As gamers, we should always embrace new IPs with vast amounts of potential. And that’s why I’m excited about Capcom’s Remember Me , which appears to offer invigorating, diverse gameplay that draws from various genres and gameplay styles. Developer DontNod Entertainment isn’t exactly proven but considering that we’ve seen an awful lot of this project already, I think it’s safe to remain enthusiastic and hopeful. Provided the control is solid and the story is well-written and unique, this could end up being one of the more worthwhile titles of the year.
The setting is Neo-Paris in the year 2084. It’s a dystopian future where personal memories can actually be affected and even traded over a network run by the Memoreyes corporation. You can bet that this plot is something of a commentary on our increasingly “connected” technologically-orieented society. Anyway, the protagonist is a memory hunter named Nilin, who suddenly finds herself without any memories of her own, so she sets out on a quest to retrieve them. Obviously, this means facing down the aforementioned corporation and the significant power it wields, so you’ll have to be clever and even stealthy in your approach.
The gameplay boasts elements from popular action/adventure experiences such as Uncharted and Batman: Arkham City , as there is third-person combat combined with a fair amount of platforming. As for the fighting, you’ll have to chain combos together that will be effective in repelling multiple foes. This is where one of the game’s first cool features arises: It’s the Combo Lab, which allows you to experiment with new moves. Unlocked “Pressens” abilities can then be implemented into your combos, which should make you infinitely more powerful. Examples of various Pressens include Regeneration and Cool Down.
The key will be to create reliable and balanced combos, so you’re not overwhelmed when squaring off against the intimidating Memoreyes henchmen. Part of your success will depend on how soon – and how often – you can active Nilin’s devastating Fury mode, which allows her to dole out huge amounts of pain in a very short span of time. Selecting the correct Pressens and combos will enable you to reach Fury faster, and therefore let you clear out the battlefield in record time. You’ll have no problem with the heroine having a seemingly unfair supernatural skill because evidently, her enemies will be plenty competent.
The other feature that is bound to get a lot of attention is the Memory Remixes. These are essentially dynamic interactive puzzles that are part of the main storyline. This is where Nilin literally hijacks the mind of a target and relives a certain memory, which she can change accordingly. Altering memories basically alters the target’s perception of reality, which is critical for your advancement. There are some video examples of this already so check them out if you haven’t yet. If we combine this innovative gameplay with stimulating combat and even some platforming and stealth, this game should end up being well-rounded and enticing.
Lastly, it will be crucial to have an immersive, believable environment. Although we’re not necessarily looking at an open-ended, sandbox structure, it’s obvious that Paris is really asking to be explored. It will play a major role in the experience and it seems DontNod is taking extra pains to generate a vibrant, impressive world. Remember Me has suffered a short delay; it was initially scheduled to launch on May 7 and now it’s set for June 4 in North America. Cross your fingers for a truly great and yes, even memorable, adventure! C'mon, that pun is just begging to be made. 😉
"A Memory Is A Terrible Thing To Lose"
That reminds me so much of kingdom hearts. Such a common theme in that franchise.
I really like the art style of this game and for that reason alone, I can't wait to have it.
so cant wait for this looks so unique and awesome!
amazing what crapcom can do when they TRY!
New IP? Welcoming this with open arms 🙂
I really like the concept and the gameplay looks really interesting….may be a D1 purchase for me.