As much as I despise the look of the new Dante, I know the game will kick ass if the gameplay is classic Devil May Cry .
It'll also be interesting to see if this new project turns out to be Ninja Theory's breakthrough. In my eyes, they've been on the cusp twice this generation: first with Heavenly Sword , which was a great game but earned the ire of some critics for featuring overly simplistic combat and a too-short campaign (which isn't true at all, by the way), and then with Enslaved: Odyssey to the West . It was another great game in our eyes, but suffered a graphical setback; many blamed this on the team's switch to a multiplatform game and the use of the Unreal engine. There were also a few minor gameplay flaws.
The bottom line is that we're looking at two games that could've ranked among the elite AAA titles of this generation; they just fell a little shy. If anything, though, they proved that Ninja Theory has the chops to provide gamers with a world-class experience, and maybe this Devil May Cry reboot is just what the doctor ordered. Evidently, they're working closely with Capcom and of course, they get the benefit of the DMC cache; action gamers are quite familiar with this series. If the studio can just manage to tie all the necessary factors together, we could be looking at a definite winner, and one worthy of top scores.
It's a little ironic that Ninja Theory boss Tameem Antoniades said the current AAA-driven market is crippling innovation . DMC doesn't need to be innovative; it just needs to cater to the established fanbase. And if the developer does its job, we could be seeing some 9s…
[See the original post at: Will Ninja Theory Finally Break Through With DMC?]