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Assassin’s Creed: Revelations Details: Play As Altair

The new Assassin's Creed is set for November and the highly anticipated game lands a huge feature in the next Game Informer.

Unsurprisingly, many of those details have already appeared on the Internet; a NeoGAF member has posted up all sorts of pertinent Revelations information from next month's GI. Here are a few of the highlights:

— Ezio is looking for seals in Revelations. These seals hold the memories of Alair. They'll allow Ezio to peek into Altair's life (just as Desmond uses Animus to peek into his ancestors lives).

— You'll control Altair through these sequences.

— The bulk of the game is set in Constantinople which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata).

— Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%.

— You can also use the hookblade to reach out and pull enemies in for a combo.

— Eagles vision has become eagle sense. "Eagle sense let's you focus on a character and see where he's been," Amancio says. "You'll get an approximation of where he will go. If you're able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush."

— The gameplay during Desmond's game is described as narrative-fueled puzzle sequences. "Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious."

Also, make sure to read that breakdown of the Borgia Towers concept and how it will be expanded. Assassin's Dens sound wicked cool but personally, I really dislike the idea of losing control of conquered Dens when you gain notoriety. I just hate having to constantly babysit and retake territory, but at least if I install a master assassin at the Den, it'll be impervious to attack.

Oh, and I'm not sure how those random events will work in the city; they're included to up the immersion factor, but I can imagine them becoming a little problematic. For instance, we're running to get healed and something pops up we need to take care of…annoying, no? Ah, but even so, it's Assassin's Creed . I bet I'll love it.