game before you even started it up. Remember I have it on PC.
Anyway, my main point was you were bashing how many bugs and issues there are in this game as if your word was the only word and CD Project should feel so ashamed to make a game as ambitious as this. Obviously you have never played an Elder Scrolls game? Let alone finish one?
Secondly you weren't even off of chapter 1, you just finished the prologue to the game and you were basing the entirety of the game on not even the first half. I don't care if you were trying to be on time with your review or whatever your thought process was. That's pathetic, the game doesn't even open up until you get to Velen. Now I'm not saying this game deserves 10's and golds and whatever else. It has it's fair share of small minor issues, that will be addressed. Unlike any Bethesda game. However, your experience is so small in scope that most critics out there haven't even addressed it. I'm playing through the PS4 and my GF is playing through the PC at the same time and we've both yet to experience any of the issues you've stated were so game breaking. To each their own experience I suppose.
So before you make your next snarky remark and look even more childish than you do think for a minute. I from now on won't even consider your critiques as anything significant as most of the time you don't finish what you start. At least Mr. Nelva of Dualshockers and Angry Joe finish their playthroughs. Just food for thought.
Last edited by DIsmael85 on 5/27/2015 12:19:24 PM
To be fair, I'm not sure it's easy to give a good review if you experience a bunch of bugs. If they did indeed happen to Ben, it's hard to blame him for pointing it out, ya know? Maybe it was just bad luck, or maybe the review copy was bad… I dunno. But I'm not sure I like the alternative where you review someone else's experience, you know?
@Dissameal
Where did Ben say he only played the Prologue part in White Orchard? I'm aware he usually doesn't finish his games because he's basically a 1 man crew, but he usually plays at least most of the game he reviews. It isn't ideal, but kind of expected.
Anyway, I hope he played through more than that prologue l, because it could honestly be completed in about 2-3 hours if you ignore most of the side quests. That and the story and side missions after that all become a lot more diverse and awesome. The way some of Geralts seemingly minute decisions end up affecting the world in profound ways is AWESOME. This is the type of open world game that Peter Molyneux tried to deliver with the first Fable….only better
You couldn't care less. Couldn't! If you couldn't care less you are throwing a big ass tantrum over a person who does not agree with your view dismael. Here's a clue, everyone has their own opinion. This is his opinion on the game. Idiots everywhere.
Let me see if I've got this straight.
This dope knows exactly how long I've played The Witcher 3 when in fact, he's completely wrong, continues to make hugely insulting assumptions without doing an ounce of research whatsoever, makes an idiotic comment that means nothing – like walking in GTA is the same as walking in The Witcher – and basically, just goes on a rant because he's all butt-hurt the game didn't score high enough. Oh, and accuses me of never having played an Elder Scrolls game when in fact, I've reviewed them all. He knows everything I've played, precisely how long I've played, and then proposes that his experience simply supersedes mine because…well, because he wants it to.
On top of the complete ignorance of the huge backlash concerning the game's technical stability, of which there are now countless examples.
And somehow, some way, people will see this ridiculous display as being in the right. That's just amazing.
Last edited by Ben Dutka PSXE on 5/27/2015 2:12:59 PM
Oh Dear lord where do I begin with your loss of an answer back. Firstly I will reiterate I do not care for your score of this game at all. I was one of the folks that voted I'm purchasing the game regardless of the scores it gets. Case in point, I gave two shits what you scored it, your opinion mattered not in my purchase decision. So let's clear that off the table before you start to hyper ventilate over anyone caring to much about you.
Secondly, the one who did not do research was you in case point that you went on a tirade about 600 fixes for the game, which if you did your research you would learn that was for the PC. Which by the way is on patch 1.04 at this time of typing and the game still runs smoothly just with more graphical enhancements, which is what they promised in the fixes.
Next, I questioned whether you had played the Elder Scrolls so I could confirm that you as well would have the knowledge those were some buggy as hell games that most of the time were unplayable messes. The PC community always ends up fixes the bugs and Bethesda doesn't care. Maybe you didn't know that, maybe you did, but are feigning ignorance.
