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Killzone: Shadow Fall Is Nearly 40GB, Ghosts Is Another 40GB…

I still don't get it.

Why everyone is enamored with digital delivery is beyond me, and here's a good example of why I'm confused: Developer Guerrilla Games confirmed to Eurogamer that the file size for Killzone: Shadow Fall will be about 40GB; 39.7GB for the European version, 37GB for the localized versions.

Now, Infinity Ward recently revealed that the file size for Call of Duty: Ghosts would be about the same, which means that with only two games, you will have filled 80GB of the available 500GB of the PS4's hard drive. That hard drive is upgradeable, of course, but still… Yes, Shadow Fall is 10 times bigger than Killzone 3 and the art assets of the new title take up a ton of space, but what about the time it takes to download? Is that meaningless?

Well, you could take advantage of the PS4's new PlayGo system, which lets you start playing a game before it's fully downloaded. And for Killzone , you can start playing when the file has reached 7.5GB. Guerrilla says players with a "decent" Internet connection should be able to finish that part of the download in a "single evening." Then the download would be complete the next morning, if everything goes smoothly.

So, I have to wait for many, many hours for a game I just bought to download. It costs the same as a physical copy, which I could pick up in a matter of 15 minutes from any one of a dozen local stores. I don't get a box for my collection, I have to hope there is no problem with the Internet connection (or the power), or I don't get my game, and somehow, this is supposed to be so very attractive.

Related Game(s): Killzone: Shadow Fall