Menu Close

Ian Bogost On Gaming’s Goodness: Part II

During the first part of our interview with author and professor Ian Bogost, we talked about how focusing on violence in games does an injustice to the medium, why we haven't managed to break into the mainstream media, and the tricky definition of "art."

And now, here's Part II:

PSXE: Do you think someone who plays video games as a primary hobby is any different than someone who lists movies or music as their primary hobby?

Bogost: "In the book, I try to eviscerate the label of 'gamer.' You can be really into music and somehow, that doesn't consume your whole identity. We've been holding on to this identity of 'gamer' as a way of identifying ourselves. Games are interesting and appealing for various reasons, but there's always other stuff that interests us, too. So by creating this perception that there's this gamer planet where all the gamers are isolated from everyone else hasn't done us any favors.

It doesn't help us advance the cause of games, so the 'gamer' label is worth rejecting and eliminating."

PSXE: As games advance, we get closer and closer to virtual reality. Do you see this as a positive progression or something that could prove dangerous?

Bogost: "I think in one way it's sort of a blind progression. We don't really know why we're doing it. With game technology, we've invested decades in photo-realism; the whole architecture of these machines is built around making pretty pictures. So that's one danger; that we're becoming blind to other ascetics and experiences. This is where things like mobile devices are helping us see different styles of gaming.

In terms of social or culture danger with greater realism, I look at it this way: we've seen this before with painting; the desire to capture reality. Then photography came along and threw a wrench into the works, and painting had to come up with new ways to make it meaningful. With games, we focus a lot on how games look. But the world is getting more complex, and it's important to recognize all those complicated interconnections. It's not just about how they look on the outside.

For instance, we can create a simulated city and it looks and feels like a real place. But the moment you go to talk to someone, all they can do is emit one of four prerecorded sounds. This is a way of looking at the world that leaves out a lot. It focuses on appearance over operation. That's a risk. We need to be more interested in the motivations and the cultural and sociopolitical things going on underneath."

PSXE: Video games are more mainstream than ever. But the mainstream media rarely gives any respect to the medium. Do you think this will change any time soon?

Bogost: "I think it's the hardest problem we have. The way to change it is not to expect the mass media to change, or to expect that games are going to change. There's going to have to be a negotiation. We have to recognize that in order for games to be perceived differently, the game makers have to talk about them and show them to be different.

It requires an annoying humility and patience we shouldn't have to have, but that's the situation we're in. We'll make slow, incremental progress, I think. You know, this isn't that big of a deal; it's not about games causing violence or anything like that. It's about games being used in ways you never thought of. We don't necessarily have to celebrate it because it's already happening."

End Interview

We'd like to thank Ian for taking the time to talk to us. There's a lot of interesting topics in this industry, many of which go well beyond petty arguments and disputes. As Bogost says, his book isn't about defending or promoting video games; it's simply about showing everyone that gaming is a legitimate medium, and "as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses."

Yes, it's inevitable. But the bigger everything gets, the more important certain topics become. For more, check out Ian's blog and if you're intrigued, pick up his book .

Subscribe
Notify of
guest
6 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
WorldEndsWithMe
WorldEndsWithMe
12 years ago

Thanks for that Ben, this guy is brilliant. He really gets at the issues without bothering to make judgments based on anything other than reason.

StubbornScorpio
StubbornScorpio
12 years ago

Bogost is an incredibly grounded individual who has a clear foresight on these topics. All of his arguments seem so obvious at first, but the way he says things really makes you think about these subjects. I may consider myself a bit of a hipster in that I don't care for mass approval, but when it comes to video games becoming the respected medium of interactive entertainment, I'm all for it.

Alienange
Alienange
12 years ago

Nice interview, but… I don't think I want to give up my "gamer" label just yet.

Lawless SXE
Lawless SXE
12 years ago

An excellent interview. I love that PSXE tries to get more interesting interviewees than just the developers out to talk up their own game. Keep it up.

SmokeyPSD
SmokeyPSD
12 years ago

This has been my favourite interview yet done by PSX. The book was already on my buy list but I am tremendously excited for when I get it.

BikerSaint
BikerSaint
12 years ago

Nice, I like what he has to say.

But even after they've completed nailing the lid down on my pine box, my dead corpse still won't be giving up our shared gamer tag.


Last edited by BikerSaint on 9/30/2011 12:14:55 AM

6
0
Would love your thoughts, please comment.x
()
x