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Guerrilla Games On PS4: “Everything’s Balanced Out”

The nuts and bolts of game development is a complex issue, but this sounds like a 100% positive, doesn't it?

According to what Guerrilla Games technical director Michiel Van Der Leeuw told Edge magazine (as cited by Videogamer ), Sony's new PlayStation 4 doesn't have any "performance bottlenecks."

Van Der Leeuw said that just because the system boasts a lot of PC architecture, it isn't any less of a console. He said a PC is comprised of numerous parts "that also [have] bridges in-between, where there are inefficiencies that may [come in if they're not] exactly the right match." However, he claims that Sony has found a way to bypass such inefficiencies:

"We've got the right amount of memory, video card; everything's balanced out. It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.

I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck."

There's no doubt that game makers are very much satisfied with the PS4. All that remains is to find out how gamers will respond to the machine, which is scheduled to launch worldwide this holiday season.