Gran Turismo has always put a heavy emphasis on realism and authenticity, and franchise creator Kazunori Yamauchi lives and breathes racing.
But it's interesting to hear his most recent comments in regards to the engine sounds in Gran Turismo 5 . During a GTPlanet interview , the Polyphony Digital boss mentioned something about needing to make GT "sexier." Here's what he had to say:
"My perspective is that the sounds in Gran Turismo are just too real. With the recording method we use, we use a dyno and put the load on, and the sound we produce is just too accurate. I think it would be a good thing to sort of design the sound a little bit, and so that is something I would like to challenge ourselves with in the future.
What I find is that one of our themes with Gran Turismo is to create something that is real; that is what our team is focused on, but that can be an issue sometimes as well. If we see something in front of us, we try to reproduce that very accurately, and that tendency is getting stronger.
But, I think we maybe need to make things sexier sometimes, and I think that is something the Gran Turismo team might need to work on. It could also be because our team is growing in number, which could be one of our barriers to that goal."
It's sort of difficult to accurately interpret those words, but I think some racing aficionados will associate "sexier" with less realistic. After all, Yamauchi is talking about something in a simulator that is "too real," which seems a little odd…and whenever anything is "sexier" (depending on your definition), it usually means further away from the real world. What do you think about these comments? And what do you expect from Gran Turismo 6 ? I'm thinkin' next-gen for that one.
Related Game(s): Gran Turismo 5