So now I will get to my issue with your review, one of the main things I believe you all are failing to realize and one of the biggest reasons I can make the assumption as to why you never played much in Velen.
"n some open-world games, you can simply go to all the optional icons on the world map and power up before doing any main mission. I do it all the time. But The Witcher 3 is structured so that, A. you really canât do all the optional missions in any given area at any one time, and B. youâre encouraged to stick to the story in order to tackle the tougher secondary quests." <- Your quote
Before I begin there are other small issues, but I'm going to focus on this because this right here proves to me that you only played through White Orchard before making your review. Having put in more than 60+ hours and being only one man doing so, which I do plan to make a video review, I can safely say this is wrong and very misinformative. You assume that what you have done in White Orchard carries over to what you do in Velen. When the world opens up for players they leave you to make the decision of playing through the main story and ignoring side quests or the thing you mentioned. Exploring. I'm still in Velen and level 19, and still on chapter 1. You can indeed explore and indeed find random quest to do just like in Skyrim and any other open world game. I'd almost say very similar to Grand Theft Auto V. Also higher leveled quests do not require you to be that level to do it. Example. You see a quest that is 23. As long as you are at least 5-6 levels near it you can attempt it comfortably without pulling your hair out. You would know this had you sunk in enough hours playing. The excuse that you are one man and games take so long is a lame one. Angry Joe does it all the time and his reviews are much more enjoyable and informative for it. Unless you are on a deadline there is no excuse. To me just playing a small chunk of this game and giving it a review is an injustice to your readers. If you are reviewing for yourself fine, but you are posting this for folks who browse here to read and giving a half assed review is just plain wrong.
Like I said I don't care what your score is, yours is insignificant to my own personal play through of the game. Which I am greatly enjoying, small annoyances aside. Do I think the game is perfect? No not by any means, but when I do review it I'll have more knowledge of what the game offers and what it doesn't. Hell you didn't even mention the awesome and addictive card game Gwent. Shame, because it's pretty awesome.
"I will reiterate I do not care for your score of this game at all. I was one of the folks that voted I'm purchasing the game regardless of the scores it gets. Case in point, I gave two shits what you scored it, your opinion mattered not in my purchase decision. So let's clear that off the table before you start to hyper ventilate over anyone caring to much about you."
Then why you spending so much time complaining about his review and opinions on the game?… Lol
Oh, never mind. You can't even read. I didn't realize that.
Nowhere in that paragraph does it say you can't explore beyond certain boundaries. It says you really can't clear every optional mission in a given area immediately before progressing to the main mission, because you simply won't be strong enough. In this way, it encourages you to follow the plot; you can't simply tackle every last side quest, and there's little point to going to the ends of the earth because chances are, you won't be able to deal with what's there. It's a clear message the game sends. Of course you can go after a Lv. 10 quest at Lv. 6 or so. You can't, however, go after Lv. 25 and 33 quests, which you can discover within the first few hours of adventuring in Velen.
Now, I didn't realize your reading comprehension was that of a fourth grader. I didn't realize you were an egotistical prick who, if they REALLY didn't care about the review or the score, wouldn't bother with any of this. Instead, here you are, being an insulting ass. I mean, you're so stupid that you don't even notice that nobody else interpreted what I wrote as you did. You have not ONCE addressed the technical issues this game has, somehow believing that YOUR experience is all that matters, that the documented evidence all over the Internet doesn't exist. Or if it does, it doesn't mean anything. Hard to get any dumber than that, my friend.
The rest is just drivel. The fact that you even bother with Angry Joe's sensationalistic, vitriol-fueled idiocy is proof enough for me. You're a moron. And no, you didn't read any of this review until you were pushed. How transparent can you really get? LOL
Last edited by Ben Dutka PSXE on 5/27/2015 9:16:38 PM
Spot on Ben. Unlike the original Unity review, this actually makes tons of sense.
It will be purchased!
Before or after the 80% discount during a steam sale?
=p
on PC? or PS4?
Probably on PC because 60fps baby…